481,417 research outputs found

    Design patterns for multi-agent simulations

    Get PDF
    The advent of mobile agent technology has brought along a few difficulties in designing a stable, efficient and scalable system for a certain problem. Agent-based simulations prove to be powerful tools for economic analyses. In this paper we aim at describing a set of design patterns which were specifically built for agents and multi-agent systems. The details of each design pattern discussed are presented and the possible applications and known issues are noted. In order to aid the software designers, we provide some examples of the basic implementation of these patterns using the JADE multi-agent framework.intelligent agent, multi-agent design, multi-agent simulation.

    Jacob: An Educational Agent in a Virtual Environment

    Get PDF
    The Jacob Project involves the construction of a virtual environment where an animated human-like agent called Jacob gives instruction to the user. The project focuses on three issues: the software engineering aspects of building a virtual reality system, the integration of natural language interaction and other interaction modalities, and the use of agent technology. Jacob has been given a task model and an instruction model in order to teach a particular task. The results of the project can be generalized so that the agent can be used to instruct other tasks in other virtual environments

    Drivers’ behaviour modelling for virtual worlds

    Get PDF
    In this paper we present a study that looks at modelling drivers’ behaviour with a view to contribute to the problem of road rage. The approach we adopt is based on agent technology, particularly multi-agent systems. Each driver is represented by a software agent. A virtual environment is used to simulate drivers’ behaviour, thus enabling us to observe the conditions leading to road rage. The simulated model is then used to suggest possible ways of alleviating this societal problem. Our agents are equipped with an emotional module which will make their behaviours more human-like. For this, we propose a computational emotion model based on the OCC model and probabilistic cognitive maps. The key influencing factors that are included in the model are personality, emotions and some social/personal attributes

    Supporting Tropos concepts in Agent OPEN

    Full text link
    The growth of interest in agent-orientation as a new paradigm has introduced the need for developing concepts, tools and techniques for modeling and engineering agent-based software systems. Object technology has been supporting the development of information systems for many years but is now slowly evolving to encompass more recent ideas relating to the concept of "agent". Integrating agent concepts into existing OO methodologies has resulted in several agent-oriented methodologies, one of which is Agent OPEN. In this paper, we evaluate the existing Agent OPEN description against ideas formulated within Tropos, an agent-oriented software development methodology. © Springer-Verlag Berlin Heidelberg 2004
    corecore