6,139 research outputs found

    Silhouette-based method for object classification and human action recognition in video

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    In this paper we present an instance based machine learning algorithm and system for real-time object classification and human action recognition which can help to build intelligent surveillance systems. The proposed method makes use of object silhouettes to classify objects and actions of humans present in a scene monitored by a stationary camera. An adaptive background subtracttion model is used for object segmentation. Template matching based supervised learning method is adopted to classify objects into classes like human, human group and vehicle; and human actions into predefined classes like walking, boxing and kicking by making use of object silhouettes. © Springer-Verlag Berlin Heidelberg 2006

    Radar and RGB-depth sensors for fall detection: a review

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    This paper reviews recent works in the literature on the use of systems based on radar and RGB-Depth (RGB-D) sensors for fall detection, and discusses outstanding research challenges and trends related to this research field. Systems to detect reliably fall events and promptly alert carers and first responders have gained significant interest in the past few years in order to address the societal issue of an increasing number of elderly people living alone, with the associated risk of them falling and the consequences in terms of health treatments, reduced well-being, and costs. The interest in radar and RGB-D sensors is related to their capability to enable contactless and non-intrusive monitoring, which is an advantage for practical deployment and users’ acceptance and compliance, compared with other sensor technologies, such as video-cameras, or wearables. Furthermore, the possibility of combining and fusing information from The heterogeneous types of sensors is expected to improve the overall performance of practical fall detection systems. Researchers from different fields can benefit from multidisciplinary knowledge and awareness of the latest developments in radar and RGB-D sensors that this paper is discussing

    Fast human activity recognition based on structure and motion

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    This is the post-print version of the final paper published in Pattern Recognition Letters. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2011 Elsevier B.V.We present a method for the recognition of human activities. The proposed approach is based on the construction of a set of templates for each activity as well as on the measurement of the motion in each activity. Templates are designed so that they capture the structural and motion information that is most discriminative among activities. The direct motion measurements capture the amount of translational motion in each activity. The two features are fused at the recognition stage. Recognition is achieved in two steps by calculating the similarity between the templates and motion features of the test and reference activities. The proposed methodology is experimentally assessed and is shown to yield excellent performance.European Commissio

    Topological signature for periodic motion recognition

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    In this paper, we present an algorithm that computes the topological signature for a given periodic motion sequence. Such signature consists of a vector obtained by persistent homology which captures the topological and geometric changes of the object that models the motion. Two topological signatures are compared simply by the angle between the corresponding vectors. With respect to gait recognition, we have tested our method using only the lowest fourth part of the body's silhouette. In this way, the impact of variations in the upper part of the body, which are very frequent in real scenarios, decreases considerably. We have also tested our method using other periodic motions such as running or jumping. Finally, we formally prove that our method is robust to small perturbations in the input data and does not depend on the number of periods contained in the periodic motion sequence.Comment: arXiv admin note: substantial text overlap with arXiv:1707.0698

    Gait recognition and understanding based on hierarchical temporal memory using 3D gait semantic folding

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    Gait recognition and understanding systems have shown a wide-ranging application prospect. However, their use of unstructured data from image and video has affected their performance, e.g., they are easily influenced by multi-views, occlusion, clothes, and object carrying conditions. This paper addresses these problems using a realistic 3-dimensional (3D) human structural data and sequential pattern learning framework with top-down attention modulating mechanism based on Hierarchical Temporal Memory (HTM). First, an accurate 2-dimensional (2D) to 3D human body pose and shape semantic parameters estimation method is proposed, which exploits the advantages of an instance-level body parsing model and a virtual dressing method. Second, by using gait semantic folding, the estimated body parameters are encoded using a sparse 2D matrix to construct the structural gait semantic image. In order to achieve time-based gait recognition, an HTM Network is constructed to obtain the sequence-level gait sparse distribution representations (SL-GSDRs). A top-down attention mechanism is introduced to deal with various conditions including multi-views by refining the SL-GSDRs, according to prior knowledge. The proposed gait learning model not only aids gait recognition tasks to overcome the difficulties in real application scenarios but also provides the structured gait semantic images for visual cognition. Experimental analyses on CMU MoBo, CASIA B, TUM-IITKGP, and KY4D datasets show a significant performance gain in terms of accuracy and robustness

    Mining Mid-level Features for Action Recognition Based on Effective Skeleton Representation

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    Recently, mid-level features have shown promising performance in computer vision. Mid-level features learned by incorporating class-level information are potentially more discriminative than traditional low-level local features. In this paper, an effective method is proposed to extract mid-level features from Kinect skeletons for 3D human action recognition. Firstly, the orientations of limbs connected by two skeleton joints are computed and each orientation is encoded into one of the 27 states indicating the spatial relationship of the joints. Secondly, limbs are combined into parts and the limb's states are mapped into part states. Finally, frequent pattern mining is employed to mine the most frequent and relevant (discriminative, representative and non-redundant) states of parts in continuous several frames. These parts are referred to as Frequent Local Parts or FLPs. The FLPs allow us to build powerful bag-of-FLP-based action representation. This new representation yields state-of-the-art results on MSR DailyActivity3D and MSR ActionPairs3D
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