16,949 research outputs found

    Segment-based interactive-predictive machine translation

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    [EN] Machine translation systems require human revision to obtain high-quality translations. Interactive methods provide an efficient human¿computer collaboration, notably increasing productivity. Recently, new interactive protocols have been proposed, seeking for a more effective user interaction with the system. In this work, we present one of these new protocols, which allows the user to validate all correct word sequences in a translation hypothesis. Thus, the left-to-right barrier from most of the existing protocols is broken. We compare this protocol against the classical prefix-based approach, obtaining a significant reduction of the user effort in a simulated environment. Additionally, we experiment with the use of confidence measures to select the word the user should correct at each iteration, reaching the conclusion that the order in which words are corrected does not affect the overall effort.The research leading to these results has received funding from the Ministerio de Economia y Competitividad (MINECO) under Project CoMUN-HaT (Grant Agreement TIN2015-70924-C2-1-R), and Generalitat Valenciana under Project ALMAMATER (Ggrant Agreement PROMETEOII/2014/030).Domingo-Ballester, M.; Peris-Abril, Á.; Casacuberta Nolla, F. (2017). Segment-based interactive-predictive machine translation. Machine Translation. 31(4):163-185. https://doi.org/10.1007/s10590-017-9213-3S163185314Alabau V, Bonk R, Buck C, Carl M, Casacuberta F, García-Martínez M, González-Rubio J, Koehn P, Leiva LA, Mesa-Lao B, Ortiz-Martínez D, Saint-Amand H, Sanchis-Trilles G, Tsoukala C (2013) CASMACAT: an open source workbench for advanced computer aided translation. 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In: Proceedings of the International Conference on Learning Representations. arXiv:1409.0473Barrachina S, Bender O, Casacuberta F, Civera J, Cubel E, Khadivi S, Lagarda A, Ney H, Tomás J, Vidal E, Vilar J-M (2009) Statistical approaches to computer-assisted translation. Comput Linguist 35:3–28Brown PF, Pietra VJD, Pietra SAD, Mercer RL (1993) The mathematics of statistical machine translation: parameter estimation. Comput Linguist 19(2):263–311Chen SF, Goodman J (1996) An empirical study of smoothing techniques for language modeling. In: Proceedings of the Annual Meeting on Association for Computational Linguistics, pp 310–318Cheng S, Huang S, Chen H, Dai X, Chen J (2016) PRIMT: a pick-revise framework for interactive machine translation. In: Proceedings of the North American Chapter of the Association for Computational Linguistics, pp 1240–1249Dale R (2016) How to make money in the translation business. 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    A Neural, Interactive-predictive System for Multimodal Sequence to Sequence Tasks

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    We present a demonstration of a neural interactive-predictive system for tackling multimodal sequence to sequence tasks. The system generates text predictions to different sequence to sequence tasks: machine translation, image and video captioning. These predictions are revised by a human agent, who introduces corrections in the form of characters. The system reacts to each correction, providing alternative hypotheses, compelling with the feedback provided by the user. The final objective is to reduce the human effort required during this correction process. This system is implemented following a client-server architecture. For accessing the system, we developed a website, which communicates with the neural model, hosted in a local server. From this website, the different tasks can be tackled following the interactive-predictive framework. We open-source all the code developed for building this system. The demonstration in hosted in http://casmacat.prhlt.upv.es/interactive-seq2seq.Comment: ACL 2019 - System demonstration

    Improving the translation environment for professional translators

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    When using computer-aided translation systems in a typical, professional translation workflow, there are several stages at which there is room for improvement. The SCATE (Smart Computer-Aided Translation Environment) project investigated several of these aspects, both from a human-computer interaction point of view, as well as from a purely technological side. This paper describes the SCATE research with respect to improved fuzzy matching, parallel treebanks, the integration of translation memories with machine translation, quality estimation, terminology extraction from comparable texts, the use of speech recognition in the translation process, and human computer interaction and interface design for the professional translation environment. For each of these topics, we describe the experiments we performed and the conclusions drawn, providing an overview of the highlights of the entire SCATE project

    Modelling source- and target-language syntactic Information as conditional context in interactive neural machine translation

