23,017 research outputs found

    StreamLearner: Distributed Incremental Machine Learning on Event Streams: Grand Challenge

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    Today, massive amounts of streaming data from smart devices need to be analyzed automatically to realize the Internet of Things. The Complex Event Processing (CEP) paradigm promises low-latency pattern detection on event streams. However, CEP systems need to be extended with Machine Learning (ML) capabilities such as online training and inference in order to be able to detect fuzzy patterns (e.g., outliers) and to improve pattern recognition accuracy during runtime using incremental model training. In this paper, we propose a distributed CEP system denoted as StreamLearner for ML-enabled complex event detection. The proposed programming model and data-parallel system architecture enable a wide range of real-world applications and allow for dynamically scaling up and out system resources for low-latency, high-throughput event processing. We show that the DEBS Grand Challenge 2017 case study (i.e., anomaly detection in smart factories) integrates seamlessly into the StreamLearner API. Our experiments verify scalability and high event throughput of StreamLearner.Comment: Christian Mayer, Ruben Mayer, and Majd Abdo. 2017. StreamLearner: Distributed Incremental Machine Learning on Event Streams: Grand Challenge. In Proceedings of the 11th ACM International Conference on Distributed and Event-based Systems (DEBS '17), 298-30

    A low-power, high-performance speech recognition accelerator

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    © 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Automatic Speech Recognition (ASR) is becoming increasingly ubiquitous, especially in the mobile segment. Fast and accurate ASR comes at high energy cost, not being affordable for the tiny power-budgeted mobile devices. Hardware acceleration reduces energy-consumption of ASR systems, while delivering high-performance. In this paper, we present an accelerator for largevocabulary, speaker-independent, continuous speech-recognition. It focuses on the Viterbi search algorithm representing the main bottleneck in an ASR system. The proposed design consists of innovative techniques to improve the memory subsystem, since memory is the main bottleneck for performance and power in these accelerators' design. It includes a prefetching scheme tailored to the needs of ASR systems that hides main memory latency for a large fraction of the memory accesses, negligibly impacting area. Additionally, we introduce a novel bandwidth-saving technique that removes off-chip memory accesses by 20 percent. Finally, we present a power saving technique that significantly reduces the leakage power of the accelerators scratchpad memories, providing between 8.5 and 29.2 percent reduction in entire power dissipation. Overall, the proposed design outperforms implementations running on the CPU by orders of magnitude, and achieves speedups between 1.7x and 5.9x for different speech decoders over a highly optimized CUDA implementation running on Geforce-GTX-980 GPU, while reducing the energy by 123-454x.Peer ReviewedPostprint (author's final draft

    Determining WWW User's Next Access and Its Application to Pre-fetching

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    World-Wide Web (WWW) services have grown to levels where significant delays are expected to happen. Techniques like pre-fetching are likely to help users to personalize their needs, reducing their waiting times. However, pre-fetching is only effective if the right documents are identified and if user's move is correctly predicted. Otherwise, pre-fetching will only waste bandwidth. Therefore, it is productive to determine whether a revisit will occur or not, before starting pre-fetching. In this paper we develop two user models that help determining user's next move. One model uses Random Walk approximation and the other is based on Digital Signal Processing techniques. We also give hints on how to use such models with a simple pre-fetching technique that we are developing.CNP
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