6 research outputs found

    Enhancing scene text recognition with visual context information

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    This thesis addresses the problem of improving text spotting systems, which aim to detect and recognize text in unrestricted images (e.g. a street sign, an advertisement, a bus destination, etc.). The goal is to improve the performance of off-the-shelf vision systems by exploiting the semantic information derived from the image itself. The rationale is that knowing the content of the image or the visual context can help to decide which words are the correct andidate words. For example, the fact that an image shows a coffee shop makes it more likely that a word on a signboard reads as Dunkin and not unkind. We address this problem by drawing on successful developments in natural language processing and machine learning, in particular, learning to re-rank and neural networks, to present post-process frameworks that improve state-of-the-art text spotting systems without the need for costly data-driven re-training or tuning procedures. Discovering the degree of semantic relatedness of candidate words and their image context is a task related to assessing the semantic similarity between words or text fragments. However, semantic relatedness is more general than similarity (e.g. car, road, and traffic light are related but not similar) and requires certain adaptations. To meet the requirements of these broader perspectives of semantic similarity, we develop two approaches to learn the semantic related-ness of the spotted word and its environmental context: word-to-word (object) or word-to-sentence (caption). In the word-to-word approach, word embed-ding based re-rankers are developed. The re-ranker takes the words from the text spotting baseline and re-ranks them based on the visual context from the object classifier. For the second, an end-to-end neural approach is designed to drive image description (caption) at the sentence-level as well as the word-level (objects) and re-rank them based not only on the visual context but also on the co-occurrence between them. As an additional contribution, to meet the requirements of data-driven ap-proaches such as neural networks, we propose a visual context dataset for this task, in which the publicly available COCO-text dataset [Veit et al. 2016] has been extended with information about the scene (including the objects and places appearing in the image) to enable researchers to include the semantic relations between texts and scene in their Text Spotting systems, and to offer a common evaluation baseline for such approaches.Aquesta tesi aborda el problema de millorar els sistemes de reconeixement de text, que permeten detectar i reconèixer text en imatges no restringides (per exemple, un cartell al carrer, un anunci, una destinació d’autobús, etc.). L’objectiu és millorar el rendiment dels sistemes de visió existents explotant la informació semàntica derivada de la pròpia imatge. La idea principal és que conèixer el contingut de la imatge o el context visual en el que un text apareix, pot ajudar a decidir quines són les paraules correctes. Per exemple, el fet que una imatge mostri una cafeteria fa que sigui més probable que una paraula en un rètol es llegeixi com a Dunkin que no pas com unkind. Abordem aquest problema recorrent a avenços en el processament del llenguatge natural i l’aprenentatge automàtic, en particular, aprenent re-rankers i xarxes neuronals, per presentar solucions de postprocés que milloren els sistemes de l’estat de l’art de reconeixement de text, sense necessitat de costosos procediments de reentrenament o afinació que requereixin grans quantitats de dades. Descobrir el grau de relació semàntica entre les paraules candidates i el seu context d’imatge és una tasca relacionada amb l’avaluació de la semblança semàntica entre paraules o fragments de text. Tanmateix, determinar l’existència d’una relació semàntica és una tasca més general que avaluar la semblança (per exemple, cotxe, carretera i semàfor estan relacionats però no són similars) i per tant els mètodes existents requereixen certes adaptacions. Per satisfer els requisits d’aquestes perspectives més àmplies de relació semàntica, desenvolupem dos enfocaments per aprendre la relació semàntica de la paraula reconeguda i el seu context: paraula-a-paraula (amb els objectes a la imatge) o paraula-a-frase (subtítol de la imatge). En l’enfocament de paraula-a-paraula s’usen re-rankers basats en word-embeddings. El re-ranker pren les paraules proposades pel sistema base i les torna a reordenar en funció del context visual proporcionat pel classificador d’objectes. Per al segon cas, s’ha dissenyat un enfocament neuronal d’extrem a extrem per explotar la descripció de la imatge (subtítol) tant a nivell de frase com a nivell de paraula i re-ordenar les paraules candidates basant-se tant en el context visual com en les co-ocurrències amb el subtítol. Com a contribució addicional, per satisfer els requisits dels enfocs basats en dades com ara les xarxes neuronals, presentem un conjunt de dades de contextos visuals per a aquesta tasca, en el què el conjunt de dades COCO-text disponible públicament [Veit et al. 2016] s’ha ampliat amb informació sobre l’escena (inclosos els objectes i els llocs que apareixen a la imatge) per permetre als investigadors incloure les relacions semàntiques entre textos i escena als seus sistemes de reconeixement de text, i oferir una base d’avaluació comuna per a aquests enfocaments

