7 research outputs found

    Memory-Constrained Algorithms for Simple Polygons

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    A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of O(logn)O(\log n) bits, where nn is the size of the input. We assume that a simple nn-gon is given by the ordered sequence of its vertices. We show that we can find a triangulation of a plane straight-line graph in O(n2)O(n^2) time. We also consider preprocessing a simple polygon for shortest path queries when the space constraint is relaxed to allow ss words of working space. After a preprocessing of O(n2)O(n^2) time, we are able to solve shortest path queries between any two points inside the polygon in O(n2/s)O(n^2/s) time.Comment: Preprint appeared in EuroCG 201

    Space-Time Trade-offs for Stack-Based Algorithms

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    In memory-constrained algorithms we have read-only access to the input, and the number of additional variables is limited. In this paper we introduce the compressed stack technique, a method that allows to transform algorithms whose space bottleneck is a stack into memory-constrained algorithms. Given an algorithm \alg\ that runs in O(n) time using Θ(n)\Theta(n) variables, we can modify it so that it runs in O(n2/s)O(n^2/s) time using a workspace of O(s) variables (for any so(logn)s\in o(\log n)) or O(nlogn/logp)O(n\log n/\log p) time using O(plogn/logp)O(p\log n/\log p) variables (for any 2pn2\leq p\leq n). We also show how the technique can be applied to solve various geometric problems, namely computing the convex hull of a simple polygon, a triangulation of a monotone polygon, the shortest path between two points inside a monotone polygon, 1-dimensional pyramid approximation of a 1-dimensional vector, and the visibility profile of a point inside a simple polygon. Our approach exceeds or matches the best-known results for these problems in constant-workspace models (when they exist), and gives the first trade-off between the size of the workspace and running time. To the best of our knowledge, this is the first general framework for obtaining memory-constrained algorithms

    Solving Geometric Problems in Space-Conscious Models

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    When dealing with massive data sets, standard algorithms may easily ``run out of memory''. In this thesis, we design efficient algorithms in space-conscious models. In particular, in-place algorithms, multi-pass algorithms, read-only algorithms, and stream-sort algorithms are studied, and the focus is on fundamental geometric problems, such as 2D convex hulls, 3D convex hulls, Voronoi diagrams and nearest neighbor queries, Klee's measure problem, and low-dimensional linear programming. In-place algorithms only use O(1) extra space besides the input array. We present a data structure for 2D nearest neighbor queries and algorithms for Klee's measure problem in this model. Algorithms in the multi-pass model only make read-only sequential access to the input, and use sublinear working space and small (usually a constant) number of passes on the input. We present algorithms and lower bounds for many problems, including low-dimensional linear programming and convex hulls, in this model. Algorithms in the read-only model only make read-only random access to the input array, and use sublinear working space. We present algorithms for Klee's measure problem and 2D convex hulls in this model. Algorithms in the stream-sort model use sorting as a primitive operation. Each pass can either sort the data or make sequential access to the data. As in the multi-pass model, these algorithms can only use sublinear working space and a small (usually a constant) number of passes on the data. We present algorithms for constructing convex hulls and polygon triangulation in this model
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