4,302 research outputs found
Hierarchical Attention Network for Action Segmentation
The temporal segmentation of events is an essential task and a precursor for
the automatic recognition of human actions in the video. Several attempts have
been made to capture frame-level salient aspects through attention but they
lack the capacity to effectively map the temporal relationships in between the
frames as they only capture a limited span of temporal dependencies. To this
end we propose a complete end-to-end supervised learning approach that can
better learn relationships between actions over time, thus improving the
overall segmentation performance. The proposed hierarchical recurrent attention
framework analyses the input video at multiple temporal scales, to form
embeddings at frame level and segment level, and perform fine-grained action
segmentation. This generates a simple, lightweight, yet extremely effective
architecture for segmenting continuous video streams and has multiple
application domains. We evaluate our system on multiple challenging public
benchmark datasets, including MERL Shopping, 50 salads, and Georgia Tech
Egocentric datasets, and achieves state-of-the-art performance. The evaluated
datasets encompass numerous video capture settings which are inclusive of
static overhead camera views and dynamic, ego-centric head-mounted camera
views, demonstrating the direct applicability of the proposed framework in a
variety of settings.Comment: Published in Pattern Recognition Letter
Unsupervised Segmentation of Action Segments in Egocentric Videos using Gaze
Unsupervised segmentation of action segments in egocentric videos is a
desirable feature in tasks such as activity recognition and content-based video
retrieval. Reducing the search space into a finite set of action segments
facilitates a faster and less noisy matching. However, there exist a
substantial gap in machine understanding of natural temporal cuts during a
continuous human activity. This work reports on a novel gaze-based approach for
segmenting action segments in videos captured using an egocentric camera. Gaze
is used to locate the region-of-interest inside a frame. By tracking two simple
motion-based parameters inside successive regions-of-interest, we discover a
finite set of temporal cuts. We present several results using combinations (of
the two parameters) on a dataset, i.e., BRISGAZE-ACTIONS. The dataset contains
egocentric videos depicting several daily-living activities. The quality of the
temporal cuts is further improved by implementing two entropy measures.Comment: To appear in 2017 IEEE International Conference On Signal and Image
Processing Application
Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks
This paper addresses the problem of continuous gesture recognition from
sequences of depth maps using convolutional neutral networks (ConvNets). The
proposed method first segments individual gestures from a depth sequence based
on quantity of movement (QOM). For each segmented gesture, an Improved Depth
Motion Map (IDMM), which converts the depth sequence into one image, is
constructed and fed to a ConvNet for recognition. The IDMM effectively encodes
both spatial and temporal information and allows the fine-tuning with existing
ConvNet models for classification without introducing millions of parameters to
learn. The proposed method is evaluated on the Large-scale Continuous Gesture
Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved
the performance of 0.2655 (Mean Jaccard Index) and ranked place in
this challenge
Substructure and Boundary Modeling for Continuous Action Recognition
This paper introduces a probabilistic graphical model for continuous action
recognition with two novel components: substructure transition model and
discriminative boundary model. The first component encodes the sparse and
global temporal transition prior between action primitives in state-space model
to handle the large spatial-temporal variations within an action class. The
second component enforces the action duration constraint in a discriminative
way to locate the transition boundaries between actions more accurately. The
two components are integrated into a unified graphical structure to enable
effective training and inference. Our comprehensive experimental results on
both public and in-house datasets show that, with the capability to incorporate
additional information that had not been explicitly or efficiently modeled by
previous methods, our proposed algorithm achieved significantly improved
performance for continuous action recognition.Comment: Detailed version of the CVPR 2012 paper. 15 pages, 6 figure
Histogram of Oriented Principal Components for Cross-View Action Recognition
Existing techniques for 3D action recognition are sensitive to viewpoint
variations because they extract features from depth images which are viewpoint
dependent. In contrast, we directly process pointclouds for cross-view action
recognition from unknown and unseen views. We propose the Histogram of Oriented
Principal Components (HOPC) descriptor that is robust to noise, viewpoint,
scale and action speed variations. At a 3D point, HOPC is computed by
projecting the three scaled eigenvectors of the pointcloud within its local
spatio-temporal support volume onto the vertices of a regular dodecahedron.
HOPC is also used for the detection of Spatio-Temporal Keypoints (STK) in 3D
pointcloud sequences so that view-invariant STK descriptors (or Local HOPC
descriptors) at these key locations only are used for action recognition. We
also propose a global descriptor computed from the normalized spatio-temporal
distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the
performance of our proposed descriptors against nine existing techniques on two
cross-view and three single-view human action recognition datasets. The
Experimental results show that our techniques provide significant improvement
over state-of-the-art methods
- …