1,544 research outputs found

    Modelling of Multi-Agent Systems: Experiences with Membrane Computing and Future Challenges

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    Formal modelling of Multi-Agent Systems (MAS) is a challenging task due to high complexity, interaction, parallelism and continuous change of roles and organisation between agents. In this paper we record our research experience on formal modelling of MAS. We review our research throughout the last decade, by describing the problems we have encountered and the decisions we have made towards resolving them and providing solutions. Much of this work involved membrane computing and classes of P Systems, such as Tissue and Population P Systems, targeted to the modelling of MAS whose dynamic structure is a prominent characteristic. More particularly, social insects (such as colonies of ants, bees, etc.), biology inspired swarms and systems with emergent behaviour are indicative examples for which we developed formal MAS models. Here, we aim to review our work and disseminate our findings to fellow researchers who might face similar challenges and, furthermore, to discuss important issues for advancing research on the application of membrane computing in MAS modelling.Comment: In Proceedings AMCA-POP 2010, arXiv:1008.314

    Decomposition Algorithms for Stochastic Programming on a Computational Grid

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    We describe algorithms for two-stage stochastic linear programming with recourse and their implementation on a grid computing platform. In particular, we examine serial and asynchronous versions of the L-shaped method and a trust-region method. The parallel platform of choice is the dynamic, heterogeneous, opportunistic platform provided by the Condor system. The algorithms are of master-worker type (with the workers being used to solve second-stage problems, and the MW runtime support library (which supports master-worker computations) is key to the implementation. Computational results are presented on large sample average approximations of problems from the literature.Comment: 44 page

    The Synergy of Finite State Machines

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    What can be computed by a network of n randomized finite state machines communicating under the stone age model (Emek & Wattenhofer, PODC 2013)? The inherent linear upper bound on the total space of the network implies that its global computational power is not larger than that of a randomized linear space Turing machine, but is this tight? We answer this question affirmatively for bounded degree networks by introducing a stone age algorithm (operating under the most restrictive form of the model) that given a designated I/O node, constructs a tour in the network that enables the simulation of the Turing machine\u27s tape. To construct the tour with high probability, we first show how to 2-hop color the network concurrently with building a spanning tree

    Distributed House-Hunting in Ant Colonies

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    We introduce the study of the ant colony house-hunting problem from a distributed computing perspective. When an ant colony's nest becomes unsuitable due to size constraints or damage, the colony must relocate to a new nest. The task of identifying and evaluating the quality of potential new nests is distributed among all ants. The ants must additionally reach consensus on a final nest choice and the full colony must be transported to this single new nest. Our goal is to use tools and techniques from distributed computing theory in order to gain insight into the house-hunting process. We develop a formal model for the house-hunting problem inspired by the behavior of the Temnothorax genus of ants. We then show a \Omega(log n) lower bound on the time for all n ants to agree on one of k candidate nests. We also present two algorithms that solve the house-hunting problem in our model. The first algorithm solves the problem in optimal O(log n) time but exhibits some features not characteristic of natural ant behavior. The second algorithm runs in O(k log n) time and uses an extremely simple and natural rule for each ant to decide on the new nest.Comment: To appear in PODC 201
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