438 research outputs found

    On Problem Based Learning and Application to Computer Games Design Teaching

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    Problem-based learning is a pedagogical approach which started in early 1970s. It is well developed and established until now. Aalborg University in Denmark is one of pioneering world universities in PBL and has accumulated a huge experience in PBL for many different study lines. One of them is Medialogy education, which was established in 2002. This paper presents transfer of experiences from Medialogy education in Denmark to Game development education in Serbia - a new (2 years old) study line successfully developed in the country where game development companies hardly exist, but a need for newly educated programmers is evident

    Maturity models for improving the quality of digital teaching

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    In this paper we present a primer on the state-of the-art of existing maturity models (MMs) for eLearning. By means of a traditional qualitative literature review, 29 different models are identified. Next, they are analysed and classified on the basis of a framework of 20 common properties derived from general theory on MMs, considering aspects related to their definition, structure and practical use. Results of the analysis suggest that existing eLearning MMs mainly address problems linked to eLearning management and organization at institutional level, educational technology, instructional design and faculty staff professional development. However, they tend to provide relatively moderate support for being effectively applied in practice, which clearly compromises and dismisses their power and utility as prescriptive tools for quality improvement. Our findings contribute to the current body of knowledge on eLearning by providing improved understanding, visibility, transparency and traceability of eLearning MMs designed to date, which may be of interest to both practitioners and researchersPeer ReviewedPostprint (published version

    ADO-Tutor: Intelligent Tutoring System for leaning ADO.NET

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    This paper describes an Intelligent Tutoring System for helping users with ADO.NET called ADO-Tutor. The Intelligent Tutoring System was designed and developed using (ITSB) authoring tool for building intelligent educational systems. The user learns through the intelligent tutoring system ADO.NET, the technology used by Microsoft.NET to connect to databases. The material includes lessons, examples, and questions. Through the feedback provided by the intelligent tutoring system, the user's understanding of the material is assessed, and accordingly can be guided to different difficulty level of exercises and/or the lessons. The Intelligent Tutoring System was evaluated by a group of users and the results were more than satisfactory in terms of the quality of the material and the design of the system

    Design and Development of an Intelligent Tutoring System for C# Language

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    Learning programming is thought to be troublesome. One doable reason why students don’t do well in programming is expounded to the very fact that traditional way of learning within the lecture hall adds more stress on students in understanding the Material rather than applying the Material to a true application. For a few students, this teaching model might not catch their interest. As a result, they'll not offer their best effort to grasp the Material given. Seeing however the information is applied to real issues will increase student interest in learning. As a consequence, this may increase their effort to be taught. In the current paper, we try to help students learn C# programming language using Intelligent Tutoring System. This ITS was developed using ITSB authoring tool to be able to help the student learn programming efficiently and make the learning procedure very pleasing. A knowledge base using ITSB authoring tool style was used to represent the student's work and to give customized feedback and support to students

    Enhancing informal learning recognition through TRAILER project

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    Conde, M. A., GarcĂ­a-Peñalvo, F. J., Zangrando, V., GarcĂ­a-Holgado, A., Seoane-Pardo, A. M., Alier, M., Galanis, N., Griffiths, D., Johnson, M., Janssen, J., Brouns, F., Vogten, H., Finders, A., Sloep, P. B., Marques, M. A., Viegas, M. C., Alves, G. R., Waszkiewicz, E., Mykowska, A., Minovic, M., & Milovanovic, M. (2013). Enhancing informal learning recognition through TRAILER project. In F. J. GarcĂ­a-Peñalvo, M. Á. Conde, & D. Griffiths (Eds.), Proceedings of the Workshop on Solutions that Enhance Informal Learning Recognition (WEILER 2013) (pp. 21-30). September, 18, 2013, Paphos, Cyprus. http://ceur-ws.org/Vol-1039/The evolution of new technology and its increasing use, has for some years been making the existence of informal learning more and more transparent, especially among young and older adults in both Higher Education and workplace contexts. However, the nature of formal and non-formal, coursebased, approaches to learning has made it hard to accommodate these informal processes satisfactorily. The project aims to facilitate first the identification by the learner (as the last responsible of the learning process), and then the recognition by the institution, in dialogue with the learner, of this learning. To do so a methodology and a technological framework to support it have been implemented. This project has been tested in several contexts showing that an informal learning dialogue between learners and people in charge of the institutions is possible.Tagging, Recognition and Acknowledgment of Informal Learning ExpeRiences project (TRAILER) that is funded by the European Commission's Lifelong Learning Programme. Ref. 519141-LLP-1-2011-1-ES-KA3-KA3MP [http:// trailerproject.eu]. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    Feedback supporting deep and strategic approaches to learning and studying: A case study on production cost

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    Feedback has one of the highest effects on learning. To benefit from its use, it should provide information important to students. This information may support activities applied in deep and strategic approaches to learning and studying. Bearing in mind that the production of quality feedback can be a costly enterprise, this paper examines the actual implementation cost of feedback techniques that provide such information. Although this cost may appear high at first sight, it becomes (much) lower if the developer task is consider as a “fill in a form” task because only modest extra work beyond the typical is needed. An example how this task might be done is included.The Twelfth Internacional Conference on E-Learning, Belgrade, 23-24 September 2021

    E-Learning Practices Revised: A Compiling Analysis on 38 Countries

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    Track on Knowledge Society Related Projects. Proceedings of the TEEM’13

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    TEEM (Technological Ecosystems for Enhancing Multiculturality) Conference is born within the new PhD Programme on Education in Knowledge Society at the University of Salamanca, Spain. This conference is addressing both the Social Sciences studies and the new technological advances but within a synergic and symbiotic approach. According to this perspective, a not closed set of different research lines, always with a collaborative orientation, is established, including Education Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Robotics in Education, Engineering and Education and Information Society and Education

    D8.6 Dissemination, training and exploitation results

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    Mauerhofer, C., Rajagopal, K., & Greller, W. (2011). D8.6 Dissemination, training and exploitation results. LTfLL-project.Report on sustainability, dissemination and exploitation of the LtfLL projectThe work on this publication has been sponsored by the LTfLL STREP that is funded by the European Commission's 7th Framework Programme. Contract 212578 [http://www.ltfll-project.org
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