1,491 research outputs found

    Semi-Global Stereo Matching with Surface Orientation Priors

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    Semi-Global Matching (SGM) is a widely-used efficient stereo matching technique. It works well for textured scenes, but fails on untextured slanted surfaces due to its fronto-parallel smoothness assumption. To remedy this problem, we propose a simple extension, termed SGM-P, to utilize precomputed surface orientation priors. Such priors favor different surface slants in different 2D image regions or 3D scene regions and can be derived in various ways. In this paper we evaluate plane orientation priors derived from stereo matching at a coarser resolution and show that such priors can yield significant performance gains for difficult weakly-textured scenes. We also explore surface normal priors derived from Manhattan-world assumptions, and we analyze the potential performance gains using oracle priors derived from ground-truth data. SGM-P only adds a minor computational overhead to SGM and is an attractive alternative to more complex methods employing higher-order smoothness terms.Comment: extended draft of 3DV 2017 (spotlight) pape

    Multi-View Stereo with Single-View Semantic Mesh Refinement

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    While 3D reconstruction is a well-established and widely explored research topic, semantic 3D reconstruction has only recently witnessed an increasing share of attention from the Computer Vision community. Semantic annotations allow in fact to enforce strong class-dependent priors, as planarity for ground and walls, which can be exploited to refine the reconstruction often resulting in non-trivial performance improvements. State-of-the art methods propose volumetric approaches to fuse RGB image data with semantic labels; even if successful, they do not scale well and fail to output high resolution meshes. In this paper we propose a novel method to refine both the geometry and the semantic labeling of a given mesh. We refine the mesh geometry by applying a variational method that optimizes a composite energy made of a state-of-the-art pairwise photo-metric term and a single-view term that models the semantic consistency between the labels of the 3D mesh and those of the segmented images. We also update the semantic labeling through a novel Markov Random Field (MRF) formulation that, together with the classical data and smoothness terms, takes into account class-specific priors estimated directly from the annotated mesh. This is in contrast to state-of-the-art methods that are typically based on handcrafted or learned priors. We are the first, jointly with the very recent and seminal work of [M. Blaha et al arXiv:1706.08336, 2017], to propose the use of semantics inside a mesh refinement framework. Differently from [M. Blaha et al arXiv:1706.08336, 2017], which adopts a more classical pairwise comparison to estimate the flow of the mesh, we apply a single-view comparison between the semantically annotated image and the current 3D mesh labels; this improves the robustness in case of noisy segmentations.Comment: {\pounds}D Reconstruction Meets Semantic, ICCV worksho

    Efficient Surface-Aware Semi-Global Matching with Multi-View Plane-Sweep Sampling

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    Online augmentation of an oblique aerial image sequence with structural information is an essential aspect in the process of 3D scene interpretation and analysis. One key aspect in this is the efficient dense image matching and depth estimation. Here, the Semi-Global Matching (SGM) approach has proven to be one of the most widely used algorithms for efficient depth estimation, providing a good trade-off between accuracy and computational complexity. However, SGM only models a first-order smoothness assumption, thus favoring fronto-parallel surfaces. In this work, we present a hierarchical algorithm that allows for efficient depth and normal map estimation together with confidence measures for each estimate. Our algorithm relies on a plane-sweep multi-image matching followed by an extended SGM optimization that allows to incorporate local surface orientations, thus achieving more consistent and accurate estimates in areasmade up of slanted surfaces, inherent to oblique aerial imagery. We evaluate numerous configurations of our algorithm on two different datasets using an absolute and relative accuracy measure. In our evaluation, we show that the results of our approach are comparable to the ones achieved by refined Structure-from-Motion (SfM) pipelines, such as COLMAP, which are designed for offline processing. In contrast, however, our approach only considers a confined image bundle of an input sequence, thus allowing to perform an online and incremental computation at 1Hz–2Hz

