19,697 research outputs found
Understanding Collective Reflection in Crowdsourcing for Innovation: A Semantic Network Approach
Empowered by the wisdom of crowds, innovation nowadays is increasingly relying on diverse individualsâ knowledge collaboration. Research on crowdsourcing and open innovation has demonstrated that through deliberate understanding and reflective thinking, members of the online crowd collectively manage their knowledge to generate innovative ideas. However, the semantic patterns of how online crowdâs collective reflection ultimately leads up to innovation remains unclear. Employing semantic network approach, this study analyzed a total of 1,116 posts contributed by online crowds responding to two organization-sponsored crowdsourcing open innovation challenges. Findings show that the semantic patterns of online crowdsâ knowledge collaboration evolve from one phase to another in accordance with crowd membersâ collective reflection on their diverse knowledge. Theoretical and practical implications are discussed
Metadata enrichment for digital heritage: users as co-creators
This paper espouses the concept of metadata enrichment through an expert and user-focused approach to metadata creation and management. To this end, it is argued the Web 2.0 paradigm enables users to be proactive metadata creators. As Shirky (2008, p.47) argues Web 2.0âs social tools enable âaction by loosely structured groups, operating without managerial direction and outside the profit motiveâ. Lagoze (2010, p. 37) advises, âthe participatory nature of Web 2.0 should not be dismissed as just a popular phenomenon [or fad]â. Carletti (2016) proposes a participatory digital cultural heritage approach where Web 2.0 approaches such as crowdsourcing can be sued to enrich digital cultural objects. It is argued that âheritage crowdsourcing, community-centred projects or other forms of public participationâ. On the other hand, the new collaborative approaches of Web 2.0 neither negate nor replace contemporary standards-based metadata approaches. Hence, this paper proposes a mixed metadata approach where user created metadata augments expert-created metadata and vice versa. The metadata creation process no longer remains to be the sole prerogative of the metadata expert. The Web 2.0 collaborative environment would now allow users to participate in both adding and re-using metadata. The case of expert-created (standards-based, top-down) and user-generated metadata (socially-constructed, bottom-up) approach to metadata are complementary rather than mutually-exclusive. The two approaches are often mistakenly considered as dichotomies, albeit incorrectly (Gruber, 2007; Wright, 2007) .
This paper espouses the importance of enriching digital information objects with descriptions pertaining the about-ness of information objects. Such richness and diversity of description, it is argued, could chiefly be achieved by involving users in the metadata creation process. This paper presents the importance of the paradigm of metadata enriching and metadata filtering for the cultural heritage domain. Metadata enriching states that a priori metadata that is instantiated and granularly structured by metadata experts is continually enriched through socially-constructed (post-hoc) metadata, whereby users are pro-actively engaged in co-creating metadata. The principle also states that metadata that is enriched is also contextually and semantically linked and openly accessible. In addition, metadata filtering states that metadata resulting from implementing the principle of enriching should be displayed for users in line with their needs and convenience. In both enriching and filtering, users should be considered as prosumers, resulting in what is called collective metadata intelligence
Dynamic Objects Segmentation for Visual Localization in Urban Environments
Visual localization and mapping is a crucial capability to address many
challenges in mobile robotics. It constitutes a robust, accurate and
cost-effective approach for local and global pose estimation within prior maps.
Yet, in highly dynamic environments, like crowded city streets, problems arise
as major parts of the image can be covered by dynamic objects. Consequently,
visual odometry pipelines often diverge and the localization systems
malfunction as detected features are not consistent with the precomputed 3D
model. In this work, we present an approach to automatically detect dynamic
object instances to improve the robustness of vision-based localization and
mapping in crowded environments. By training a convolutional neural network
model with a combination of synthetic and real-world data, dynamic object
instance masks are learned in a semi-supervised way. The real-world data can be
collected with a standard camera and requires minimal further post-processing.
Our experiments show that a wide range of dynamic objects can be reliably
detected using the presented method. Promising performance is demonstrated on
our own and also publicly available datasets, which also shows the
generalization capabilities of this approach.Comment: 4 pages, submitted to the IROS 2018 Workshop "From Freezing to
Jostling Robots: Current Challenges and New Paradigms for Safe Robot
Navigation in Dense Crowds
HIGGINS: where knowledge acquisition meets the crowds
We present HIGGINS, an engine for high quality Knowl- edge Acquisition (KA), placing special emphasis on its ar- chitecture. The distinguishing characteristic and novelty of HIGGINS lies in its special blending of two engines: An automated Information Extraction (IE) engine, aided by semantic resources, and a game-based, Human Computing engine (HC). We focus on KA from web data and text sources and, in particular, on deriving relationships between enti- ties. As a running application we utilise movie narratives, using which we wish to derive relationships among movie characters
Disagreement dissected : vagueness as a source of ambiguity in nominal (co-)reference
Using a qualitative analysis of disagreements from a referentially annotated newspaper corpus, we show that, in coreference annotation, vague referents are prone to greater disagreement. We show how potentially problematic cases can be dealt with in a way that is practical even for larger-scale annotation, considering a real-world example from newspaper text
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