72 research outputs found

    Computational Geometry Column 35

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    The subquadratic algorithm of Kapoor for finding shortest paths on a polyhedron is described

    A framework for working with digitized cultural heritage artefacts

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    In this paper, we present our work in designing, implementing, and evaluating a set of 3D interactive spatial measurement tools in the context of Cultural Heritage Toolbox (CH Toolbox), a framework for computer-aided cultural heritage research. Our application utilizes a bi-manual, spaceball and mouse driven user interface to help the user manage visualized 3D models digitized from real artifacts. We have developed a virtual radius estimator, useful for analyzing incomplete pieces of radial artifacts, and a virtual tape measure, useful in measurement of geodesic distances between two points on the surface of an artifact. We tested the tools on the special case of pottery analysis

    Practical methods for approximating shortest paths on a convex polytope in R3

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    AbstractWe propose an extremely simple approximation scheme for computing shortest paths on the surface of a convex polytope in three dimensions. Given a convex polytope P with n vertices and two points p, q on its surface, let dP(p, q) denote the shortest path distance between p and q on the surface of P. Our algorithm produces a path of length at most 2dP(p, q) in time O(n). Extending this result, we can also compute an approximation of the shortest path tree rooted at an arbitrary point x ∈ P in time O(n log n). In the approximate tree, the distance between a vertex v ∈ P and x is at most cdP(x, v), where c = 2.38(1 + ε) for any fixed ε > 0. The best algorithms for computing an exact shortest path on a convex polytope take Ω(n2) time in the worst case; in addition, they are too complicated to be suitable in practice. We can also get a weak approximation result in the general case of k disjoint convex polyhedra: in O(n) time our algorithm gives a path of length at most 2k times the optimal

    Exact Geosedics and Shortest Paths on Polyhedral Surface

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    We present two algorithms for computing distances along a non-convex polyhedral surface. The first algorithm computes exact minimal-geodesic distances and the second algorithm combines these distances to compute exact shortest-path distances along the surface. Both algorithms have been extended to compute the exact minimalgeodesic paths and shortest paths. These algorithms have been implemented and validated on surfaces for which the correct solutions are known, in order to verify the accuracy and to measure the run-time performance, which is cubic or less for each algorithm. The exact-distance computations carried out by these algorithms are feasible for large-scale surfaces containing tens of thousands of vertices, and are a necessary component of near-isometric surface flattening methods that accurately transform curved manifolds into flat representations.National Institute for Biomedical Imaging and Bioengineering (R01 EB001550
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