5,676 research outputs found

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    TRECVID 2003 - an overview

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    TRECVID 2004 - an overview

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    The TREC-2002 video track report

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    TREC-2002 saw the second running of the Video Track, the goal of which was to promote progress in content-based retrieval from digital video via open, metrics-based evaluation. The track used 73.3 hours of publicly available digital video (in MPEG-1/VCD format) downloaded by the participants directly from the Internet Archive (Prelinger Archives) (internetarchive, 2002) and some from the Open Video Project (Marchionini, 2001). The material comprised advertising, educational, industrial, and amateur films produced between the 1930's and the 1970's by corporations, nonprofit organizations, trade associations, community and interest groups, educational institutions, and individuals. 17 teams representing 5 companies and 12 universities - 4 from Asia, 9 from Europe, and 4 from the US - participated in one or more of three tasks in the 2001 video track: shot boundary determination, feature extraction, and search (manual or interactive). Results were scored by NIST using manually created truth data for shot boundary determination and manual assessment of feature extraction and search results. This paper is an introduction to, and an overview of, the track framework - the tasks, data, and measures - the approaches taken by the participating groups, the results, and issues regrading the evaluation. For detailed information about the approaches and results, the reader should see the various site reports in the final workshop proceedings

    Glasgow University at TRECVID 2006

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    In the first part of this paper we describe our experiments in the automatic and interactive search tasks of TRECVID 2006. We submitted five fully automatic runs, including a text baseline, two runs based on visual features, and two runs that combine textual and visual features in a graph model. For the interactive search, we have implemented a new video search interface with relevance feedback facilities, based on both textual and visual features. The second part is concerned with our approach to the high-level feature extraction task, based on textual information extracted from speech recogniser and machine translation outputs. They were aligned with shots and associated with high-level feature references. A list of significant words was created for each feature, and it was in turn utilised for identification of a feature during the evaluation

    TRECVID 2007 - Overview

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    Content vs. context for multimedia semantics: the case of SenseCam image structuring

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    Much of the current work on determining multimedia semantics from multimedia artifacts is based around using either context, or using content. When leveraged thoroughly these can independently provide content description which is used in building content-based applications. However, there are few cases where multimedia semantics are determined based on an integrated analysis of content and context. In this keynote talk we present one such example system in which we use an integrated combination of the two to automatically structure large collections of images taken by a SenseCam, a device from Microsoft Research which passively records a person’s daily activities. This paper describes the post-processing we perform on SenseCam images in order to present a structured, organised visualisation of the highlights of each of the wearer’s days

    Scene extraction in motion pictures

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    This paper addresses the challenge of bridging the semantic gap between the rich meaning users desire when they query to locate and browse media and the shallowness of media descriptions that can be computed in today\u27s content management systems. To facilitate high-level semantics-based content annotation and interpretation, we tackle the problem of automatic decomposition of motion pictures into meaningful story units, namely scenes. Since a scene is a complicated and subjective concept, we first propose guidelines from fill production to determine when a scene change occurs. We then investigate different rules and conventions followed as part of Fill Grammar that would guide and shape an algorithmic solution for determining a scene. Two different techniques using intershot analysis are proposed as solutions in this paper. In addition, we present different refinement mechanisms, such as film-punctuation detection founded on Film Grammar, to further improve the results. These refinement techniques demonstrate significant improvements in overall performance. Furthermore, we analyze errors in the context of film-production techniques, which offer useful insights into the limitations of our method
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