124 research outputs found
Adaptive Replication in Distributed Content Delivery Networks
We address the problem of content replication in large distributed content
delivery networks, composed of a data center assisted by many small servers
with limited capabilities and located at the edge of the network. The objective
is to optimize the placement of contents on the servers to offload as much as
possible the data center. We model the system constituted by the small servers
as a loss network, each loss corresponding to a request to the data center.
Based on large system / storage behavior, we obtain an asymptotic formula for
the optimal replication of contents and propose adaptive schemes related to
those encountered in cache networks but reacting here to loss events, and
faster algorithms generating virtual events at higher rate while keeping the
same target replication. We show through simulations that our adaptive schemes
outperform significantly standard replication strategies both in terms of loss
rates and adaptation speed.Comment: 10 pages, 5 figure
Modeling and Evaluation of Multisource Streaming Strategies in P2P VoD Systems
In recent years, multimedia content distribution has largely been moved to the Internet, inducing broadcasters, operators and service providers to upgrade with large expenses their infrastructures. In this context, streaming solutions that rely on user devices such as set-top boxes (STBs) to offload dedicated streaming servers are particularly appropriate. In these systems, contents are usually replicated and scattered over the network established by STBs placed at users' home, and the video-on-demand (VoD) service is provisioned through streaming sessions established among neighboring STBs following a Peer-to-Peer fashion. Up to now the majority of research works have focused on the design and optimization of content replicas mechanisms to minimize server costs. The optimization of replicas mechanisms has been typically performed either considering very crude system performance indicators or analyzing asymptotic behavior. In this work, instead, we propose an analytical model that complements previous works providing fairly accurate predictions of system performance (i.e., blocking probability). Our model turns out to be a highly scalable, flexible, and extensible tool that may be helpful both for designers and developers to efficiently predict the effect of system design choices in large scale STB-VoD system
Video-on-Demand over Internet: a survey of existing systems and solutions
Video-on-Demand is a service where movies are delivered to distributed users with low delay and free interactivity. The traditional client/server architecture experiences scalability issues to provide video streaming services, so there have been many proposals of systems, mostly based on a peer-to-peer or on a hybrid server/peer-to-peer solution, to solve this issue. This work presents a survey of the currently existing or proposed systems and solutions, based upon a subset of representative systems, and defines selection criteria allowing to classify these systems. These criteria are based on common questions such as, for example, is it video-on-demand or live streaming, is the architecture based on content delivery network, peer-to-peer or both, is the delivery overlay tree-based or mesh-based, is the system push-based or pull-based, single-stream or multi-streams, does it use data coding, and how do the clients choose their peers. Representative systems are briefly described to give a summarized overview of the proposed solutions, and four ones are analyzed in details. Finally, it is attempted to evaluate the most promising solutions for future experiments. Résumé La vidéo à la demande est un service où des films sont fournis à distance aux utilisateurs avec u
Peer-assisted VoD Systems: An Efficient Modeling Framework
We analyze a peer-assisted Video-on-Demand (VoD) system in which users contribute their upload bandwidth to the redistribution of a video that they are downloading or that they have cached locally. Our target is to characterize the additional bandwidth that servers must supply to immediately satisfy all requests to watch a given video. We develop an approximate fluid model to compute the required server bandwidth in the sequential delivery case, as well as in controlled nonsequential swarms. Our approach is able to capture several stochastic effects related to peer churn, upload bandwidth heterogeneity, and nonstationary traffic conditions, which have not been documented or analyzed before. Finally, we provide important hints for the design of efficient peer-assisted VoD systems under server capacity constraints
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Design of Scalable On-Demand Video Streaming Systems Leveraging Video Viewing Patterns
The explosive growth in on-demand access of video across all forms of delivery (Internet, traditional cable, IPTV, wireless) has renewed the interest in scalable delivery methods. Approaches using Content Delivery Networks (CDNs), Peer-to-Peer (P2P) approaches, and their combinations have been proposed as viable options to ease the load on servers and network links. However, there has been little focus on how to take advantage of user viewing patterns to understand their impact on existing mechanisms and to design new solutions that improve the streaming service quality.
In this dissertation, we leverage on the observation that users watch only a small portion of videos to understand the limits of existing designs and to optimize two scalable approaches -- the content placement and P2P Video-on-Demand (VoD) streaming. Then, we present our novel scalable system called Joint-Family which enables adaptive bitrate streaming (ABR) in P2P VoD, supporting user viewing patterns.
We first provide evidence of such user viewing behavior from data collected from a nationally deployed VoD service. In contrast to using a simplistic popularity-based placement and traditionally proposed caching strategies (such as CDNs), we use a Mixed Integer Programming formulation to model the placement problem and employ an innovative approach that scales well. We have performed detailed simulations using actual traces of user viewing sessions (including stream control operations such as pause, fast-forward, and rewind). Our results show that the use of segment-based placement strategy yields substantial savings in both disk storage requirements at origin servers/VHOs as well as network bandwidth use. For example, compared to a simple caching scheme using full videos, our MIP-based placement using segments can achieve up to 71% reduction in peak link bandwidth usage.
Secondly, we note that the policies adopted in existing P2P VoD systems have not taken user viewing behavior -- that users abandon videos -- into account. We show that abandonment can result in increased interruptions and wasted resources. As a result, we reconsider the set of policies to use in the presence of abandonment. Our goal is to balance the conflicting needs of delivering videos without interruptions while minimizing wastage. We find that an Earliest-First chunk selection policy in conjunction with the Earliest-Deadline peer selection policy allows us to achieve high download rates. We take advantage of abandonment by converting peers to "partial seeds"; this increases capacity. We minimize wastage by using a playback lookahead window. We use analysis and simulation experiments using real-world traces to show the effectiveness of our approach.
Finally, we propose Joint-Family, a protocol that combines P2P and adaptive bitrate (ABR) streaming for VoD. While P2P for VoD and ABR have been proposed previously, they have not been studied together because they attempt to tackle problems with seemingly orthogonal goals. We motivate our approach through analysis that overcomes a misconception resulting from prior analytical work, and show that the popularity of a P2P swarm and seed staying time has a significant bearing on the achievable per-receiver download rate. Specifically, our analysis shows that popularity affects swarm efficiency when seeds stay "long enough". We also show that ABR in a P2P setting helps viewers achieve higher playback rates and/or fewer interruptions.
We develop the Joint-Family protocol based on the observations from our analysis. Peers in Joint-Family simultaneously participate in multiple swarms to exchange chunks of different bitrates. We adopt chunk, bitrate, and peer selection policies that minimize occurrence of interruptions while delivering high quality video and improving the efficiency of the system. Using traces from a large-scale commercial VoD service, we compare Joint-Family with existing approaches for P2P VoD and show that viewers in Joint-Family enjoy higher playback rates with minimal interruption, irrespective of video popularity
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