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HIGGINS: where knowledge acquisition meets the crowds

Abstract

We present HIGGINS, an engine for high quality Knowl- edge Acquisition (KA), placing special emphasis on its ar- chitecture. The distinguishing characteristic and novelty of HIGGINS lies in its special blending of two engines: An automated Information Extraction (IE) engine, aided by semantic resources, and a game-based, Human Computing engine (HC). We focus on KA from web data and text sources and, in particular, on deriving relationships between enti- ties. As a running application we utilise movie narratives, using which we wish to derive relationships among movie characters

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