46 research outputs found
An Algorithm for Probabilistic Alternating Simulation
In probabilistic game structures, probabilistic alternating simulation
(PA-simulation) relations preserve formulas defined in probabilistic
alternating-time temporal logic with respect to the behaviour of a subset of
players. We propose a partition based algorithm for computing the largest
PA-simulation, which is to our knowledge the first such algorithm that works in
polynomial time, by extending the generalised coarsest partition problem (GCPP)
in a game-based setting with mixed strategies. The algorithm has higher
complexities than those in the literature for non-probabilistic simulation and
probabilistic simulation without mixed actions, but slightly improves the
existing result for computing probabilistic simulation with respect to mixed
actions.Comment: We've fixed a problem in the SOFSEM'12 conference versio
Buffered Simulation Games for B\"uchi Automata
Simulation relations are an important tool in automata theory because they
provide efficiently computable approximations to language inclusion. In recent
years, extensions of ordinary simulations have been studied, for instance
multi-pebble and multi-letter simulations which yield better approximations and
are still polynomial-time computable.
In this paper we study the limitations of approximating language inclusion in
this way: we introduce a natural extension of multi-letter simulations called
buffered simulations. They are based on a simulation game in which the two
players share a FIFO buffer of unbounded size. We consider two variants of
these buffered games called continuous and look-ahead simulation which differ
in how elements can be removed from the FIFO buffer. We show that look-ahead
simulation, the simpler one, is already PSPACE-hard, i.e. computationally as
hard as language inclusion itself. Continuous simulation is even EXPTIME-hard.
We also provide matching upper bounds for solving these games with infinite
state spaces.Comment: In Proceedings AFL 2014, arXiv:1405.527
Rank-Based Simulation on Acyclic Graphs
The simulation preorder is widely used both as a behavioral relation in concurrent systems, and as an abstraction tool to reduce the state space in model checking, were memory requirement is clearly a critical issue. Therefore, in this context a simulation algorithm should address both time and space efficiency. In this paper, we rely on the notion of rank to design an efficient simulation algorithm. It turns out that such algorithm outperforms-both in terms of time and in terms of space-the best simulation algorithms in the literature, on the class of acyclic graphs
Generalizing the Paige-Tarjan Algorithm by Abstract Interpretation
The Paige and Tarjan algorithm (PT) for computing the coarsest refinement of
a state partition which is a bisimulation on some Kripke structure is well
known. It is also well known in model checking that bisimulation is equivalent
to strong preservation of CTL, or, equivalently, of Hennessy-Milner logic.
Drawing on these observations, we analyze the basic steps of the PT algorithm
from an abstract interpretation perspective, which allows us to reason on
strong preservation in the context of generic inductively defined (temporal)
languages and of possibly non-partitioning abstract models specified by
abstract interpretation. This leads us to design a generalized Paige-Tarjan
algorithm, called GPT, for computing the minimal refinement of an abstract
interpretation-based model that strongly preserves some given language. It
turns out that PT is a straight instance of GPT on the domain of state
partitions for the case of strong preservation of Hennessy-Milner logic. We
provide a number of examples showing that GPT is of general use. We first show
how a well-known efficient algorithm for computing stuttering equivalence can
be viewed as a simple instance of GPT. We then instantiate GPT in order to
design a new efficient algorithm for computing simulation equivalence that is
competitive with the best available algorithms. Finally, we show how GPT allows
to compute new strongly preserving abstract models by providing an efficient
algorithm that computes the coarsest refinement of a given partition that
strongly preserves the language generated by the reachability operator.Comment: Keywords: Abstract interpretation, abstract model checking, strong
preservation, Paige-Tarjan algorithm, refinement algorith
Generalized Strong Preservation by Abstract Interpretation
Standard abstract model checking relies on abstract Kripke structures which
approximate concrete models by gluing together indistinguishable states, namely
by a partition of the concrete state space. Strong preservation for a
specification language L encodes the equivalence of concrete and abstract model
checking of formulas in L. We show how abstract interpretation can be used to
design abstract models that are more general than abstract Kripke structures.
Accordingly, strong preservation is generalized to abstract
interpretation-based models and precisely related to the concept of
completeness in abstract interpretation. The problem of minimally refining an
abstract model in order to make it strongly preserving for some language L can
be formulated as a minimal domain refinement in abstract interpretation in
order to get completeness w.r.t. the logical/temporal operators of L. It turns
out that this refined strongly preserving abstract model always exists and can
be characterized as a greatest fixed point. As a consequence, some well-known
behavioural equivalences, like bisimulation, simulation and stuttering, and
their corresponding partition refinement algorithms can be elegantly
characterized in abstract interpretation as completeness properties and
refinements