47,642 research outputs found
Game Comonads & Generalised Quantifiers
Game comonads, introduced by Abramsky, Dawar and Wang and developed by
Abramsky and Shah, give an interesting categorical semantics to some
Spoiler-Duplicator games that are common in finite model theory. In particular
they expose connections between one-sided and two-sided games, and parameters
such as treewidth and treedepth and corresponding notions of decomposition. In
the present paper, we expand the realm of game comonads to logics with
generalised quantifiers. In particular, we introduce a comonad graded by two
parameter such that isomorphisms in the resulting Kleisli category
are exactly Duplicator winning strategies in Hella's -bijection game with
pebbles. We define a one-sided version of this game which allows us to
provide a categorical semantics for a number of logics with generalised
quantifiers. We also give a novel notion of tree decomposition that emerges
from the construction
Modal logics are coalgebraic
Applications of modal logics are abundant in computer science, and a large number of structurally different modal logics have been successfully employed in a diverse spectrum of application contexts. Coalgebraic semantics, on the other hand, provides a uniform and encompassing view on the large variety of specific logics used in particular domains. The coalgebraic approach is generic and compositional: tools and techniques simultaneously apply to a large class of application areas and can moreover be combined in a modular way. In particular, this facilitates a pick-and-choose approach to domain specific formalisms, applicable across the entire scope of application areas, leading to generic software tools that are easier to design, to implement, and to maintain. This paper substantiates the authors' firm belief that the systematic exploitation of the coalgebraic nature of modal logic will not only have impact on the field of modal logic itself but also lead to significant progress in a number of areas within computer science, such as knowledge representation and concurrency/mobility
Abstraction, Up-To Techniques and Games for Systems of Fixpoint Equations
Systems of fixpoint equations over complete lattices, consisting of (mixed) least and greatest fixpoint equations, allow one to express many verification tasks such as model-checking of various kinds of specification logics or the check of coinductive behavioural equivalences. In this paper we develop a theory of approximation for systems of fixpoint equations in the style of abstract interpretation: a system over some concrete domain is abstracted to a system in a suitable abstract domain, with conditions ensuring that the abstract solution represents a sound/complete overapproximation of the concrete solution. Interestingly, up-to techniques, a classical approach used in coinductive settings to obtain easier or feasible proofs, can be interpreted as abstractions in a way that they naturally fit into our framework and extend to systems of equations. Additionally, relying on the approximation theory, we can characterise the solution of systems of fixpoint equations over complete lattices in terms of a suitable parity game, generalising some recent work that was restricted to continuous lattices. The game view opens the way for the development of local algorithms for characterising the solution of such equation systems and we explore some special cases
Disjunctive bases: normal forms and model theory for modal logics
We present the concept of a disjunctive basis as a generic framework for
normal forms in modal logic based on coalgebra. Disjunctive bases were defined
in previous work on completeness for modal fixpoint logics, where they played a
central role in the proof of a generic completeness theorem for coalgebraic
mu-calculi. Believing the concept has a much wider significance, here we
investigate it more thoroughly in its own right. We show that the presence of a
disjunctive basis at the "one-step" level entails a number of good properties
for a coalgebraic mu-calculus, in particular, a simulation theorem showing that
every alternating automaton can be transformed into an equivalent
nondeterministic one. Based on this, we prove a Lyndon theorem for the full
fixpoint logic, its fixpoint-free fragment and its one-step fragment, a Uniform
Interpolation result, for both the full mu-calculus and its fixpoint-free
fragment, and a Janin-Walukiewicz-style characterization theorem for the
mu-calculus under slightly stronger assumptions.
We also raise the questions, when a disjunctive basis exists, and how
disjunctive bases are related to Moss' coalgebraic "nabla" modalities. Nabla
formulas provide disjunctive bases for many coalgebraic modal logics, but there
are cases where disjunctive bases give useful normal forms even when nabla
formulas fail to do so, our prime example being graded modal logic. We also
show that disjunctive bases are preserved by forming sums, products and
compositions of coalgebraic modal logics, providing tools for modular
construction of modal logics admitting disjunctive bases. Finally, we consider
the problem of giving a category-theoretic formulation of disjunctive bases,
and provide a partial solution
A Characterization Theorem for a Modal Description Logic
Modal description logics feature modalities that capture dependence of
knowledge on parameters such as time, place, or the information state of
agents. E.g., the logic S5-ALC combines the standard description logic ALC with
an S5-modality that can be understood as an epistemic operator or as
representing (undirected) change. This logic embeds into a corresponding modal
first-order logic S5-FOL. We prove a modal characterization theorem for this
embedding, in analogy to results by van Benthem and Rosen relating ALC to
standard first-order logic: We show that S5-ALC with only local roles is, both
over finite and over unrestricted models, precisely the bisimulation invariant
fragment of S5-FOL, thus giving an exact description of the expressive power of
S5-ALC with only local roles
A New Game Equivalence and its Modal Logic
We revisit the crucial issue of natural game equivalences, and semantics of
game logics based on these. We present reasons for investigating finer concepts
of game equivalence than equality of standard powers, though staying short of
modal bisimulation. Concretely, we propose a more finegrained notion of
equality of "basic powers" which record what players can force plus what they
leave to others to do, a crucial feature of interaction. This notion is closer
to game-theoretic strategic form, as we explain in detail, while remaining
amenable to logical analysis. We determine the properties of basic powers via a
new representation theorem, find a matching "instantial neighborhood game
logic", and show how our analysis can be extended to a new game algebra and
dynamic game logic.Comment: In Proceedings TARK 2017, arXiv:1707.0825
Propositional dynamic logic for searching games with errors
We investigate some finitely-valued generalizations of propositional dynamic
logic with tests. We start by introducing the (n+1)-valued Kripke models and a
corresponding language based on a modal extension of {\L}ukasiewicz many-valued
logic. We illustrate the definitions by providing a framework for an analysis
of the R\'enyi - Ulam searching game with errors.
Our main result is the axiomatization of the theory of the (n+1)-valued
Kripke models. This result is obtained through filtration of the canonical
model of the smallest (n+1)-valued propositional dynamic logic
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