38,262 research outputs found

    Computing with cells: membrane systems - some complexity issues.

    Full text link
    Membrane computing is a branch of natural computing which abstracts computing models from the structure and the functioning of the living cell. The main ingredients of membrane systems, called P systems, are (i) the membrane structure, which consists of a hierarchical arrangements of membranes which delimit compartments where (ii) multisets of symbols, called objects, evolve according to (iii) sets of rules which are localised and associated with compartments. By using the rules in a nondeterministic/deterministic maximally parallel manner, transitions between the system configurations can be obtained. A sequence of transitions is a computation of how the system is evolving. Various ways of controlling the transfer of objects from one membrane to another and applying the rules, as well as possibilities to dissolve, divide or create membranes have been studied. Membrane systems have a great potential for implementing massively concurrent systems in an efficient way that would allow us to solve currently intractable problems once future biotechnology gives way to a practical bio-realization. In this paper we survey some interesting and fundamental complexity issues such as universality vs. nonuniversality, determinism vs. nondeterminism, membrane and alphabet size hierarchies, characterizations of context-sensitive languages and other language classes and various notions of parallelism

    Managing Service-Heterogeneity using Osmotic Computing

    Full text link
    Computational resource provisioning that is closer to a user is becoming increasingly important, with a rise in the number of devices making continuous service requests and with the significant recent take up of latency-sensitive applications, such as streaming and real-time data processing. Fog computing provides a solution to such types of applications by bridging the gap between the user and public/private cloud infrastructure via the inclusion of a "fog" layer. Such approach is capable of reducing the overall processing latency, but the issues of redundancy, cost-effectiveness in utilizing such computing infrastructure and handling services on the basis of a difference in their characteristics remain. This difference in characteristics of services because of variations in the requirement of computational resources and processes is termed as service heterogeneity. A potential solution to these issues is the use of Osmotic Computing -- a recently introduced paradigm that allows division of services on the basis of their resource usage, based on parameters such as energy, load, processing time on a data center vs. a network edge resource. Service provisioning can then be divided across different layers of a computational infrastructure, from edge devices, in-transit nodes, and a data center, and supported through an Osmotic software layer. In this paper, a fitness-based Osmosis algorithm is proposed to provide support for osmotic computing by making more effective use of existing Fog server resources. The proposed approach is capable of efficiently distributing and allocating services by following the principle of osmosis. The results are presented using numerical simulations demonstrating gains in terms of lower allocation time and a higher probability of services being handled with high resource utilization.Comment: 7 pages, 4 Figures, International Conference on Communication, Management and Information Technology (ICCMIT 2017), At Warsaw, Poland, 3-5 April 2017, http://www.iccmit.net/ (Best Paper Award

    Modelling of Multi-Agent Systems: Experiences with Membrane Computing and Future Challenges

    Full text link
    Formal modelling of Multi-Agent Systems (MAS) is a challenging task due to high complexity, interaction, parallelism and continuous change of roles and organisation between agents. In this paper we record our research experience on formal modelling of MAS. We review our research throughout the last decade, by describing the problems we have encountered and the decisions we have made towards resolving them and providing solutions. Much of this work involved membrane computing and classes of P Systems, such as Tissue and Population P Systems, targeted to the modelling of MAS whose dynamic structure is a prominent characteristic. More particularly, social insects (such as colonies of ants, bees, etc.), biology inspired swarms and systems with emergent behaviour are indicative examples for which we developed formal MAS models. Here, we aim to review our work and disseminate our findings to fellow researchers who might face similar challenges and, furthermore, to discuss important issues for advancing research on the application of membrane computing in MAS modelling.Comment: In Proceedings AMCA-POP 2010, arXiv:1008.314

    MOLNs: A cloud platform for interactive, reproducible and scalable spatial stochastic computational experiments in systems biology using PyURDME

    Full text link
    Computational experiments using spatial stochastic simulations have led to important new biological insights, but they require specialized tools, a complex software stack, as well as large and scalable compute and data analysis resources due to the large computational cost associated with Monte Carlo computational workflows. The complexity of setting up and managing a large-scale distributed computation environment to support productive and reproducible modeling can be prohibitive for practitioners in systems biology. This results in a barrier to the adoption of spatial stochastic simulation tools, effectively limiting the type of biological questions addressed by quantitative modeling. In this paper, we present PyURDME, a new, user-friendly spatial modeling and simulation package, and MOLNs, a cloud computing appliance for distributed simulation of stochastic reaction-diffusion models. MOLNs is based on IPython and provides an interactive programming platform for development of sharable and reproducible distributed parallel computational experiments

    (Tissue) P Systems with Vesicles of Multisets

    Full text link
    We consider tissue P systems working on vesicles of multisets with the very simple operations of insertion, deletion, and substitution of single objects. With the whole multiset being enclosed in a vesicle, sending it to a target cell can be indicated in those simple rules working on the multiset. As derivation modes we consider the sequential mode, where exactly one rule is applied in a derivation step, and the set maximal mode, where in each derivation step a non-extendable set of rules is applied. With the set maximal mode, computational completeness can already be obtained with tissue P systems having a tree structure, whereas tissue P systems even with an arbitrary communication structure are not computationally complete when working in the sequential mode. Adding polarizations (-1, 0, 1 are sufficient) allows for obtaining computational completeness even for tissue P systems working in the sequential mode.Comment: In Proceedings AFL 2017, arXiv:1708.0622

    P Systems: from Anti-Matter to Anti-Rules

    Get PDF
    The concept of a matter object being annihilated when meeting its corresponding anti-matter object is taken over for rule labels as objects and anti-rule labels as the corresponding annihilation counterpart in P systems. In the presence of a corresponding anti-rule object, annihilation of a rule object happens before the rule that the rule object represents, can be applied. Applying a rule consumes the corresponding rule object, but may also produce new rule objects as well as anti-rule objects, too. Computational completeness in this setting then can be obtained in a one-membrane P system with non-cooperative rules and rule / anti-rule annihilation rules when using one of the standard maximally parallel derivation modes as well as any of the maximally parallel set derivation modes (i.e., non-extendable (multi)sets of rules, (multi)sets with maximal number of rules, (multi)sets of rules a ecting the maximal number of objects). When using the sequential derivation mode, at least the computational power of partially blind register machines is obtained
    • 

    corecore