11 research outputs found

    MS2G as pillar for developing strategic engineering as a new discipline for complex problem solving

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    Simulation science is a strategic resource to address most challenging problems; in this paper, it is provided an overview about how new simulation capabilities, such as that ones based on MS2G (Modeling, interoperable Simulation and Serious Games), could enable to address complex systems and to support decision making; in addition, the new Strategic Engineering Discipline is proposed as framework where to combine all these new approaches for Problem Solving and Strategic Planning nowadays; several real examples are proposed as case studies to confirm the validity of these innovative concepts

    Special Libraries, September 1973

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    Volume 64, Issue 9https://scholarworks.sjsu.edu/sla_sl_1973/1006/thumbnail.jp

    SCS: 60 years and counting! A time to reflect on the Society's scholarly contribution to M&S from the turn of the millennium.

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    The Society for Modeling and Simulation International (SCS) is celebrating its 60th anniversary this year. Since its inception, the Society has widely disseminated the advancements in the field of modeling and simulation (M&S) through its peer-reviewed journals. In this paper we profile research that has been published in the journal SIMULATION: Transactions of the Society for Modeling and Simulation International from the turn of the millennium to 2010; the objective is to acknowledge the contribution of the authors and their seminal research papers, their respective universities/departments and the geographical diversity of the authors' affiliations. Yet another objective is to contribute towards the understanding of the overall evolution of the discipline of M&S; this is achieved through the classification of M&S techniques and its frequency of use, analysis of the sectors that have seen the predomination application of M&S and the context of its application. It is expected that this paper will lead to further appreciation of the contribution of the Society in influencing the growth of M&S as a discipline and, indeed, in steering its future direction

    Simulacion en la Educacion Urbanistica (Simulation techniques in urban planning education)

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    Este trabajo consta de cuatro partes. En la primera se define la terminologia a usar, se presenta una clasificacion de las tecnicas de simulacion y se examinan los elementos basicos de la simulacion par juegos. La segunda parte sigue con una descripcion de ciertos juegos de planeamiento y en la tercera, se consideran el contexto educativo y profesional de estos juegos y sus modelos subyacentes. Finalmente, en la cuarta parte se pone enfasis en la necesidad de nuevos estudios de investigacion y evaluacion, examinando la aplica­cion de las tecnicas de simulacion a la ensenanza de casos-tipo. [This work is divided into four parts. First, key concepts are defined and the principle techniques and fundamentals of gaming are classified. There then follows a discussion of some of the mainstream games used in planning education. The third section discusses the educational and professional context for using games for training and development, and the final section looks at new avenues for investigation in this field and the linkages to case study teaching and research.

    Remote Sensing of Earth Resources: A literature survey with indexes (1970 - 1973 supplement). Section 1: Abstracts

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    Abstracts of reports, articles, and other documents introduced into the NASA scientific and technical information system between March 1970 and December 1973 are presented in the following areas: agriculture and forestry, environmental changes and cultural resources, geodesy and cartography, geology and mineral resources, oceanography and marine resources, hydrology and water management, data processing and distribution systems, instrumentation and sensors, and economic analysis

    Complex systems simulations to develop agency and citizenship skills through science education

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    In the era of big data, the progressively more widespread use of computational and data-intensive approaches is leading to changes in the ways of doing science and conducting research. The new methodologies and techniques are routine for researchers and professionals who make everyday use of big data analytics or simulations tools but are mainly unknown to ordinary people. Nevertheless, the impact of computational and data-intensive approaches has gone far beyond the scientific community, reaching the entire society. Indeed, the applications of machine learning and big data analytics, as well as the results and methods of computational simulations have reached people’s life and behaviour and, even more importantly, are at the methodological core of studies on urgent issues like the climate change or the pandemic, on which policymakers and citizens have to make decisions. Hence, the educational community cannot ignore the ongoing transformation of all people’s lives, behaviors, and culture. Within the research field of education to data science and computation, this dissertation addresses the issue of introducing in teaching-learning activities one of the methods of the on-going data science revolution: the computational simulations. Addressing the conceptual, methodological, and epistemological novelty of these objects, we will show how they embed, in a very specific, disciplinary-grounded way, the paradigm shift and cultural revolution of the data science age. We do that using lenses that come from the science of complexity, with its key-ideas that, originated from the physical modelling, can be applied to the analysis of a range of different phenomena. In the dissertation, we will guide the readers to recognize how dealing with simulations not only requires technical competences of coding, but a change of mindset and ways to think about the problems and the scientific method to address them
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