6,099 research outputs found
Random projections for Bayesian regression
This article deals with random projections applied as a data reduction
technique for Bayesian regression analysis. We show sufficient conditions under
which the entire -dimensional distribution is approximately preserved under
random projections by reducing the number of data points from to in the case . Under mild
assumptions, we prove that evaluating a Gaussian likelihood function based on
the projected data instead of the original data yields a
-approximation in terms of the Wasserstein
distance. Our main result shows that the posterior distribution of Bayesian
linear regression is approximated up to a small error depending on only an
-fraction of its defining parameters. This holds when using
arbitrary Gaussian priors or the degenerate case of uniform distributions over
for . Our empirical evaluations involve different
simulated settings of Bayesian linear regression. Our experiments underline
that the proposed method is able to recover the regression model up to small
error while considerably reducing the total running time
Design of a cooperative problem-solving system for enroute flight planning: An empirical study of its use by airline dispatchers
In a previous report, an empirical study of 30 pilots using the Flight Planning Testbed was reported. An identical experiment using the Flight Planning Testbed (FPT), except that 27 airline dispatchers were studied, is described. Five general questions were addressed in this study: (1) under what circumstances do the introduction of computer-generated suggestions (flight plans) influence the planning behavior of dispatchers (either in a beneficial or adverse manner); (2) what is the nature of such influences (i.e., how are the person's cognitive processes changed); (3) how beneficial are the general design concepts underlying FPT (use of a graphical interface, embedding graphics in a spreadsheet, etc.); (4) how effective are the specific implementation decisions made in realizing these general design concepts; and (5) how effectively do dispatchers evaluate situations requiring replanning, and how effectively do they identify appropriate solutions to these situations
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From on-line sketching to 2D and 3D geometry: A fuzzy knowledge based system
The paper describes the development of a fuzzy knowledge based prototype system for conceptual design. This real time system is designed to infer userās sketching intentions, to segment sketched input and generate corresponding geometric primitives: straight lines, circles, arcs, ellipses, elliptical arcs, and B-spline curves. Topology information (connectivity, unitary constraints and pairwise constraints) is received dynamically from 2D sketched input and primitives. From the 2D topology information, a more accurate 2D geometry can be built up by applying a 2D geometric constraint solver. Subsequently, 3D geometry can be received feature by feature incrementally. Each feature can be recognised by inference knowledge in terms of matching its 2D primitive configurations and connection relationships. The system accepts not only sketched input, working as an automatic design tools, but also accepts userās interactive input of both 2D primitives and special positional 3D primitives. This makes it easy and friendly to use. The system has been tested with a number of sketched inputs of 2D and 3D geometry
Learning in a Landscape: Simulation-building as Reflexive Intervention
This article makes a dual contribution to scholarship in science and
technology studies (STS) on simulation-building. It both documents a specific
simulation-building project, and demonstrates a concrete contribution to
interdisciplinary work of STS insights. The article analyses the struggles that
arise in the course of determining what counts as theory, as model and even as
a simulation. Such debates are especially decisive when working across
disciplinary boundaries, and their resolution is an important part of the work
involved in building simulations. In particular, we show how ontological
arguments about the value of simulations tend to determine the direction of
simulation-building. This dynamic makes it difficult to maintain an interest in
the heterogeneity of simulations and a view of simulations as unfolding
scientific objects. As an outcome of our analysis of the process and
reflections about interdisciplinary work around simulations, we propose a
chart, as a tool to facilitate discussions about simulations. This chart can be
a means to create common ground among actors in a simulation-building project,
and a support for discussions that address other features of simulations
besides their ontological status. Rather than foregrounding the chart's
classificatory potential, we stress its (past and potential) role in discussing
and reflecting on simulation-building as interdisciplinary endeavor. This chart
is a concrete instance of the kinds of contributions that STS can make to
better, more reflexive practice of simulation-building.Comment: 37 page
A framework of web-based conceptual design
A web-based conceptual design prototype system is presented. The system consists of four parts which interpret on-line sketches as 2D and 3D geometry, extract 3D hierarchical configurations, allow editing of component behaviours, and produce VRML-based behavioural simulations for design verification and web-based application. In the first part, on-line freehand sketched input is interpreted as 2D and 3D geometry, which geometrically represents conceptual design. The system then infers 3D configuration by analysing 3D modelling history. The configuration is described by a parentāchild hierarchical relationship and relative positions between two geometric components. The positioning information is computed with respect to the VRML97 specification. In order to verify the conceptual design of a product, the behaviours can be specified interactively on different components. Finally, the system creates VRML97 formatted files for behavioural simulation and collaborative design application over the Internet. The paper gives examples of web-based applications. This work forms a part of a research project into the design and establishing of modular machines for automation manufacture. A consortium of leading automotive companies is collaborating on the research project
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