34,036 research outputs found
Can models of agents be transferred between different areas?
One of the main reasons for the sustained activity and interest in the field of agent-based systems, apart from the obvious recognition of its value as a natural and intuitive way of understanding the world, is its reach into very many different and distinct fields of investigation. Indeed, the notions of agents and multi-agent systems are relevant to fields ranging from economics to robotics, in contributing to the foundations of the field, being influenced by ongoing research, and in providing many domains of application. While these various disciplines constitute a rich and diverse environment for agent research, the way in which they may have been linked by it is a much less considered issue. The purpose of this panel was to examine just this concern, in the relationships between different areas that have resulted from agent research. Informed by the experience of the participants in the areas of robotics, social simulation, economics, computer science and artificial intelligence, the discussion was lively and sometimes heated
Cyber-Virtual Systems: Simulation, Validation & Visualization
We describe our ongoing work and view on simulation, validation and
visualization of cyber-physical systems in industrial automation during
development, operation and maintenance. System models may represent an existing
physical part - for example an existing robot installation - and a software
simulated part - for example a possible future extension. We call such systems
cyber-virtual systems.
In this paper, we present the existing VITELab infrastructure for
visualization tasks in industrial automation. The new methodology for
simulation and validation motivated in this paper integrates this
infrastructure. We are targeting scenarios, where industrial sites which may be
in remote locations are modeled and visualized from different sites anywhere in
the world.
Complementing the visualization work, here, we are also concentrating on
software modeling challenges related to cyber-virtual systems and simulation,
testing, validation and verification techniques for them. Software models of
industrial sites require behavioural models of the components of the industrial
sites such as models for tools, robots, workpieces and other machinery as well
as communication and sensor facilities. Furthermore, collaboration between
sites is an important goal of our work.Comment: Preprint, 9th International Conference on Evaluation of Novel
Approaches to Software Engineering (ENASE 2014
Synthesized cooperative strategies for intelligent multi-robots in a real-time distributed environment : a thesis presented in partial fulfillment of the requirements for the degree of Master of Science in Computer Science at Massey University, Albany, New Zealand
In the robot soccer domain, real-time response usually curtails the development of more complex Al-based game strategies, path-planning and team cooperation between intelligent agents. In light of this problem, distributing computationally intensive algorithms between several machines to control, coordinate and dynamically assign roles to a team of robots, and allowing them to communicate via a network gives rise to real-time cooperation in a multi-robotic team. This research presents a myriad of algorithms tested on a distributed system platform that allows for cooperating multi- agents in a dynamic environment. The test bed is an extension of a popular robot simulation system in the public domain developed at Carnegie Mellon University, known as TeamBots. A low-level real-time network game protocol using TCP/IP and UDP were incorporated to allow for a conglomeration of multi-agent to communicate and work cohesively as a team. Intelligent agents were defined to take on roles such as game coach agent, vision agent, and soccer player agents. Further, team cooperation is demonstrated by integrating a real-time fuzzy logic-based ball-passing algorithm and a fuzzy logic algorithm for path planning. Keywords Artificial Intelligence, Ball Passing, the coaching system, Collaborative, Distributed Multi-Agent, Fuzzy Logic, Role Assignmen
Evolution of Swarm Robotics Systems with Novelty Search
Novelty search is a recent artificial evolution technique that challenges
traditional evolutionary approaches. In novelty search, solutions are rewarded
based on their novelty, rather than their quality with respect to a predefined
objective. The lack of a predefined objective precludes premature convergence
caused by a deceptive fitness function. In this paper, we apply novelty search
combined with NEAT to the evolution of neural controllers for homogeneous
swarms of robots. Our empirical study is conducted in simulation, and we use a
common swarm robotics task - aggregation, and a more challenging task - sharing
of an energy recharging station. Our results show that novelty search is
unaffected by deception, is notably effective in bootstrapping the evolution,
can find solutions with lower complexity than fitness-based evolution, and can
find a broad diversity of solutions for the same task. Even in non-deceptive
setups, novelty search achieves solution qualities similar to those obtained in
traditional fitness-based evolution. Our study also encompasses variants of
novelty search that work in concert with fitness-based evolution to combine the
exploratory character of novelty search with the exploitatory character of
objective-based evolution. We show that these variants can further improve the
performance of novelty search. Overall, our study shows that novelty search is
a promising alternative for the evolution of controllers for robotic swarms.Comment: To appear in Swarm Intelligence (2013), ANTS Special Issue. The final
publication will be available at link.springer.co
AER and dynamic systems co-simulation over Simulink with Xilinx System Generator
Address-Event Representation (AER) is a
neuromorphic communication protocol for transferring
information of spiking neurons implemented into VLSI chips.
These neuro-inspired implementations have been used to design
sensor chips (retina, cochleas), processing chips (convolutions,
filters) and learning chips, what makes possible the
development of complex, multilayer, multichip neuromorphic
systems. In biology one of the last steps of the processing is to
move a muscle, to apply the results of these complex
neuromorphic processing to the real world. One interesting
question is to be able to transform, or translate, the AER
information into robot movements, like for example, moving a
DC motor. This paper presents several ways to translate AER
spikes into DC motor power, and to control a DC motor speed,
based on Pulse Frequency Modulation. These methods have
been simulated into Simulink with Xilinx System Generator,
and tested into the AER-Robot platform.Junta de Andalucía P06-TIC-01417Ministerio de Educación y Ciencia TEC2006-11730-C03-0
Safe, Remote-Access Swarm Robotics Research on the Robotarium
This paper describes the development of the Robotarium -- a remotely
accessible, multi-robot research facility. The impetus behind the Robotarium is
that multi-robot testbeds constitute an integral and essential part of the
multi-agent research cycle, yet they are expensive, complex, and time-consuming
to develop, operate, and maintain. These resource constraints, in turn, limit
access for large groups of researchers and students, which is what the
Robotarium is remedying by providing users with remote access to a
state-of-the-art multi-robot test facility. This paper details the design and
operation of the Robotarium as well as connects these to the particular
considerations one must take when making complex hardware remotely accessible.
In particular, safety must be built in already at the design phase without
overly constraining which coordinated control programs the users can upload and
execute, which calls for minimally invasive safety routines with provable
performance guarantees.Comment: 13 pages, 7 figures, 3 code samples, 72 reference
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