5 research outputs found

    Efficient Equilibria in Polymatrix Coordination Games

    Get PDF
    We consider polymatrix coordination games with individual preferences where every player corresponds to a node in a graph who plays with each neighbor a separate bimatrix game with non-negative symmetric payoffs. In this paper, we study α\alpha-approximate kk-equilibria of these games, i.e., outcomes where no group of at most kk players can deviate such that each member increases his payoff by at least a factor α\alpha. We prove that for α≄2\alpha \ge 2 these games have the finite coalitional improvement property (and thus α\alpha-approximate kk-equilibria exist), while for α<2\alpha < 2 this property does not hold. Further, we derive an almost tight bound of 2α(n−1)/(k−1)2\alpha(n-1)/(k-1) on the price of anarchy, where nn is the number of players; in particular, it scales from unbounded for pure Nash equilibria (k=1)k = 1) to 2α2\alpha for strong equilibria (k=nk = n). We also settle the complexity of several problems related to the verification and existence of these equilibria. Finally, we investigate natural means to reduce the inefficiency of Nash equilibria. Most promisingly, we show that by fixing the strategies of kk players the price of anarchy can be reduced to n/kn/k (and this bound is tight)

    Short Sequences of Improvement Moves Lead to Approximate Equilibria in Constraint Satisfaction Games

    No full text
    International audienceWe present an algorithm that computes approximate pure Nash equilibria in a broad class of constraint satisfaction games that generalize the well-known cut and party affiliation games. Our results improve previous ones by Bhalgat et al. (EC 10) in terms of the obtained approximation guarantee. More importantly, our algorithm identifies a polynomially-long sequence of improvement moves from any initial state to an approximate equilibrium in these games. The existence of such short sequences is an interesting structural property which, to the best of our knowledge, was not known before. Our techniques adapt and extend our previous work for congestion games (FOCS 11) but the current analysis is considerably simpler

    Short sequences of improvement moves lead to approximate equilibria in constraint satisfaction games: 7th International Symposium, SAGT 2014, Haifa, Israel, September 30 – October 2, 2014. Proceedings

    No full text
    International audienceWe present an algorithm that computes approximate pure Nash equilibria in a broad class of constraint satisfaction games that generalize the well-known cut and party affiliation games. Our results improve previous ones by Bhalgat et al. (EC 10) in terms of the obtained approximation guarantee. More importantly, our algorithm identifies a polynomially-long sequence of improvement moves from any initial state to an approximate equilibrium in these games. The existence of such short sequences is an interesting structural property which, to the best of our knowledge, was not known before. Our techniques adapt and extend our previous work for congestion games (FOCS 11) but the current analysis is considerably simpler
    corecore