38,216 research outputs found

    Social Network - An autonomous system designed for radio recommendation.

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    International audienceThis paper describes the functions of a system proposed for the music tube recommendation from social network data base. Such a system enables the automatic collection, evaluation and rating of music critics, the possibility to rate music tube by auditors and the recommendation of tubes depended from auditor's pro les in form of regional internet radio. First, the system searches and retrieves probable music reviews from the Internet. Subsequently, the system carries out an evaluation and rating of those reviews. From this list of music tubes the system directly allows notation from our application. Finally the system automatically create the record list di used each day depended form the region, the year season, day hours and age of listeners. Our system uses linguistics and statistic methods for classifying music opinions and data mining techniques for recommendation part needed for recorded list creation. The principal task is the creation of popular intelligent radio adaptive on auditor's age and region - IA-Regional-Radio

    Vehicle to vehicle (V2V) wireless communications

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    This work focuses on the vehicle-to-vehicle (V2V) communication, its current challenges, future perspective and possible improvement.V2V communication is characterized by the dynamic environment, high mobility, nonpredective scenario, propagation effects, and also communicating antenna's positions. This peculiarity of V2V wireless communication makes channel modelling and the vehicular propagation quite challenging. In this work, firstly we studied the present context of V2V communication also known as Vehicular Ad-hoc Netwok (VANET) including ongoing researches and studies particularly related to Dedicated Short Range Communication (DSRC), specifically designed for automotive uses with corresponding set of protocols and standards. Secondly, we focused on communication models and improvement of these models to make them more suitable, reliable and efficient for the V2V environment. As specifies the standard, OFDM is used in V2V communication, Adaptable OFDM transceiver was designed. Some parameters as performance analytics are used to compare the improvement with the actual situation. For the enhancement of physical layer of V2V communication, this work is focused in the study of MIMO channel instead of SISO. In the designed transceiver both SISO and MIMO were implemented and studied successfully

    Facilitating Mobile Music Sharing and Social Interaction with Push!Music

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    Push!Music is a novel mobile music listening and sharing system, where users automatically receive songs that have autonomously recommended themselves from nearby players depending on similar listening behaviour and music history. Push!Music also enables users to wirelessly send songs between each other as personal recommendations. We conducted a two-week preliminary user study of Push!Music, where a group of five friends used the application in their everyday life. We learned for example that the shared music in Push!Music became a start for social interaction and that received songs in general were highly appreciated and could be looked upon as ‘treats’

    Living Innovation Laboratory Model Design and Implementation

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    Living Innovation Laboratory (LIL) is an open and recyclable way for multidisciplinary researchers to remote control resources and co-develop user centered projects. In the past few years, there were several papers about LIL published and trying to discuss and define the model and architecture of LIL. People all acknowledge about the three characteristics of LIL: user centered, co-creation, and context aware, which make it distinguished from test platform and other innovation approaches. Its existing model consists of five phases: initialization, preparation, formation, development, and evaluation. Goal Net is a goal-oriented methodology to formularize a progress. In this thesis, Goal Net is adopted to subtract a detailed and systemic methodology for LIL. LIL Goal Net Model breaks the five phases of LIL into more detailed steps. Big data, crowd sourcing, crowd funding and crowd testing take place in suitable steps to realize UUI, MCC and PCA throughout the innovation process in LIL 2.0. It would become a guideline for any company or organization to develop a project in the form of an LIL 2.0 project. To prove the feasibility of LIL Goal Net Model, it was applied to two real cases. One project is a Kinect game and the other one is an Internet product. They were both transformed to LIL 2.0 successfully, based on LIL goal net based methodology. The two projects were evaluated by phenomenography, which was a qualitative research method to study human experiences and their relations in hope of finding the better way to improve human experiences. Through phenomenographic study, the positive evaluation results showed that the new generation of LIL had more advantages in terms of effectiveness and efficiency.Comment: This is a book draf
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