7 research outputs found

    On total communication complexity of collapsing protocols for pointer jumping problem

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    This paper focuses on bounding the total communication complexity of collapsing protocols for multiparty pointer jumping problem (MPJknMPJ_k^n). Brody and Chakrabati in \cite{bc08} proved that in such setting one of the players must communicate at least n0.5lognn - 0.5\log{n} bits. Liang in \cite{liang} has shown protocol matching this lower bound on maximum complexity. His protocol, however, was behaving worse than the trivial one in terms of total complexity (number of bits sent by all players). He conjectured that achieving total complexity better then the trivial one is impossible. In this paper we prove this conjecture. Namely, we show that for a collapsing protocol for MPJknMPJ_k^n, the total communication complexity is at least n2n-2 which closes the gap between lower and upper bound for total complexity of MPJknMPJ_k^n in collapsing setting

    Dependent Random Graphs and Multiparty Pointer Jumping

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    We initiate a study of a relaxed version of the standard Erdos-Renyi random graph model, where each edge may depend on a few other edges. We call such graphs "dependent random graphs". Our main result in this direction is a thorough understanding of the clique number of dependent random graphs. We also obtain bounds for the chromatic number. Surprisingly, many of the standard properties of random graphs also hold in this relaxed setting. We show that with high probability, a dependent random graph will contain a clique of size (1o(1))lognlog(1/p)\frac{(1-o(1))\log n}{\log(1/p)}, and the chromatic number will be at most nlog(1/1p)logn\frac{n \log(1/1-p)}{\log n}. As an application and second main result, we give a new communication protocol for the k-player Multiparty Pointer Jumping (MPJ_k) problem in the number-on-the-forehead (NOF) model. Multiparty Pointer Jumping is one of the canonical NOF communication problems, yet even for three players, its communication complexity is not well understood. Our protocol for MPJ_3 costs O(nloglognlogn)O(\frac{n\log\log n}{\log n}) communication, improving on a bound of Brody and Chakrabarti [BC08]. We extend our protocol to the non-Boolean pointer jumping problem MPJ^k\widehat{MPJ}_k, achieving an upper bound which is o(n) for any k>=4k >= 4 players. This is the first o(n) bound for MPJ^k\widehat{MPJ}_k and improves on a bound of Damm, Jukna, and Sgall [DJS98] which has stood for almost twenty years.Comment: 18 page

    Some Bounds on Multiparty Communication Complexity of Pointer Jumping

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    We introduce the model of conservative one-way multiparty complexity and prove lower and upper bounds on the complexity of pointer jumping. The pointer jumping function takes as its input a directed layered graph with a starting node and k layers of n nodes, and a single edge from each node to one node from the next layer. The output is the node reached by following k edges from the starting node. In a conservative protocol Player i can see only the node reached by following the first i \Gamma 1 edges and the edges on the jth layer for each j ? i (compared to the general model where he sees edges of all layers except for the ith one). In a one-way protocol, each player communicates only once: first Player 1 writes a message on the blackboard, then Player 2, etc., until the last player gives the answer. The cost is the total number of bits written on the blackboard. Our main results are the following bounds on k-party conservative one-way communication complexity of pointer j..

    Some bounds on multiparty communication complexity of pointer jumping

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    We introduce the model of conservative one-way multiparty complexity and prove lower and upper bounds on the complexity of pointer jumping. The pointer jumping function takes as its input a directed layered graph with a starting node and k layers of n nodes, and a single edge from each node to one node form the next layer. The output is the node reached by following k edges form the starting node. In a conservative protocol Player i can see only the node reached by following the first i-1 edges and the edges on the jth later for each j>i (compared to the general model where he sees edges of all layers except for the ith one). In a one-way protocol, each player communicates only once: First Player 1 writes a message on the blackboard, then Player 2, etc., until the last player gives the answer. The cost is the total number of bits written on the blackboard. (orig.)Available from TIB Hannover: RR 1843(95-17) / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische InformationsbibliothekSIGLEDEGerman

    Some Communication Complexity Results and their Applications

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    Communication Complexity represents one of the premier techniques for proving lower bounds in theoretical computer science. Lower bounds on communication problems can be leveraged to prove lower bounds in several different areas. In this work, we study three different communication complexity problems. The lower bounds for these problems have applications in circuit complexity, wireless sensor networks, and streaming algorithms. First, we study the multiparty pointer jumping problem. We present the first nontrivial upper bound for this problem. We also provide a suite of strong lower bounds under several restricted classes of protocols. Next, we initiate the study of several non-monotone functions in the distributed functional monitoring setting and provide several lower bounds. In particular, we give a generic adversarial technique and show that when deletions are allowed, no nontrivial protocol is possible. Finally, we study the Gap-Hamming-Distance problem and give tight lower bounds for protocols that use a constant number of messages. As a result, we take a well-known lower bound for one-pass streaming algorithms for a host of problems and extend it so it applies to streaming algorithms that use a constant number of passes

    Matchings, matroids and submodular functions

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.Includes bibliographical references (p. 111-118).This thesis focuses on three fundamental problems in combinatorial optimization: non-bipartite matching, matroid intersection, and submodular function minimization. We develop simple, efficient, randomized algorithms for the first two problems, and prove new lower bounds for the last two problems. For the matching problem, we give an algorithm for constructing perfect or maximum cardinality matchings in non-bipartite graphs. Our algorithm requires O(n") time in graphs with n vertices, where w < 2.38 is the matrix multiplication exponent. This algorithm achieves the best-known running time for dense graphs, and it resolves an open question of Mucha and Sankowski (2004). For the matroid intersection problem, we give an algorithm for constructing a common base or maximum cardinality independent set for two so-called "linear" matroids. Our algorithm has running time O(nrw-1) for matroids with n elements and rank r. This is the best-known running time of any linear matroid intersection algorithm. We also consider lower bounds on the efficiency of matroid intersection algorithms, a question raised by Welsh (1976). Given two matroids of rank r on n elements, it is known that O(nr1.5) oracle queries suffice to solve matroid intersection. However, no non-trivial lower bounds are known. We make the first progress on this question. We describe a family of instances for which (log2 3)n - o(n) queries are necessary to solve these instances. This gives a constant factor improvement over the trivial lower bound for a certain range of parameters. Finally, we consider submodular functions, a generalization of matroids. We give three different proofs that [omega](n) queries are needed to find a minimizer of a submodular function, and prove that [omega](n2/ log n) queries are needed to find all minimizers.by Nicholas James Alexander Harvey.Ph.D
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