    NOVEL DENSE STEREO ALGORITHMS FOR HIGH-QUALITY DEPTH ESTIMATION FROM IMAGES

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    This dissertation addresses the problem of inferring scene depth information from a collection of calibrated images taken from different viewpoints via stereo matching. Although it has been heavily investigated for decades, depth from stereo remains a long-standing challenge and popular research topic for several reasons. First of all, in order to be of practical use for many real-time applications such as autonomous driving, accurate depth estimation in real-time is of great importance and one of the core challenges in stereo. Second, for applications such as 3D reconstruction and view synthesis, high-quality depth estimation is crucial to achieve photo realistic results. However, due to the matching ambiguities, accurate dense depth estimates are difficult to achieve. Last but not least, most stereo algorithms rely on identification of corresponding points among images and only work effectively when scenes are Lambertian. For non-Lambertian surfaces, the brightness constancy assumption is no longer valid. This dissertation contributes three novel stereo algorithms that are motivated by the specific requirements and limitations imposed by different applications. In addressing high speed depth estimation from images, we present a stereo algorithm that achieves high quality results while maintaining real-time performance. We introduce an adaptive aggregation step in a dynamic-programming framework. Matching costs are aggregated in the vertical direction using a computationally expensive weighting scheme based on color and distance proximity. We utilize the vector processing capability and parallelism in commodity graphics hardware to speed up this process over two orders of magnitude. In addressing high accuracy depth estimation, we present a stereo model that makes use of constraints from points with known depths - the Ground Control Points (GCPs) as referred to in stereo literature. Our formulation explicitly models the influences of GCPs in a Markov Random Field. A novel regularization prior is naturally integrated into a global inference framework in a principled way using the Bayes rule. Our probabilistic framework allows GCPs to be obtained from various modalities and provides a natural way to integrate information from various sensors. In addressing non-Lambertian reflectance, we introduce a new invariant for stereo correspondence which allows completely arbitrary scene reflectance (bidirectional reflectance distribution functions - BRDFs). This invariant can be used to formulate a rank constraint on stereo matching when the scene is observed by several lighting configurations in which only the lighting intensity varies