    Sketch interpretation using multiscale stochastic models of temporal patterns

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.Includes bibliographical references (p. 102-114).Sketching is a natural mode of interaction used in a variety of settings. For example, people sketch during early design and brainstorming sessions to guide the thought process; when we communicate certain ideas, we use sketching as an additional modality to convey ideas that can not be put in words. The emergence of hardware such as PDAs and Tablet PCs has enabled capturing freehand sketches, enabling the routine use of sketching as an additional human-computer interaction modality. But despite the availability of pen based information capture hardware, relatively little effort has been put into developing software capable of understanding and reasoning about sketches. To date, most approaches to sketch recognition have treated sketches as images (i.e., static finished products) and have applied vision algorithms for recognition. However, unlike images, sketches are produced incrementally and interactively, one stroke at a time and their processing should take advantage of this. This thesis explores ways of doing sketch recognition by extracting as much information as possible from temporal patterns that appear during sketching.(cont.) We present a sketch recognition framework based on hierarchical statistical models of temporal patterns. We show that in certain domains, stroke orderings used in the course of drawing individual objects contain temporal patterns that can aid recognition. We build on this work to show how sketch recognition systems can use knowledge of both common stroke orderings and common object orderings. We describe a statistical framework based on Dynamic Bayesian Networks that can learn temporal models of object-level and stroke-level patterns for recognition. Our framework supports multi-object strokes, multi-stroke objects, and allows interspersed drawing of objects - relaxing the assumption that objects are drawn one at a time. Our system also supports real-valued feature representations using a numerically stable recognition algorithm. We present recognition results for hand-drawn electronic circuit diagrams. The results show that modeling temporal patterns at multiple scales provides a significant increase in correct recognition rates, with no added computational penalties.by Tevfik Metin Sezgin.Ph.D

    Hybrid sketching : a new middle ground between 2- and 3-D

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2005.Includes bibliographical references (leaves 124-133).This thesis investigates the geometric representation of ideas during the early stages of design. When a designer's ideas are still in gestation, the exploration of form is more important than its precise specification. Digital modelers facilitate such exploration, but only for forms built with discrete collections of high-level geometric primitives; we introduce techniques that operate on designers' medium of choice, 2-D sketches. Designers' explorations also shift between 2-D and 3-D, yet 3-D form must also be specified with these high-level primitives, requiring an entirely different mindset from 2-D sketching. We introduce a new approach to transform existing 2-D sketches directly into a new kind of sketch-like 3-D model. Finally, we present a novel sketching technique that removes the distinction between 2-D and 3-D altogether. This thesis makes five contributions: point-dragging and curve-drawing techniques for editing sketches; two techniques to help designers bring 2-D sketches to 3-D; and a sketching interface that dissolves the boundaries between 2-D and 3-D representation. The first two contributions of this thesis introduce smooth exploration techniques that work on sketched form composed of strokes, in 2-D or 3-D. First, we present a technique, inspired by classical painting practices, whereby the designer can explore a range of curves with a single stroke. As the user draws near an existing curve, our technique automatically and interactively replaces sections of the old curve with the new one. Second, we present a method to enable smooth exploration of sketched form by point-dragging. The user constructs a high-level "proxy" description that can be used, somewhat like a skeleton, to deform a sketch independent of(cont.) the internal stroke description. Next, we leverage the proxy deformation capability to help the designer move directly from existing 2-D sketches to 3-D models. Our reconstruction techniques generate a novel kind of 3-D model which maintains the appearance and stroke structure of the original 2-D sketch. One technique transforms a single sketch with help from annotations by the designer; the other combines two sketches. Since these interfaces are user-guided, they can operate on ambiguous sketches, relying on the designer to choose an interpretation. Finally, we present an interface to build an even sparser, more suggestive, type of 3-D model, either from existing sketches or from scratch. "Camera planes" provide a complex 3-D scaffolding on which to hang sketches, which can still be drawn as rapidly and freely as before. A sparse set of 2-D sketches placed on planes provides a novel visualization of 3-D form, with enough information present to suggest 3-D shape, but enough missing that the designer can 'read into' the form, seeing multiple possibilities. This unspecified information--this empty space--can spur the designer on to new ideas.by John Alex.Ph.D

    Sketch recognition of digital ink diagrams : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Computer Science at Massey University, Palmerston North, New Zealand

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    Figures are either re-used with permission, or abstracted with permission from the source article.Sketch recognition of digital ink diagrams is the process of automatically identifying hand-drawn elements in a diagram. This research focuses on the simultaneous grouping and recognition of shapes in digital ink diagrams. In order to recognise a shape, we need to group strokes belonging to a shape, however, strokes cannot be grouped until the shape is identified. Therefore, we treat grouping and recognition as a simultaneous task. Our grouping technique uses spatial proximity to hypothesise shape candidates. Many of the hypothesised shape candidates are invalid, therefore we need a way to reject them. We present a novel rejection technique based on novelty detection. The rejection method uses proximity measures to validate a shape candidate. In addition, we investigate on improving the accuracy of the current shape recogniser by adding extra features. We also present a novel connector recognition system that localises connector heads around recognised shapes. We perform a full comparative study on two datasets. The results show that our approach is significantly more accurate in finding shapes and faster on process diagram compared to Stahovich et al. (2014), which the results show the superiority of our approach in terms of computation time and accuracy. Furthermore, we evaluate our system on two public datasets and compare our results with other approaches reported in the literature that have used these dataset. The results show that our approach is more accurate in finding and recognising the shapes in the FC dataset (by finding and recognising 91.7% of the shapes) compared to the reported results in the literature
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