2,975 research outputs found

    Metaliteracy as Pedagogical Framework for Learner-Centered Design in Three MOOC Platforms: Connectivist, Coursera and Canvas

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    This article examines metaliteracy as a pedagogical model that leverages the assets of MOOC platforms to enhance self-regulated and self-empowered learning. Between 2013 and 2015, a collaborative teaching team within the State University of New York (SUNY) developed three MOOCs on three different platforms—connectivist, Coursera and Canvas—to engage with learners about metaliteracy. As a reframing of information literacy, metaliteracy envisions the learner as an active and metacognitive producer of digital information in online communities and social media environments (Mackey & Jacobson, 2011; 2014). This team of educators, which constitutes the core of the Metaliteracy Learning Collaborative, used metaliteracy as a lens for applied teaching and learning strategies in the development of a cMOOC and two xMOOCs. The metaliteracy MOOCs pushed against the dominant trends of lecture-based, automated MOOC design towards a more learner-centered pedagogy that aligns with key components of metaliteracy

    Cultivating Engagement Through Student-Centered Learning in a High School Media Art Class

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    Student-centered-learning is a broad term for an approach to education where students are independent, self-directed learners (Krueger, 2014). This active environment is invigorating, energizing and filled with students deeply engaged in the work at hand. Educators are leaning towards embracing methods that foster independence in their students and in turn, these methods are proving to be effective in cultivating an atmosphere of engagement in all types of learners. This study assessed implementation of opportunities for self-directed learning, and evaluated student interest and engagement in classroom activities. A review of the literature indicates that adapting this approach can be effective in increasing student interest, motivation and engagement. Students enrolled in a high school Digital Media Art class were participants in the study. The teacher of record gathered information on student interest as part of a classroom discussion, referred to as digital warm-ups, reflections and surveys, as well as journal notes. Students decided on a skill to master along with a topic, then designed the method in which to master the skill. The students planned the study guides, grading rubrics, assignments, and warm-ups as a group. Results indicated students were eager and capable to develop as self-directed learners. Recommendations included the importance of preparing classroom materials to be fully accessible to support students in successful implementation of self-direction in the classroom. A prepared and organized educator is essential for this method to be successful. Keywords: student-centered learning, self-directed learning, inclusive learning model, engagement, motivation, high school, art, digital media, Montessor

    Metaliteracy as Pedagogical Framework for Learner-Centered Design in Three MOOC Platforms: Connectivist, Coursera and Canvas

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    This article examines metaliteracy as a pedagogical model that leverages the assets of MOOC platforms to enhance self-regulated and self-empowered learning. Between 2013 and 2015, a collaborative teaching team within the State University of New York (SUNY) developed three MOOCs on three different platforms—connectivist, Coursera and Canvas—to engage with learners about metaliteracy. As a reframing of information literacy, metaliteracy envisions the learner as an active and metacognitive producer of digital information in online communities and social media environments (Mackey & Jacobson, 2011; 2014). This team of educators, which constitutes the core of the Metaliteracy Learning Collaborative, used metaliteracy as a lens for applied teaching and learning strategies in the development of a cMOOC and two xMOOCs. The metaliteracy MOOCs pushed against the dominant trends of lecture-based, automated MOOC design towards a more learner-centered pedagogy that aligns with key components of metaliteracy

    Engaged in Learning: The ArtsSmarts Model

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    Approximately a dozen internal research studies into student learning and program effectiveness were conducted during ArtsSmarts' first eight years. In the spring of 2006, we compiled the results of those studies, along with a like number of reports by outside researchers, to create a synthesis of possible directions for future work. Although we used a small sample of available outside studies, it was immediately and glaringly evident that the arts and educational communities are hungering for research that will "help us understand what the arts learning experience is for children, and what characteristics of that experience are likely to travel across domains of learning" (Deasy, 2002:99). It was equally evident to all ArtsSmarts partners that, while future ArtsSmarts research could be taken in any number of directions, it made the most sense to identify and build from ArtsSmarts' own strengths and successes. We also felt the need to align the research direction and the methods of data collection with our intended audiences.Different groups would find different aspects of ArtsSmarts compelling, and distinctly different types of data would be required for each. Partners identified educators (teachers, administrators, and senior Board office personnel) as the audience they most wanted to reach.With that in mind, the decision was made to develop a theory of learning that would serve the dual purposes of explaining ArtsSmarts' impact in Canadian classrooms and framing the research work of the next few years. We felt that establishing an ArtsSmarts theory of learning would help to answer the question, "If ArtsSmarts didn't exist, what would be lost?" Further, a theory of learning would assist teachers, artists and partners in identifying key, essential components of the ArtsSmarts experience, and would also prevent ArtsSmarts from being viewed as a pleasant but unnecessary add-on to classroom activity. The paper that follows develops an ArtsSmarts theory of learning centred on the concept of student engagement

