155,284 research outputs found
eWOM & Referrals in Social Network Services
If a few decades ago the development of the Internet was instrumental in the interconnection between markets, nowadays the services provided by Web 2.0, such as social network sites (SNS) are the cutting edge. A proof of this trend is the exponential growth of social network users. The main objective of this work is to explore the mechanisms that promote the transmission and reception (WOM and referrals) of online opinions, in the context of the
SNS, by buyers of travel services. The research includes some research lines: technology acceptance model (TAM), Social Identification Theory and Word-of-Mouth communication in virtual environment (eWOM). Based on these theories an explicative model has been proposed applying SEM analysis to a sample of SNS usersâ of tourist service buyers. The results support the majority of the hypotheses and some relevant practical and theoretical
implications have been pointed out for tourist managers
Semantic discovery and reuse of business process patterns
Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse
Cultural robotics : The culture of robotics and robotics in culture
Copyright 2013 Samani et al.; licensee InTech. This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly citedIn this paper, we have investigated the concept of "Cultural Robotics" with regard to the evolution o social into cultural robots in the 21st Century. By defining the concept of culture, the potential development of culture between humans and robots is explored. Based on the cultural values of the robotics developers, and the learning ability of current robots, cultural attributes in this regard are in the process of being formed, which would define the new concept of cultural robotics. According to the importance of the embodiment of robots in the sense of presence, the influence of robots in communication culture is anticipated. The sustainability of robotics culture based on diversity for cultural communities for various acceptance modalities is explored in order to anticipate the creation of different attributes of culture between robot and humans in the futurePeer reviewe
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An Agent Based Simulation of Smart Metering Technology Adoption
Based on the classic behavioural theory âthe Theory of Planned Behaviourâ, we develop an agent-based model to simulate the diffusion of smart metering technology in the electricity market. We simulate the emergent adoption of smart metering technology under different management strategies and economic regulations. Our research results show that in terms of boosting the take-off of smart meters in the electricity market, choosing the initial users on a random and geographically dispersed basis and encouraging meter competition between energy suppliers can be two very effective strategies. We also observe an âS-curveâ diffusion of smart metering technology and a âlock-inâ effect in the model. The research results provide us with insights as to effective policies and strategies for the roll-out of smart metering technology in the electricity market
Teaching and learning in virtual worlds: is it worth the effort?
Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isnât without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to
support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the
question: is it worth the effort
Transforming pre-service teacher curriculum: observation through a TPACK lens
This paper will discuss an international online collaborative learning experience through the lens of the Technological Pedagogical Content Knowledge (TPACK) framework. The teacher knowledge required to effectively provide transformative learning experiences for 21st century learners in a digital world is complex, situated and changing. The discussion looks beyond the opportunity for knowledge development of content, pedagogy and technology as components of TPACK towards the interaction between those three components. Implications for practice are also discussed. In todayâs technology infused classrooms it is within the realms of teacher educators, practising teaching and pre-service teachers explore and address effective practices using technology to enhance learning
Learnersâ continuance participation intention of collaborative group project in virtual learning environment: an extended TAM perspective
The aim of this study is to explore learnersâ intention to return to the electronic environment through the use of wikipages. The survey is based on studentsâ participation in a collaborative group project over a one semester course on business information systems. A research model based on the extended Technology Acceptance Model (TAM) has been proposed to investigate what factors will influence learnersâ continuance participation in the electronic learning environment. 75% of students returned the questionnaire and the data analysis results based on the extended TAM Shows that the learnersâ intention to return to the electronic learning environment was highly associated with their attitude towards the electronic learning tool and the affection associated with the tool
Critical review of the e-loyalty literature: a purchase-centred framework
Over the last few years, the concept of online loyalty has been examined extensively in the literature, and it remains a topic of constant inquiry for both academics and marketing managers. The tremendous development of the Internet for both marketing and e-commerce settings, in conjunction with the growing desire of consumers to purchase online, has promoted two main outcomes: (a) increasing numbers of Business-to-Customer companies running businesses online and (b) the development of a variety of different e-loyalty research models. However, current research lacks a systematic review of the literature that provides a general conceptual framework on e-loyalty, which would help managers to understand their customers better, to take advantage of industry-related factors, and to improve their service quality. The present study is an attempt to critically synthesize results from multiple empirical studies on e-loyalty. Our findings illustrate that 62 instruments for measuring e-loyalty are currently in use, influenced predominantly by Zeithaml et al. (J Marketing. 1996;60(2):31-46) and Oliver (1997; Satisfaction: a behavioral perspective on the consumer. New York: McGraw Hill). Additionally, we propose a new general conceptual framework, which leads to antecedents dividing e-loyalty on the basis of the action of purchase into pre-purchase, during-purchase and after-purchase factors. To conclude, a number of managerial implementations are suggested in order to help marketing managers increase their customersâ e-loyalty by making crucial changes in each purchase stage
Exploring the commercial value of social networks: enhancing consumersâ brand experience through Facebook pages
Purpose â The purpose of this paper is to understand the factors which impact upon the consumersâ
willingness to utilise company Facebook pages and e-word-of mouth by proposing and testing
a conceptual framework which is inspired by theories in marketing and information systems fields.
The authors believe that only by applying both theories will provide a more complete understanding
of the relationship between brand experience and Facebook. The research model attempts to illustrate
the factors according to customersâ intrinsic and extrinsic motivations and their impact on brand
experience, brand Facebook page loyalty and e-word-of-mouth (E-WOM).
Design/methodology/approach â The authors adopted an online survey method for data collection.
The subjects the authors used were Facebook users. The data were collected in Taiwan over spring 2011.
The authors then used the structural equation model to analyse the data collected.
Findings â The findings suggest that users are influenced by the technical characterises of a brand
Facebook page, such as ease of use and usefulness, which might be combated by attempting to reduce
customer effort when accessing Facebook pages. The authors conclude that customer effort influenced
brand experience and consequently loyalty to brand Facebook pages and E-WOM.
Research limitations/implications â The limitations of this study relate to the investigation of
consumer perspectives in a specific geographical context and time frame.
Originality/value â The studyâs contributions are both theoretical and practical, as it offers new
insights into brand experience attitudes in an online environment and useful insights to companies
willing to market themselves on Facebook.
Keywords Marketing, Facebook, Virtual community, Extrinsic motivations, Intrinsic motivations
Paper type Research pape
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