5,643 research outputs found

    VisualGREP : a systematic method to compare and retrieve video sequences

    Get PDF
    In this paper, we consider the problem of similarity between video sequences. Three basic questions are raised and (partially) answered. Firstly, at what temporal duration can video sequences be compared? The frame, shot, scene and video levels are identified. Secondly, given some image or video feature, what are the requirements on its distance measure and how can it be "easily" transformed into the visual similarity desired by the inquirer? Thirdly, how can video sequences be compared at different levels? A general approach based on either a set or sequence representation with variable degrees of aggregation is proposed and applied recursively over the different levels of temporal resolution: It allows the inquirer to fully control the importance of temporal ordering and duration. The general approach is illustrated by introducing and discussing some of the many possible image and video features. Promising experimental results are presented

    Special Libraries, October 1959

    Get PDF
    Volume 50, Issue 8https://scholarworks.sjsu.edu/sla_sl_1959/1007/thumbnail.jp

    Collocating Interface Objects: Zooming into Maps

    Get PDF
    May, Dean and Barnard [10] used a theoretically based model to argue that objects in a wide range of interfaces should be collocated following screen changes such as a zoom-in to detail. Many existing online maps do not follow this principle, but move a clicked point to the centre of the subsequent display, leaving the user looking at an unrelated location. This paper presents three experiments showing that collocating the point clicked on a map so that the detailed location appears in the place previously occupied by the overview location makes the map easier to use, reducing eye movements and interaction duration. We discuss the benefit of basing design principles on theoretical models so that they can be applied to novel situations, and so designers can infer when to use and not use them

    Search Strategies: Internet vs. Library Databases

    Get PDF
    Help understanding and constructing internet and library searches for more successful academic research

    Video Abstracting at a Semantical Level

    Get PDF
    One the most common form of a video abstract is the movie trailer. Contemporary movie trailers share a common structure across genres which allows for an automatic generation and also reflects the corresponding moviea s composition. In this thesis a system for the automatic generation of trailers is presented. In addition to action trailers, the system is able to deal with further genres such as Horror and comedy trailers, which were first manually analyzed in order to identify their basic structures. To simplify the modeling of trailers and the abstract generation itself a new video abstracting application was developed. This application is capable of performing all steps of the abstract generation automatically and allows for previews and manual optimizations. Based on this system, new abstracting models for horror and comedy trailers were created and the corresponding trailers have been automatically generated using the new abstracting models. In an evaluation the automatic trailers were compared to the original Trailers and showed a similar structure. However, the automatically generated trailers still do not exhibit the full perfection of the Hollywood originals as they lack intentional storylines across shots

    Using periodicity intensity to detect long term behaviour change

    Get PDF
    This paper introduces a new way to analyse and visualize quantified-self or lifelog data captured from any lifelogging device over an extended period of time. The mechanism works on the raw, unstructured lifelog data by detecting periodicities, those repeating patters that occur within our lifestyles at different frequencies including daily, weekly, seasonal, etc. Focusing on the 24 hour cycle, we calculate the strength of the 24-hour periodicity at 24-hour intervals over an extended period of a lifelog. Changes in this strength of the 24-hour cycle can illustrate changes or shifts in underlying human behavior. We have performed this analysis on several lifelog datasets of durations from several weeks to almost a decade, from recordings of training distances to sleep data. In this paper we use 24 hour accelerometer data to illustrate the technique, showing how changes in human behavior can be identified

    volume 14, no. 1 (January 2011)

    Get PDF

    Special Libraries, November 1948

    Get PDF
    Volume 39, Issue 9https://scholarworks.sjsu.edu/sla_sl_1948/1008/thumbnail.jp
    • 

    corecore