1,120 research outputs found

    Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments

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    Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other sensors, combined with wireless networking, a pervasive game can respond to player's movements and context and enable them to communicate with a game engine and other players. We review our recent deployment examples of pervasive games in order to explain their distinctive characteristics as wireless ad-hoc networking applications. We then identify the network support challenges of scaling pervasive games to include potentially mass numbers of players across extremely heterogeneous and unreliable networks. We propose a P2P overlay capable of storing large amount of game related data, which is the key to combating the loss of coverage and potential dishonesty of players. The proposed protocol decreases the deployment costs of the gaming infrastructure by self organization and utilizing storage space of users' devices. We demonstrate scalability and increased availability of data offered by the proposed protocol in simulation based evaluatio

    Portable mud remover

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    Basically, the only way to remove mud is by using shovel. The process of removing mud usually need us to shovel out the mud, put it into buckets and carry it outside and by using a garden sprayer or hose to wash away mud from hard surfaces [1]. This is because there are no specific tools or products to remove the mud in our industries. In that case, our group had come up with an idea to design a “Portable Mud Remover” which is inspired from a lawnmower and vacuum as shown in Figure 10.1. The idea of using concept of lawnmower is because to make is the product is portable and easy to handling. The smallest types of lawnmower are pushed by a human user and are suitable for small space. The problem occurs for the pool vacuum is that the product is not suitable to suck the mud because it is not designed for a heavy duty work

    Routing Optimizing Decisions in MANET: The Enhanced Hybrid Routing Protocol (EHRP) with Adaptive Routing based on Network Situation

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    Mobile ad hoc networks (MANETs) are wireless networks that operate without a fixed infrastructure or base station. In MANETs, each node acts as a data source and a router, establishing connections with its neighboring nodes to facilitate communication. This research has introduced the Enhanced Hybrid Routing Protocol (EHRP), which combines the OLSR, AOMDV, and AODV routing protocols while considering the network situation for improved performance. The EHRP protocol begins by broadcasting a RREP (Route Reply) packet to discover a route. The selection of routing options is based on the current network situation. To determine the distance between the source and destination nodes, the proposed EHRP initiates a RREQ (Route Request) packet. In situations where network mobility exceeds the capabilities of the AODV protocol, the EHRP protocol can utilize the OLSR routing protocol for route selection and data transmission, provided that at least 70% of the network nodes remain stable. Additionally, the EHRP protocol effectively handles network load and congestion control through the utilization of the AOMDV routing protocol. Compared to the hybrid routing protocol, the enhanced hybrid routing protocol (EHRP) demonstrates superior performance. Its incorporation of the OLSR, AOMDV, and AODV protocols, along with its adaptive routing adaptation based on network conditions, allows for efficient network management and improved overall network performance. The analysis of packet delivery ratio for EHRP and ZRP reveals that EHRP achieves a packet delivery ratio of 98.01%, while ZRP achieves a packet delivery ratio of 89.99%. These results indicate that the enhanced hybrid routing protocol (EHRP) outperforms the hybrid routing protocol (ZRP) in terms of packet delivery ratio. EHRP demonstrates a higher level of success in delivering packets to their intended destinations compared to ZRP. The analysis of normal routing load for EHRP and ZRP reveals that EHRP exhibits a normal routing load of 0.13%, while ZRP exhibits a higher normal routing load of 0.50%. Based on these results, it can be concluded that the performance of the Enhanced Hybrid Routing Protocol (EHRP) is significantly better than that of the Hybrid Routing Protocol (ZRP) when considering the normal routing load. EHRP demonstrates a lower level of routing overhead and more efficient resource utilization compared to ZRP in scenarios with normal routing load. When comparing the average end-to-end delay between the Enhanced Hybrid Routing Protocol (EHRP) and ZRP, the analysis reveals that EHRP achieves an average delay of 0.06, while ZRP exhibits a higher average delay of 0.23. These findings indicate that the Enhanced Hybrid Routing Protocol (EHRP) performs better than ZRP in terms of average end-to-end delay. EHRP exhibits lower delay, resulting in faster and more efficient transmission of data packets from source to destination compared to ZRP. After considering the overall parameter matrix, which includes factors such as normal routing load, data send and receive throughput, packet delivery ratio, and average end-to-end delay, it becomes evident that the performance of the Enhanced Hybrid Routing Protocol (EHRP) surpasses that of the current hybrid routing protocol (ZRP). Across these metrics, EHRP consistently outperforms ZRP, demonstrating superior performance and efficiency. The Enhanced Hybrid Routing Protocol (EHRP) exhibits better results in terms of normal routing load, higher throughput for data transmission and reception, improved packet delivery ratio, and lower average end-to-end delay. Overall, EHRP offers enhanced performance and effectiveness compared to the existing hybrid routing protocol (ZRP)

    DHT-OLSR

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    L'auto-organisation est considérée comme un élément important de l'architecture Internet dans un futur proche. Un défi majeur concernant l'intégration de cet élément est l'accomplissement du routage mobile ad hoc à grande échelle. Ce rapport propose une nouvelle solution dans ce domaine, DHT-OLSR

    A Quality Hybrid Service Discovery Protocol

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    Hybrid protocol combines the advantages of proactive and reactive routing in adhoc network. The routing is initially established with some proactively prospected routes and then serves the demand from additionally activated nodes through reactive flooding. In this paper we propose A Quality Hybrid Service Discovery Protocol (QHSDP) for discovering services. A broadcast mechanism is used to get the service and routing information of the nodes present inside the zone. The routing and service information reduces the packet flooding in the network hence reducing collision and increasing packet delivery efficiency. Reduced control packets in turn reduces the battery power consumption. A query message is bordercasted through the peripheral nodes to the nodes outside the zone. This makes the discovery procedure more sclable, hence increasing the node’s coverage and reducing the latency in the proposed technology compared to the existing technolog
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