164 research outputs found

    Information embedding and retrieval in 3D printed objects

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    Deep learning and convolutional neural networks have become the main tools of computer vision. These techniques are good at using supervised learning to learn complex representations from data. In particular, under limited settings, the image recognition model now performs better than the human baseline. However, computer vision science aims to build machines that can see. It requires the model to be able to extract more valuable information from images and videos than recognition. Generally, it is much more challenging to apply these deep learning models from recognition to other problems in computer vision. This thesis presents end-to-end deep learning architectures for a new computer vision field: watermark retrieval from 3D printed objects. As it is a new area, there is no state-of-the-art on many challenging benchmarks. Hence, we first define the problems and introduce the traditional approach, Local Binary Pattern method, to set our baseline for further study. Our neural networks seem useful but straightfor- ward, which outperform traditional approaches. What is more, these networks have good generalization. However, because our research field is new, the problems we face are not only various unpredictable parameters but also limited and low-quality training data. To address this, we make two observations: (i) we do not need to learn everything from scratch, we know a lot about the image segmentation area, and (ii) we cannot know everything from data, our models should be aware what key features they should learn. This thesis explores these ideas and even explore more. We show how to use end-to-end deep learning models to learn to retrieve watermark bumps and tackle covariates from a few training images data. Secondly, we introduce ideas from synthetic image data and domain randomization to augment training data and understand various covariates that may affect retrieve real-world 3D watermark bumps. We also show how the illumination in synthetic images data to effect and even improve retrieval accuracy for real-world recognization applications

    Multibiometric security in wireless communication systems

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University, 05/08/2010.This thesis has aimed to explore an application of Multibiometrics to secured wireless communications. The medium of study for this purpose included Wi-Fi, 3G, and WiMAX, over which simulations and experimental studies were carried out to assess the performance. In specific, restriction of access to authorized users only is provided by a technique referred to hereafter as multibiometric cryptosystem. In brief, the system is built upon a complete challenge/response methodology in order to obtain a high level of security on the basis of user identification by fingerprint and further confirmation by verification of the user through text-dependent speaker recognition. First is the enrolment phase by which the database of watermarked fingerprints with memorable texts along with the voice features, based on the same texts, is created by sending them to the server through wireless channel. Later is the verification stage at which claimed users, ones who claim are genuine, are verified against the database, and it consists of five steps. Initially faced by the identification level, one is asked to first present one’s fingerprint and a memorable word, former is watermarked into latter, in order for system to authenticate the fingerprint and verify the validity of it by retrieving the challenge for accepted user. The following three steps then involve speaker recognition including the user responding to the challenge by text-dependent voice, server authenticating the response, and finally server accepting/rejecting the user. In order to implement fingerprint watermarking, i.e. incorporating the memorable word as a watermark message into the fingerprint image, an algorithm of five steps has been developed. The first three novel steps having to do with the fingerprint image enhancement (CLAHE with 'Clip Limit', standard deviation analysis and sliding neighborhood) have been followed with further two steps for embedding, and extracting the watermark into the enhanced fingerprint image utilising Discrete Wavelet Transform (DWT). In the speaker recognition stage, the limitations of this technique in wireless communication have been addressed by sending voice feature (cepstral coefficients) instead of raw sample. This scheme is to reap the advantages of reducing the transmission time and dependency of the data on communication channel, together with no loss of packet. Finally, the obtained results have verified the claims

