1,173,995 research outputs found

    Software, architecture, and participatory design

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    Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on `design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of `participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different

    Creating product line architectures

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    The creation and validation of product line software architectures are inherently more complex than those of software architectures for single systems. This paper compares a process for creating and evaluating a traditional, one-of-a- kind software architecture with one for a reference software architecture. The comparison is done in the context of PuLSE-DSSA, a customizable process that integrates both product line architecture creation and evaluation

    Information Technology of Software Architecture Structural Synthesis of Information System

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    Information technology of information system software architecture structural synthesis is proposed. It is used for evolutionary models of the software lifecycle, which provides configuration and formation of software to control the realization and recovery of computing processes in parallel and distributed computing resources structures. The technology is applied in the framework of the software requirements analysis, design of architecture, design and integration of software. Method of combining vertices for multilevel graph model of software architecture and automata-based method of checking performance limitations to software are based on the advanced graph model of software architecture. These methods are proposed in the framework of information technology and allow forming a rational structure of the program, as well as checking for compliance with the functional and non-functional requirements of the end user.The essence of proposed information technology is in displaying of the customer's requirements in the current version of the graph model of program complex structure and providing a reconfiguration of the system modules. This process is based on the analysis and processing of the graph model, software module specifications, formation of software structure in accordance with the graph model, software verification and its compilation

    A modular software architecture for UAVs

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    There have been several attempts to create scalable and hardware independent software architectures for Unmanned Aerial Vehicles (UAV). In this work, we propose an onboard architecture for UAVs where hardware abstraction, data storage and communication between modules are efficiently maintained. All processing and software development is done on the UAV while state and mission status of the UAV is monitored from a ground station. The architecture also allows rapid development of mission-specific third party applications on the vehicle with the help of the core module
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