25,894 research outputs found
Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]
Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency
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Error resilient video transcoding for robust inter-network communications using GPRS
A novel fully comprehensive mobile video communications
system is proposed in this paper. This system exploits
the useful rate management features of the video transcoders and
combines them with error resilience for transmissions of coded
video streams over general packet radio service (GPRS) mobileaccess
networks. The error-resilient video transcoding operation
takes place at a centralized point, referred to as a video proxy,
which provides the necessary output transmission rates with the
required amount of robustness. With the use of this proposed
algorithm, error resilience can be added to an already compressed
video stream at an intermediate stage at the edge of two or more
different networks through two resilience schemes, namely the
adaptive intra refresh (AIR) and feedback control signaling (FCS)
methods. Both resilience tools impose an output rate increase
which can also be prevented with the proposed novel technique in
this paper. Thus, an error-resilient video transcoding scheme is
presented to give robust video outputs at near target transmission
rates that only require the same number of GPRS timeslots as
the nonresilient schemes. Moreover, an ultimate robustness is
also accomplished with the combination of the two resilience
algorithms at the video proxy. Extensive computer simulations
demonstrate the effectiveness of the proposed system
Memory and Complexity Analysis of On-the-Fly Coding Schemes for Multimedia Multicast Communications
A new class of erasure codes for delay-constraint applications, called on-the-fly coding, have recently been introduced for their improvements in terms of recovery delay and achievable capacity. Despite their promising characteristics, little is known about the complexity of the systematic and non-systematic variants of this code, notably for live multicast transmission of multimedia content which is their ideal use case. Our paper aims to fill this gap and targets specifically the metrics relevant to mobile receivers with limited resources: buffer size requirements and computation complexity of the receiver. As our contribution, we evaluate both code variants on uniform and bursty erasure channels. Results obtained are unequivocal and demonstrate that the systematic codes outperform the nonsystematic ones, in terms of both the buffer occupancy and computation overhead
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Satellite system performance assessment for in-flight entertainment and air traffic control
Concurrent satellite systems have been proposed for IFE (In-Flight Entertainment) communications, thus demonstrating the capability of satellites to provide multimedia access to users in aircraft cabin. At the same time, an increasing interest in the use of satellite communications for ATC (Air Traffic Control) has been motivated by the increasing load of traditional radio links mainly in the VHF band, and uses the extended capacities the satellite may provide. However, the development of a dedicated satellite system for ATS (Air Traffic Services) and AOC (Airline Operational Communications) seems to be a long-term perspective. The objective of the presented system design is to provide both passenger application traffic access (Internet, GSM) and a high-reliability channel for aeronautical applications using the same satellite links. Due to the constraints in capacity and radio bandwidth allocation, very high frequencies (above 20 GHz) are considered here. The corresponding design implications for the air interface are taken into account and access performances are derived using a dedicated simulation model. Some preliminary results are shown in this paper to demonstrate the technical feasibility of such system design with increased capacity. More details and the open issues will be studied in the future of this research work
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Energy-efficient wireless communication
In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters
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