33,780 research outputs found
Global Grids and Software Toolkits: A Study of Four Grid Middleware Technologies
Grid is an infrastructure that involves the integrated and collaborative use
of computers, networks, databases and scientific instruments owned and managed
by multiple organizations. Grid applications often involve large amounts of
data and/or computing resources that require secure resource sharing across
organizational boundaries. This makes Grid application management and
deployment a complex undertaking. Grid middlewares provide users with seamless
computing ability and uniform access to resources in the heterogeneous Grid
environment. Several software toolkits and systems have been developed, most of
which are results of academic research projects, all over the world. This
chapter will focus on four of these middlewares--UNICORE, Globus, Legion and
Gridbus. It also presents our implementation of a resource broker for UNICORE
as this functionality was not supported in it. A comparison of these systems on
the basis of the architecture, implementation model and several other features
is included.Comment: 19 pages, 10 figure
Addressing the Challenges in Federating Edge Resources
This book chapter considers how Edge deployments can be brought to bear in a
global context by federating them across multiple geographic regions to create
a global Edge-based fabric that decentralizes data center computation. This is
currently impractical, not only because of technical challenges, but is also
shrouded by social, legal and geopolitical issues. In this chapter, we discuss
two key challenges - networking and management in federating Edge deployments.
Additionally, we consider resource and modeling challenges that will need to be
addressed for a federated Edge.Comment: Book Chapter accepted to the Fog and Edge Computing: Principles and
Paradigms; Editors Buyya, Sriram
Mobile Online Gaming via Resource Sharing
Mobile gaming presents a number of main issues which remain open. These are
concerned mainly with connectivity, computational capacities, memory and
battery constraints. In this paper, we discuss the design of a fully
distributed approach for the support of mobile Multiplayer Online Games (MOGs).
In mobile environments, several features might be exploited to enable resource
sharing among multiple devices / game consoles owned by different mobile users.
We show the advantages of trading computing / networking facilities among
mobile players. This operation mode opens a wide number of interesting sharing
scenarios, thus promoting the deployment of novel mobile online games. In
particular, once mobile nodes make their resource available for the community,
it becomes possible to distribute the software modules that compose the game
engine. This allows to distribute the workload for the game advancement
management. We claim that resource sharing is in unison with the idea of ludic
activity that is behind MOGs. Hence, such schemes can be profitably employed in
these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation
and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012.
Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-
Cloudbus Toolkit for Market-Oriented Cloud Computing
This keynote paper: (1) presents the 21st century vision of computing and
identifies various IT paradigms promising to deliver computing as a utility;
(2) defines the architecture for creating market-oriented Clouds and computing
atmosphere by leveraging technologies such as virtual machines; (3) provides
thoughts on market-based resource management strategies that encompass both
customer-driven service management and computational risk management to sustain
SLA-oriented resource allocation; (4) presents the work carried out as part of
our new Cloud Computing initiative, called Cloudbus: (i) Aneka, a Platform as a
Service software system containing SDK (Software Development Kit) for
construction of Cloud applications and deployment on private or public Clouds,
in addition to supporting market-oriented resource management; (ii)
internetworking of Clouds for dynamic creation of federated computing
environments for scaling of elastic applications; (iii) creation of 3rd party
Cloud brokering services for building content delivery networks and e-Science
applications and their deployment on capabilities of IaaS providers such as
Amazon along with Grid mashups; (iv) CloudSim supporting modelling and
simulation of Clouds for performance studies; (v) Energy Efficient Resource
Allocation Mechanisms and Techniques for creation and management of Green
Clouds; and (vi) pathways for future research.Comment: 21 pages, 6 figures, 2 tables, Conference pape
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