9,315 research outputs found

    Massive MIMO-based Localization and Mapping Exploiting Phase Information of Multipath Components

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    In this paper, we present a robust multipath-based localization and mapping framework that exploits the phases of specular multipath components (MPCs) using a massive multiple-input multiple-output (MIMO) array at the base station. Utilizing the phase information related to the propagation distances of the MPCs enables the possibility of localization with extraordinary accuracy even with limited bandwidth. The specular MPC parameters along with the parameters of the noise and the dense multipath component (DMC) are tracked using an extended Kalman filter (EKF), which enables to preserve the distance-related phase changes of the MPC complex amplitudes. The DMC comprises all non-resolvable MPCs, which occur due to finite measurement aperture. The estimation of the DMC parameters enhances the estimation quality of the specular MPCs and therefore also the quality of localization and mapping. The estimated MPC propagation distances are subsequently used as input to a distance-based localization and mapping algorithm. This algorithm does not need prior knowledge about the surrounding environment and base station position. The performance is demonstrated with real radio-channel measurements using an antenna array with 128 ports at the base station side and a standard cellular signal bandwidth of 40 MHz. The results show that high accuracy localization is possible even with such a low bandwidth.Comment: 14 pages (two columns), 13 figures. This work has been submitted to the IEEE Transaction on Wireless Communications for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessibl

    Tangible user interfaces : past, present and future directions

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    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    Near-Optimal Motion Planning Algorithms Via A Topological and Geometric Perspective

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    Motion planning is a fundamental problem in robotics, which involves finding a path for an autonomous system, such as a robot, from a given source to a destination while avoiding collisions with obstacles. The properties of the planning space heavily influence the performance of existing motion planning algorithms, which can pose significant challenges in handling complex regions, such as narrow passages or cluttered environments, even for simple objects. The problem of motion planning becomes deterministic if the details of the space are fully known, which is often difficult to achieve in constantly changing environments. Sampling-based algorithms are widely used among motion planning paradigms because they capture the topology of space into a roadmap. These planners have successfully solved high-dimensional planning problems with a probabilistic-complete guarantee, i.e., it guarantees to find a path if one exists as the number of vertices goes to infinity. Despite their progress, these methods have failed to optimize the sub-region information of the environment for reuse by other planners. This results in re-planning overhead at each execution, affecting the performance complexity for computation time and memory space usage. In this research, we address the problem by focusing on the theoretical foundation of the algorithmic approach that leverages the strengths of sampling-based motion planners and the Topological Data Analysis methods to extract intricate properties of the environment. The work contributes a novel algorithm to overcome the performance shortcomings of existing motion planners by capturing and preserving the essential topological and geometric features to generate a homotopy-equivalent roadmap of the environment. This roadmap provides a mathematically rich representation of the environment, including an approximate measure of the collision-free space. In addition, the roadmap graph vertices sampled close to the obstacles exhibit advantages when navigating through narrow passages and cluttered environments, making obstacle-avoidance path planning significantly more efficient. The application of the proposed algorithms solves motion planning problems, such as sub-optimal planning, diverse path planning, and fault-tolerant planning, by demonstrating the improvement in computational performance and path quality. Furthermore, we explore the potential of these algorithms in solving computational biology problems, particularly in finding optimal binding positions for protein-ligand or protein-protein interactions. Overall, our work contributes a new way to classify routes in higher dimensional space and shows promising results for high-dimensional robots, such as articulated linkage robots. The findings of this research provide a comprehensive solution to motion planning problems and offer a new perspective on solving computational biology problems

