4,093 research outputs found

    Deep Interactive Region Segmentation and Captioning

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    With recent innovations in dense image captioning, it is now possible to describe every object of the scene with a caption while objects are determined by bounding boxes. However, interpretation of such an output is not trivial due to the existence of many overlapping bounding boxes. Furthermore, in current captioning frameworks, the user is not able to involve personal preferences to exclude out of interest areas. In this paper, we propose a novel hybrid deep learning architecture for interactive region segmentation and captioning where the user is able to specify an arbitrary region of the image that should be processed. To this end, a dedicated Fully Convolutional Network (FCN) named Lyncean FCN (LFCN) is trained using our special training data to isolate the User Intention Region (UIR) as the output of an efficient segmentation. In parallel, a dense image captioning model is utilized to provide a wide variety of captions for that region. Then, the UIR will be explained with the caption of the best match bounding box. To the best of our knowledge, this is the first work that provides such a comprehensive output. Our experiments show the superiority of the proposed approach over state-of-the-art interactive segmentation methods on several well-known datasets. In addition, replacement of the bounding boxes with the result of the interactive segmentation leads to a better understanding of the dense image captioning output as well as accuracy enhancement for the object detection in terms of Intersection over Union (IoU).Comment: 17, pages, 9 figure

    Electronic Imaging & the Visual Arts. EVA 2012 Florence

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    The key aim of this Event is to provide a forum for the user, supplier and scientific research communities to meet and exchange experiences, ideas and plans in the wide area of Culture & Technology. Participants receive up to date news on new EC and international arts computing & telecommunications initiatives as well as on Projects in the visual arts field, in archaeology and history. Working Groups and new Projects are promoted. Scientific and technical demonstrations are presented

    Ultrasound imaging operation capture and image analysis for speckle noise reduction and detection of shadows

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    Ultrasound is becoming increasingly important in medicine, both as a diagnostic tool and as a therapeutic modality. At present, experienced sonographers observe trainees as they generate hundreds of images, constantly providing them feedback and eventually deciding if they have the appropriate skills and knowledge to perform ultrasound independently. This research seeks to advance towards developing an automated system capable of assessing the motion of an ultrasound transducer and differentiate between a novice, an intermediate and an expert sonographer. The research in this thesis synchronizes the ultrasound images with three depth sensors (Microsoft Kinect) placed on the top, left and right side of the patient to ensure the visibility of the ultrasound probe. Videos obtained from the three categories of sonographers are manually labeled and compared using Studiocode Development Environment to complete the items on the medical form checklist. Next, this thesis investigates and applies well known techniques used to smooth and suppress speckle noise in ultrasound images by using quality metrics to test their performance and show the benefits each one can contribute. Finally, this thesis investigates the problem of shadow detection in ultrasound imaging and proposes to detect shadows automatically with an ultrasound confidence map using a random walks algorithm. The results show that the proposed algorithm achieves an accuracy of automatic detection of up to 85%, based on both the expert and manual segmentation

    A Cross-Season Correspondence Dataset for Robust Semantic Segmentation

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    In this paper, we present a method to utilize 2D-2D point matches between images taken during different image conditions to train a convolutional neural network for semantic segmentation. Enforcing label consistency across the matches makes the final segmentation algorithm robust to seasonal changes. We describe how these 2D-2D matches can be generated with little human interaction by geometrically matching points from 3D models built from images. Two cross-season correspondence datasets are created providing 2D-2D matches across seasonal changes as well as from day to night. The datasets are made publicly available to facilitate further research. We show that adding the correspondences as extra supervision during training improves the segmentation performance of the convolutional neural network, making it more robust to seasonal changes and weather conditions.Comment: In Proc. CVPR 201

    Data-Driven Shape Analysis and Processing

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    Data-driven methods play an increasingly important role in discovering geometric, structural, and semantic relationships between 3D shapes in collections, and applying this analysis to support intelligent modeling, editing, and visualization of geometric data. In contrast to traditional approaches, a key feature of data-driven approaches is that they aggregate information from a collection of shapes to improve the analysis and processing of individual shapes. In addition, they are able to learn models that reason about properties and relationships of shapes without relying on hard-coded rules or explicitly programmed instructions. We provide an overview of the main concepts and components of these techniques, and discuss their application to shape classification, segmentation, matching, reconstruction, modeling and exploration, as well as scene analysis and synthesis, through reviewing the literature and relating the existing works with both qualitative and numerical comparisons. We conclude our report with ideas that can inspire future research in data-driven shape analysis and processing.Comment: 10 pages, 19 figure

    A generic tool for interactive complex image editing

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    Plenty of complex image editing techniques require certain per-pixel property or magnitude to be known, e.g., simulating depth of field effects requires a depth map. This work presents an efficient interaction paradigm that approximates any per-pixel magnitude from a few user strokes by propagating the sparse user input to each pixel of the image. The propagation scheme is based on a linear least-squares system of equations which represents local and neighboring restrictions over superpixels. After each user input, the system responds immediately, propagating the values and applying the corresponding filter. Our interaction paradigm is generic, enabling image editing applications to run at interactive rates by changing just the image processing algorithm, but keeping our proposed propagation scheme. We illustrate this through three interactive applications: depth of field simulation, dehazing and tone mapping

    Advances in Data-Driven Analysis and Synthesis of 3D Indoor Scenes

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    This report surveys advances in deep learning-based modeling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations for indoor scenes, various indoor scene datasets available for research in the aforementioned areas, and discuss notable works employing machine learning models for such scene modeling tasks based on these representations. Specifically, we focus on the analysis and synthesis of 3D indoor scenes. With respect to analysis, we focus on four basic scene understanding tasks -- 3D object detection, 3D scene segmentation, 3D scene reconstruction and 3D scene similarity. And for synthesis, we mainly discuss neural scene synthesis works, though also highlighting model-driven methods that allow for human-centric, progressive scene synthesis. We identify the challenges involved in modeling scenes for these tasks and the kind of machinery that needs to be developed to adapt to the data representation, and the task setting in general. For each of these tasks, we provide a comprehensive summary of the state-of-the-art works across different axes such as the choice of data representation, backbone, evaluation metric, input, output, etc., providing an organized review of the literature. Towards the end, we discuss some interesting research directions that have the potential to make a direct impact on the way users interact and engage with these virtual scene models, making them an integral part of the metaverse.Comment: Published in Computer Graphics Forum, Aug 202
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