    Digital badges for STEM learning in secondary contexts: A mixed methods study

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    The deficit in STEM skills is a matter of concern for national economies and a major focus for educational policy makers. The development of Information and Communications Technologies (ICT) has resulted in a rapidly changing workforce of global scale. In addition, ICT have fostered the growth of digital and mobile technologies which have been the learning context, formal and informal, for a generation of youth. The purpose of this study was to design an intervention based upon a competency-based, digitally-mediated, learning intervention: digital badges for learning STEM habits of mind and practices. Designed purposefully, digital badge learning trajectories and criteria can be flexible tools for scaffolding, measuring, and communicating the acquisition of knowledge, skills, or competencies. One of the most often discussed attributes of digital badges, is the ability of badges to motivate learners. However, the research base to support this claim is in its infancy; there is little empirical evidence. A skills-based digital badge intervention was designed to demonstrate mastery learning in key, age-appropriate, STEM competencies aligned with Next Generation Science Standards (NGSS) and other educational standards. A mixed methods approach was used to study the impact of a digital badge intervention in the sample middle and high school population. Among the findings were statistically significant measures which substantiate that in this student population, the digital badges increased perceived competence and motivated learners to persist at task

    Afterschool Educators\u27 Teaching Practices Through Tinkering: Nurturing Student Collaboration, Engagement, and Development of Self-Confidence

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    Since the early 2000s constructionist pedagogy has become an increasingly popular trend in both formal and informal science, technology, engineering, art, and math (STEAM) learning environments to support transformative educational outcomes through the making of personally meaningful objects and artifacts. But with this rise in popularity comes a challenge for educators: understanding what are the teaching practices that are most effective in a maker-centered learning environment to support student learning. Through an ethnographic case study of the teaching practices in a tinkering afterschool program, this study examines the core pedagogical facilitation moves of tinkering educators and investigates how those moves support student learning. Analysis and reflection on the dataset shows that tinkering educators’ pedagogical practices strongly support student engagement with real tools and materials, collaboration with fellow youth and adult facilitators, and development of self-confidence. The specific teaching practices can be organized into a pedagogical framework I have developed, and fall into three main categories: 1) invitations to participate, 2) investigations into phenomena, and 3) introspection on process. The study concludes that open-ended questions throughout the building process and the development of a rich and supportive intellectual environment are major factors in youth learning through tinkering

    Learning Freedom: A Journey in Training

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    This Training Course-linked Capstone (CLC) integrates learning related to experiential learning theory, engaged pedagogy, emergent learning, and the nature of consciousness, with relevant experience gained throughout my reflective practice phases at SIT Graduate Institute, toward my development as a trainer. This CLC is intended to serve as an exploratory window into the fundamental grounding for my approach to training, and the journey of my growth in applying theoretical principles in practice. It is rooted in my personal experiences with self-oppression and liberation, which I investigate in order to better understand the relationship between those two concepts, as well as their relevance on a personal level and as a trainer. The theories and published works I reference are mainly drawn from ICHR 5410 Training of Trainers: Ethics and ICHR 5025 Training Design in Experiential Learning (TDEL), which I experienced during the on-campus phase at SIT Graduate Institute. The majority of my insights are derived from reflective self-analysis, which has taken place throughout the past year-and-a-half, during my Reflective Practice phase and beyond, in developing my own professional practice over the past year. The theories and practices discussed in this paper are connected to the work of training as the practice of freedom

    Online Engagement Gaps among Adult Learners of Higher Education in the Post-Covid-19-Era

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    The purpose of this study is to discover the factors behind the online engagement gaps among adult learners in their postgraduate educational studies in the post-COVID-19 era. The qualitative approach was conducted on postgraduate adult students from an open university in Malaysia, using interviews, observations, and document analysis techniques. The findings of this study show three main themes of factors that influence the online engagement gaps among adult learners; personal conditions, institutional conditions, and external digital technology conditions. The small sample size only involved participants from a similar postgraduate course. The results are accurate only for this group of participants, limiting the transferability of the findings. There is no rich data to affirm on the internet connection of all students since the data can only be collected via interviews of participants and observation of participative students during live sessions. The study revealed that the factors influencing online engagement among adult learners could be helpful for future conceptual framework development and ensure continued success in online learning engagement in the post-COVID-19 era

    Science for All? Practical Recommendations on Reaching Underserved Audiences

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    In a world decisively influenced by scientific developments science communication grows ever more important to enable informed decision making and participation of citizens in society and political discourse. However, science communication, being it public talks, or participatory projects, often reaches only certain parts of society. While this problem is increasingly recognized, only some empirical results and practical recommendations on success-factors for promoting diversity and inclusiveness in science communication exist so far. If at all, many projects and reports focus on very specific areas with only a few aggregated and overarching best practices and guidelines. This article contributes to filling this gap and presents a set of practical recommendations on reaching and engaging underserved audiences of science communication activities. The proposed guidelines have been developed from the experiences and empirical evidence from the research and practice project "Science for All" in Germany, and are based on a review of existing guidelines and recommendations. They are corroborated by interviews with practitioners, scientists, and underrepresented groups. The seven recommendations include listening to underserved audiences, reducing the distance, illustrating the relevance of science for daily life, going where the people are, cooperating with stakeholders, and multipliers, as well as the problem of too much openness, and one-time activities. The guidelines are primarily addressed at practitioners in the field of science communication and meant to encourage and support a first step toward more diverse and inclusive science communication. However, they are limited wherever the roots of exclusion lay at the societal and political level and are open for discussion. While inclusive science communication alone cannot fix discrimination and inequality in society, a continuous self-reflection and improvement of the communication of science organizations, including the improvement of inclusion and diversity within the organization themselves, is an important contribution to a more equitable society
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