    Combining Features and Semantics for Low-level Computer Vision

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    Visual perception of depth and motion plays a significant role in understanding and navigating the environment. Reconstructing outdoor scenes in 3D and estimating the motion from video cameras are of utmost importance for applications like autonomous driving. The corresponding problems in computer vision have witnessed tremendous progress over the last decades, yet some aspects still remain challenging today. Striking examples are reflecting and textureless surfaces or large motions which cannot be easily recovered using traditional local methods. Further challenges include occlusions, large distortions and difficult lighting conditions. In this thesis, we propose to overcome these challenges by modeling non-local interactions leveraging semantics and contextual information. Firstly, for binocular stereo estimation, we propose to regularize over larger areas on the image using object-category specific disparity proposals which we sample using inverse graphics techniques based on a sparse disparity estimate and a semantic segmentation of the image. The disparity proposals encode the fact that objects of certain categories are not arbitrarily shaped but typically exhibit regular structures. We integrate them as non-local regularizer for the challenging object class 'car' into a superpixel-based graphical model and demonstrate its benefits especially in reflective regions. Secondly, for 3D reconstruction, we leverage the fact that the larger the reconstructed area, the more likely objects of similar type and shape will occur in the scene. This is particularly true for outdoor scenes where buildings and vehicles often suffer from missing texture or reflections, but share similarity in 3D shape. We take advantage of this shape similarity by localizing objects using detectors and jointly reconstructing them while learning a volumetric model of their shape. This allows to reduce noise while completing missing surfaces as objects of similar shape benefit from all observations for the respective category. Evaluations with respect to LIDAR ground-truth on a novel challenging suburban dataset show the advantages of modeling structural dependencies between objects. Finally, motivated by the success of deep learning techniques in matching problems, we present a method for learning context-aware features for solving optical flow using discrete optimization. Towards this goal, we present an efficient way of training a context network with a large receptive field size on top of a local network using dilated convolutions on patches. We perform feature matching by comparing each pixel in the reference image to every pixel in the target image, utilizing fast GPU matrix multiplication. The matching cost volume from the network's output forms the data term for discrete MAP inference in a pairwise Markov random field. Extensive evaluations reveal the importance of context for feature matching.Die visuelle Wahrnehmung von Tiefe und Bewegung spielt eine wichtige Rolle bei dem VerstĂ€ndnis und der Navigation in unserer Umwelt. Die 3D Rekonstruktion von Szenen im Freien und die SchĂ€tzung der Bewegung von Videokameras sind von grĂ¶ĂŸter Bedeutung fĂŒr Anwendungen, wie das autonome Fahren. Die Erforschung der entsprechenden Probleme des maschinellen Sehens hat in den letzten Jahrzehnten enorme Fortschritte gemacht, jedoch bleiben einige Aspekte heute noch ungelöst. Beispiele hierfĂŒr sind reflektierende und texturlose OberflĂ€chen oder große Bewegungen, bei denen herkömmliche lokale Methoden hĂ€ufig scheitern. Weitere Herausforderungen sind niedrige Bildraten, Verdeckungen, große Verzerrungen und schwierige LichtverhĂ€ltnisse. In dieser Arbeit schlagen wir vor nicht-lokale Interaktionen zu modellieren, die semantische und kontextbezogene Informationen nutzen, um diese Herausforderungen zu meistern. FĂŒr die binokulare Stereo SchĂ€tzung schlagen wir zuallererst vor zusammenhĂ€ngende Bereiche mit objektklassen-spezifischen DisparitĂ€ts VorschlĂ€gen zu regularisieren, die wir mit inversen Grafik Techniken auf der Grundlage einer spĂ€rlichen DisparitĂ€tsschĂ€tzung und semantischen Segmentierung des Bildes erhalten. Die DisparitĂ€ts VorschlĂ€ge kodieren die Tatsache, dass die GegenstĂ€nde bestimmter Kategorien nicht willkĂŒrlich geformt sind, sondern typischerweise regelmĂ€ĂŸige Strukturen aufweisen. Wir integrieren sie fĂŒr die komplexe Objektklasse 'Auto' in Form eines nicht-lokalen Regularisierungsterm in ein Superpixel-basiertes grafisches Modell und zeigen die Vorteile vor allem in reflektierenden Bereichen. Zweitens nutzen wir fĂŒr die 3D-Rekonstruktion die Tatsache, dass mit der GrĂ¶ĂŸe der rekonstruierten FlĂ€che auch die Wahrscheinlichkeit steigt, Objekte von Ă€hnlicher Art und Form in der Szene zu enthalten. Dies gilt besonders fĂŒr Szenen im Freien, in denen GebĂ€ude und Fahrzeuge oft vorkommen, die unter fehlender Textur oder Reflexionen leiden aber Ă€hnlichkeit in der Form aufweisen. Wir nutzen diese Ă€hnlichkeiten zur Lokalisierung von Objekten mit Detektoren und zur gemeinsamen Rekonstruktion indem ein volumetrisches Modell ihrer Form erlernt wird. Dies ermöglicht auftretendes Rauschen zu reduzieren, wĂ€hrend fehlende FlĂ€chen vervollstĂ€ndigt werden, da Objekte Ă€hnlicher Form von allen Beobachtungen der jeweiligen Kategorie profitieren. Die Evaluierung auf einem neuen, herausfordernden vorstĂ€dtischen Datensatz in Anbetracht von LIDAR-Entfernungsdaten zeigt die Vorteile der Modellierung von strukturellen AbhĂ€ngigkeiten zwischen Objekten. Zuletzt, motiviert durch den Erfolg von Deep Learning Techniken bei der Mustererkennung, prĂ€sentieren wir eine Methode zum Erlernen von kontextbezogenen Merkmalen zur Lösung des optischen Flusses mittels diskreter Optimierung. Dazu stellen wir eine effiziente Methode vor um zusĂ€tzlich zu einem Lokalen Netzwerk ein Kontext-Netzwerk zu erlernen, das mit Hilfe von erweiterter Faltung auf Patches ein großes rezeptives Feld besitzt. FĂŒr das Feature Matching vergleichen wir mit schnellen GPU-Matrixmultiplikation jedes Pixel im Referenzbild mit jedem Pixel im Zielbild. Das aus dem Netzwerk resultierende Matching Kostenvolumen bildet den Datenterm fĂŒr eine diskrete MAP Inferenz in einem paarweisen Markov Random Field. Eine umfangreiche Evaluierung zeigt die Relevanz des Kontextes fĂŒr das Feature Matching
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