    The Aha! Experience of Spatial Reorientation

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    The experience of spatial re-orientation is investigated as an instance of the wellknown phenomenon of the Aha! moment. The research question is: What are the visuospatial conditions that are most likely to trigger the spatial Aha! experience? The literature suggests that spatial re-orientation relies mainly on the geometry of the environment and a visibility graph analysis is used to quantify the visuospatial information. Theories from environmental psychology point towards two hypotheses. The Aha! experience may be triggered by a change in the amount of visual information, described by the isovist properties of area and revelation, or by a change in the complexity of the visual information associated with the isovist properties of clustering coefficient and visual control. Data from participants’ exploratory behaviour and EEG recordings are collected during wayfinding in virtual reality urban environments. Two types of events are of interest here: (a) sudden changes of the visuospatial information preceding subjects' response to investigate changes in EEG power; and (b) participants brain dynamics (Aha! effect) just before the response to examine differences in isovist values at this location. Research on insights, time-frequency analysis of the P3 component and findings from navigation and orientation studies suggest that the spatial Aha! experience may be reflected by: a parietal alpha power decrease associated with the switch of the representation and a frontocentral theta increase indexing spatial processing during decision-making. Single-trial time-frequency analysis is used to classify trials into two conditions based on the alpha/theta power differences between a 3s time-period before participants’ response and a time-period of equal duration before that. Behavioural results show that participants are more likely to respond at locations with low values of clustering coefficient and high values of visual control. The EEG analysis suggests that the alpha decrease/theta increase condition occurs at locations with significantly lower values of clustering coefficient and higher values of visual control. Small and large decreases in clustering coefficient, just before the response, are associated with significant differences in delta/theta power. The values of area and revelation do not show significant differences. Both behavioural and EEG results suggest that the Aha! experience of re-orientation is more likely to be triggered by a change in the complexity of the visual-spatial environment rather than a change in the amount, as measured by the relevant isovist properties

    Quickest Paths in Simulations of Pedestrians

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    This contribution proposes a method to make agents in a microscopic simulation of pedestrian traffic walk approximately along a path of estimated minimal remaining travel time to their destination. Usually models of pedestrian dynamics are (implicitly) built on the assumption that pedestrians walk along the shortest path. Model elements formulated to make pedestrians locally avoid collisions and intrusion into personal space do not produce motion on quickest paths. Therefore a special model element is needed, if one wants to model and simulate pedestrians for whom travel time matters most (e.g. travelers in a station hall who are late for a train). Here such a model element is proposed, discussed and used within the Social Force Model.Comment: revised version submitte

    A Consolidated Review of Path Planning and Optimization Techniques: Technical Perspectives and Future Directions

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    In this paper, a review on the three most important communication techniques (ground, aerial, and underwater vehicles) has been presented that throws light on trajectory planning, its optimization, and various issues in a summarized way. This kind of extensive research is not often seen in the literature, so an effort has been made for readers interested in path planning to fill the gap. Moreover, optimization techniques suitable for implementing ground, aerial, and underwater vehicles are also a part of this review. This paper covers the numerical, bio-inspired techniques and their hybridization with each other for each of the dimensions mentioned. The paper provides a consolidated platform, where plenty of available research on-ground autonomous vehicle and their trajectory optimization with the extension for aerial and underwater vehicles are documented

    Contributions to behavioural freight transport modelling

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    Automated sequence and motion planning for robotic spatial extrusion of 3D trusses

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    While robotic spatial extrusion has demonstrated a new and efficient means to fabricate 3D truss structures in architectural scale, a major challenge remains in automatically planning extrusion sequence and robotic motion for trusses with unconstrained topologies. This paper presents the first attempt in the field to rigorously formulate the extrusion sequence and motion planning (SAMP) problem, using a CSP encoding. Furthermore, this research proposes a new hierarchical planning framework to solve the extrusion SAMP problems that usually have a long planning horizon and 3D configuration complexity. By decoupling sequence and motion planning, the planning framework is able to efficiently solve the extrusion sequence, end-effector poses, joint configurations, and transition trajectories for spatial trusses with nonstandard topologies. This paper also presents the first detailed computation data to reveal the runtime bottleneck on solving SAMP problems, which provides insight and comparing baseline for future algorithmic development. Together with the algorithmic results, this paper also presents an open-source and modularized software implementation called Choreo that is machine-agnostic. To demonstrate the power of this algorithmic framework, three case studies, including real fabrication and simulation results, are presented.Comment: 24 pages, 16 figure

    Bounded rationality and spatio-temporal pedestrian shopping behavior

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