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    In interactive machine translation (MT), human translators correct errors in auto- matic translations in collaboration with the MT systems, which is seen as an effective way to improve the productivity gain in translation. In this study, we model source- language syntactic constituency parse and target-language syntactic descriptions in the form of supertags as conditional con- text for interactive prediction in neural MT (NMT). We found that the supertags significantly improve productivity gain in translation in interactive-predictive NMT (INMT), while syntactic parsing somewhat found to be effective in reducing human efforts in translation. Furthermore, when we model this source- and target-language syntactic information together as the con- ditional context, both types complement each other and our fully syntax-informed INMT model shows statistically significant reduction in human efforts for a French– to–English translation task in a reference- simulated setting, achieving 4.30 points absolute (corresponding to 9.18% relative) improvement in terms of word prediction accuracy (WPA) and 4.84 points absolute (corresponding to 9.01% relative) reduc- tion in terms of word stroke ratio (WSR) over the baseline

    Lexically Constrained Decoding for Sequence Generation Using Grid Beam Search

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    We present Grid Beam Search (GBS), an algorithm which extends beam search to allow the inclusion of pre-specified lexical constraints. The algorithm can be used with any model that generates a sequence y^={y0…yT} \mathbf{\hat{y}} = \{y_{0}\ldots y_{T}\} , by maximizing p(y∣x)=∏tp(yt∣x;{y0…yt−1}) p(\mathbf{y} | \mathbf{x}) = \prod\limits_{t}p(y_{t} | \mathbf{x}; \{y_{0} \ldots y_{t-1}\}) . Lexical constraints take the form of phrases or words that must be present in the output sequence. This is a very general way to incorporate additional knowledge into a model's output without requiring any modification of the model parameters or training data. We demonstrate the feasibility and flexibility of Lexically Constrained Decoding by conducting experiments on Neural Interactive-Predictive Translation, as well as Domain Adaptation for Neural Machine Translation. Experiments show that GBS can provide large improvements in translation quality in interactive scenarios, and that, even without any user input, GBS can be used to achieve significant gains in performance in domain adaptation scenarios.Comment: Accepted as a long paper at ACL 201

    Keeping an eye on the UI design of Translation Memory: How do translators use the 'concordance' feature?

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    Motivation – To investigate the usefulness of sub- segment matching (Concordance feature) in a Translation Memory interface and translators' attitudes to new UI developments around such matching. Research approach – An explorative work-in- progress using eye tracking for translation conducted by professional translators, followed by an opinion survey. Findings/Design – The results suggest that the Concordance window is useful for checking terminology and context, but there is some evidence that the translators do not wish to have this feature turned on constantly. Research limitations/Implications – This is an initial work-in-progress study with a limited number of participants. Quantitative and qualitative results are presented. Originality/Value – This is the first empirical research of its kind. Translators are rarely, if ever, consulted about the UI of the tools they have to use. Take away message - The potential productivity and quality gain from sub-segment matches in Translation Memory is not fully realised and may be enhanced with improved UI design derived from focused research on user experience. Keywords Translation technology, Translation Memory (TM), user interface, sub-segment matching, concordance, eye tracking, user experienc

    Interactive neural machine translation

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    This is the author’s version of a work that was accepted for publication in Computer Speech & Language. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Computer Speech & Language 00 (2016) 1 20. DOI 10.1016/j.csl.2016.12.003.Despite the promising results achieved in last years by statistical machine translation, and more precisely, by the neural machine translation systems, this technology is still not error-free. The outputs of a machine translation system must be corrected by a human agent in a post-editing phase. Interactive protocols foster a human computer collaboration, in order to increase productivity. In this work, we integrate the neural machine translation into the interactive machine translation framework. Moreover, we propose new interactivity protocols, in order to provide the user an enhanced experience and a higher productivity. Results obtained over a simulated benchmark show that interactive neural systems can significantly improve the classical phrase-based approach in an interactive-predictive machine translation scenario. c 2016 Elsevier Ltd. All rights reserved.The authors wish to thank the anonymous reviewers for their careful reading and in-depth criticisms and suggestions. This work was partially funded by the project ALMAMATER (PrometeoII/2014/030). We also acknowledge NVIDIA for the donation of the GPU used in this work.Peris Abril, Á.; Domingo-Ballester, M.; Casacuberta Nolla, F. (2017). Interactive neural machine translation. Computer Speech and Language. 1-20. https://doi.org/10.1016/j.csl.2016.12.003S12
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