    Information Analysis for Steganography and Steganalysis in 3D Polygonal Meshes

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    Information hiding, which embeds a watermark/message over a cover signal, has recently found extensive applications in, for example, copyright protection, content authentication and covert communication. It has been widely considered as an appealing technology to complement conventional cryptographic processes in the field of multimedia security by embedding information into the signal being protected. Generally, information hiding can be classified into two categories: steganography and watermarking. While steganography attempts to embed as much information as possible into a cover signal, watermarking tries to emphasize the robustness of the embedded information at the expense of embedding capacity. In contrast to information hiding, steganalysis aims at detecting whether a given medium has hidden message in it, and, if possible, recover that hidden message. It can be used to measure the security performance of information hiding techniques, meaning a steganalysis resistant steganographic/watermarking method should be imperceptible not only to Human Vision Systems (HVS), but also to intelligent analysis. As yet, 3D information hiding and steganalysis has received relatively less attention compared to image information hiding, despite the proliferation of 3D computer graphics models which are fairly promising information carriers. This thesis focuses on this relatively neglected research area and has the following primary objectives: 1) to investigate the trade-off between embedding capacity and distortion by considering the correlation between spatial and normal/curvature noise in triangle meshes; 2) to design satisfactory 3D steganographic algorithms, taking into account this trade-off; 3) to design robust 3D watermarking algorithms; 4) to propose a steganalysis framework for detecting the existence of the hidden information in 3D models and introduce a universal 3D steganalytic method under this framework. %and demonstrate the performance of the proposed steganalysis by testing it against six well-known 3D steganographic/watermarking methods. The thesis is organized as follows. Chapter 1 describes in detail the background relating to information hiding and steganalysis, as well as the research problems this thesis will be studying. Chapter 2 conducts a survey on the previous information hiding techniques for digital images, 3D models and other medium and also on image steganalysis algorithms. Motivated by the observation that the knowledge of the spatial accuracy of the mesh vertices does not easily translate into information related to the accuracy of other visually important mesh attributes such as normals, Chapters 3 and 4 investigate the impact of modifying vertex coordinates of 3D triangle models on the mesh normals. Chapter 3 presents the results of an empirical investigation, whereas Chapter 4 presents the results of a theoretical study. Based on these results, a high-capacity 3D steganographic algorithm capable of controlling embedding distortion is also presented in Chapter 4. In addition to normal information, several mesh interrogation, processing and rendering algorithms make direct or indirect use of curvature information. Motivated by this, Chapter 5 studies the relation between Discrete Gaussian Curvature (DGC) degradation and vertex coordinate modifications. Chapter 6 proposes a robust watermarking algorithm for 3D polygonal models, based on modifying the histogram of the distances from the model vertices to a point in 3D space. That point is determined by applying Principal Component Analysis (PCA) to the cover model. The use of PCA makes the watermarking method robust against common 3D operations, such as rotation, translation and vertex reordering. In addition, Chapter 6 develops a 3D specific steganalytic algorithm to detect the existence of the hidden messages embedded by one well-known watermarking method. By contrast, the focus of Chapter 7 will be on developing a 3D watermarking algorithm that is resistant to mesh editing or deformation attacks that change the global shape of the mesh. By adopting a framework which has been successfully developed for image steganalysis, Chapter 8 designs a 3D steganalysis method to detect the existence of messages hidden in 3D models with existing steganographic and watermarking algorithms. The efficiency of this steganalytic algorithm has been evaluated on five state-of-the-art 3D watermarking/steganographic methods. Moreover, being a universal steganalytic algorithm can be used as a benchmark for measuring the anti-steganalysis performance of other existing and most importantly future watermarking/steganographic algorithms. Chapter 9 concludes this thesis and also suggests some potential directions for future work

    Recent Advances in Signal Processing

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    The signal processing task is a very critical issue in the majority of new technological inventions and challenges in a variety of applications in both science and engineering fields. Classical signal processing techniques have largely worked with mathematical models that are linear, local, stationary, and Gaussian. They have always favored closed-form tractability over real-world accuracy. These constraints were imposed by the lack of powerful computing tools. During the last few decades, signal processing theories, developments, and applications have matured rapidly and now include tools from many areas of mathematics, computer science, physics, and engineering. This book is targeted primarily toward both students and researchers who want to be exposed to a wide variety of signal processing techniques and algorithms. It includes 27 chapters that can be categorized into five different areas depending on the application at hand. These five categories are ordered to address image processing, speech processing, communication systems, time-series analysis, and educational packages respectively. The book has the advantage of providing a collection of applications that are completely independent and self-contained; thus, the interested reader can choose any chapter and skip to another without losing continuity

    Tracking of various targets in the infrared and issues encountered

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    The use of a computer to track objects has been a subject of interest for a few decades. The applications these algorithms may be applied to span a large number of fields; anything from homeland security to the study of animal behavior. In particular, visible tracking has been around the longest and has the largest library of algorithms available. Algorithms such as Mean Shift have become a standard for testing algorithms against. However, algorithms such as Mean Shift may work well for visible video data, infrared video data presents some issues beyond many visible algorithms. Infrared video gives certain advantages over visible, such as day/night tracking and camouflage detection. However, it also presents several issues as well. The detectors are more easily saturated, causing a temporary loss of data, as well as the drastic change in object appearance. These issues do not override the utility of infrared video being used for tracking purposes. This paper will go through some of the various applications of tracking, as well as the necessity of algorithm development in the infrared field. A couple algorithm metrics are also considered for a new basis for the testing of algorithms, as well as the introduction of a tracking algorithm testing platform
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