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A low bit-rate video-coding algorithm based upon variable pattern selection
Recent research into pattern representation of moving regions in blocked-based motion estimation and compensation in video sequences, has focused mainly upon using a fixed number of regular shaped patterns. These are used to match the macroblocks in a frame that have two distinct regions involving static background and moving objects. In this paper a new Variable Pattern Selection (VPS) algorithm is presented which selects a preset number of best-matched patterns from a pattern codebook of regular shaped patterns. While more patterns are used than in the previous work, the performance of the VPS algorithm in using variable length coding, by exploiting the frequency of the best-matched patterns, leads to a higher compression ratio, without degrading the overall image quality
Self-Selective Correlation Ship Tracking Method for Smart Ocean System
In recent years, with the development of the marine industry, navigation
environment becomes more complicated. Some artificial intelligence
technologies, such as computer vision, can recognize, track and count the
sailing ships to ensure the maritime security and facilitates the management
for Smart Ocean System. Aiming at the scaling problem and boundary effect
problem of traditional correlation filtering methods, we propose a
self-selective correlation filtering method based on box regression (BRCF). The
proposed method mainly include: 1) A self-selective model with negative samples
mining method which effectively reduces the boundary effect in strengthening
the classification ability of classifier at the same time; 2) A bounding box
regression method combined with a key points matching method for the scale
prediction, leading to a fast and efficient calculation. The experimental
results show that the proposed method can effectively deal with the problem of
ship size changes and background interference. The success rates and precisions
were higher than Discriminative Scale Space Tracking (DSST) by over 8
percentage points on the marine traffic dataset of our laboratory. In terms of
processing speed, the proposed method is higher than DSST by nearly 22 Frames
Per Second (FPS)
Vector Quantization Video Encoder Using Hierarchical Cache Memory Scheme
A system compresses image blocks via successive hierarchical stages and motion encoders which employ caches updated by stack replacement algorithms. Initially, a background detector compares the present image block with a corresponding previously encoded image block and if similar, the background detector terminates the encoding procedure by setting a flag bit. Otherwise, the image block is decomposed into smaller present image subblocks. The smaller present image subblocks are each compared with a corresponding previously encoded image subblock of comparable size within the present image block. When a present image subblock is similar to a corresponding previously encoded image subblock, then the procedure is terminated by setting a flag bit. Alternatively, the present image subblock is forwarded to a motion encoder where it is compared with displaced image subblocks, which are formed by displacing previously encoded image subblocks by motion vectors that are stored in a cache, to derive a first distortion vector. When the first distortion vector is below a first threshold TM, the procedure is terminated and the present image subblock is encoded by setting flag bit and a cache index corresponding to the first distortion vector. Alternatively, the present image subblock is passed to a block matching encoder where it is compared with other previously encoded image subblocks to derive a second distortion vector. When the second distortion vector is below a second threshold Tm, the procedure is terminated by setting a flag bit, by generating the second distortion vector, and by updating the cache.Georgia Tech Research Corporatio
Hardware acceleration architectures for MPEG-Based mobile video platforms: a brief overview
This paper presents a brief overview of past and current hardware acceleration (HwA) approaches that have been proposed for the most computationally intensive compression tools of the MPEG-4 standard. These approaches are classified based on their historical evolution and architectural approach. An analysis of both evolutionary and functional classifications is carried out in order to speculate on the possible trends of the HwA architectures to be employed in mobile video platforms
Visual Importance-Biased Image Synthesis Animation
Present ray tracing algorithms are computationally intensive, requiring hours of computing time for complex scenes. Our previous work has dealt with the development of an overall approach to the application of visual attention to progressive and adaptive ray-tracing techniques. The approach facilitates large computational savings by modulating the supersampling rates in an image by the visual importance of the region being rendered. This paper extends the approach by incorporating temporal changes into the models and techniques developed, as it is expected that further efficiency savings can be reaped for animated scenes. Applications for this approach include entertainment, visualisation and simulation
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