10 research outputs found

    Weakly Labeled Action Recognition and Detection

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    Research in human action recognition strives to develop increasingly generalized methods that are robust to intra-class variability and inter-class ambiguity. Recent years have seen tremendous strides in improving recognition accuracy on ever larger and complex benchmark datasets, comprising realistic actions in the wild videos. Unfortunately, the all-encompassing, dense, global representations that bring about such improvements often benefit from the inherent characteristics, specific to datasets and classes, that do not necessarily reflect knowledge about the entity to be recognized. This results in specific models that perform well within datasets but generalize poorly. Furthermore, training of supervised action recognition and detection methods need several precise spatio-temporal manual annotations to achieve good recognition and detection accuracy. For instance, current deep learning architectures require millions of accurately annotated videos to learn robust action classifiers. However, these annotations are quite difficult to achieve. In the first part of this dissertation, we explore the reasons for poor classifier performance when tested on novel datasets, and quantify the effect of scene backgrounds on action representations and recognition. We attempt to address the problem of recognizing human actions while training and testing on distinct datasets when test videos are neither labeled nor available during training. In this scenario, learning of a joint vocabulary, or domain transfer techniques are not applicable. We perform different types of partitioning of the GIST feature space for several datasets and compute measures of background scene complexity, as well as, for the extent to which scenes are helpful in action classification. We then propose a new process to obtain a measure of confidence in each pixel of the video being a foreground region using motion, appearance, and saliency together in a 3D-Markov Random Field (MRF) based framework. We also propose multiple ways to exploit the foreground confidence: to improve bag-of-words vocabulary, histogram representation of a video, and a novel histogram decomposition based representation and kernel. The above-mentioned work provides probability of each pixel being belonging to the actor, however, it does not give the precise spatio-temporal location of the actor. Furthermore, above framework would require precise spatio-temporal manual annotations to train an action detector. However, manual annotations in videos are laborious, require several annotators and contain human biases. Therefore, in the second part of this dissertation, we propose a weakly labeled approach to automatically obtain spatio-temporal annotations of actors in action videos. We first obtain a large number of action proposals in each video. To capture a few most representative action proposals in each video and evade processing thousands of them, we rank them using optical flow and saliency in a 3D-MRF based framework and select a few proposals using MAP based proposal subset selection method. We demonstrate that this ranking preserves the high-quality action proposals. Several such proposals are generated for each video of the same action. Our next challenge is to iteratively select one proposal from each video so that all proposals are globally consistent. We formulate this as Generalized Maximum Clique Graph problem (GMCP) using shape, global and fine-grained similarity of proposals across the videos. The output of our method is the most action representative proposals from each video. Using our method can also annotate multiple instances of the same action in a video can also be annotated. Moreover, action detection experiments using annotations obtained by our method and several baselines demonstrate the superiority of our approach. The above-mentioned annotation method uses multiple videos of the same action. Therefore, in the third part of this dissertation, we tackle the problem of spatio-temporal action localization in a video, without assuming the availability of multiple videos or any prior annotations. The action is localized by employing images downloaded from the Internet using action label. Given web images, we first dampen image noise using random walk and evade distracting backgrounds within images using image action proposals. Then, given a video, we generate multiple spatio-temporal action proposals. We suppress camera and background generated proposals by exploiting optical flow gradients within proposals. To obtain the most action representative proposals, we propose to reconstruct action proposals in the video by leveraging the action proposals in images. Moreover, we preserve the temporal smoothness of the video and reconstruct all proposal bounding boxes jointly using the constraints that push the coefficients for each bounding box toward a common consensus, thus enforcing the coefficient similarity across multiple frames. We solve this optimization problem using the variant of two-metric projection algorithm. Finally, the video proposal that has the lowest reconstruction cost and is motion salient is used to localize the action. Our method is not only applicable to the trimmed videos, but it can also be used for action localization in untrimmed videos, which is a very challenging problem. Finally, in the third part of this dissertation, we propose a novel approach to generate a few properly ranked action proposals from a large number of noisy proposals. The proposed approach begins with dividing each proposal into sub-proposals. We assume that the quality of proposal remains the same within each sub-proposal. We, then employ a graph optimization method to recombine the sub-proposals in all action proposals in a single video in order to optimally build new action proposals and rank them by the combined node and edge scores. For an untrimmed video, we first divide the video into shots and then make the above-mentioned graph within each shot. Our method generates a few ranked proposals that can be better than all the existing underlying proposals. Our experimental results validated that the properly ranked action proposals can significantly boost action detection results. Our extensive experimental results on different challenging and realistic action datasets, comparisons with several competitive baselines and detailed analysis of each step of proposed methods validate the proposed ideas and frameworks

    On Patching Learning Discrepancies in Neural Network Training

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    Neural network\u27s ability to model data patterns proved to be immensely useful in a plethora of practical applications. However, using the physical world\u27s data can be problematic since it is often cluttered, crowded with scattered insignificant patterns, contain unusual compositions, and widely infiltrated with biases and imbalances. Consequently, training a neural network to find meaningful patterns in seas of chaotic data points becomes virtually as hard as finding a needle in a haystack. Specifically, attempting to simulate real-world multi-modal noisy distributions with high precision leads the network to learn an ill-informed inference distribution. In this work, we discuss four techniques to mitigate common discrepancies between real-world representations and the training distribution learned by the network. Namely, we address the techniques of Diverse sampling, objective generalization, domain, and task adaptation being introduced as priors in learning the primary objective. For each of these techniques, we contrast the basic training where no prior is applied to the learning with our proposed method and show the advantage of guiding the training distribution to the critical patterns in real-world data using our suggested approaches. We examine those discrepancy-mitigation techniques on a variety of vision tasks ranging from image generation and retrieval to video summarization and actionness ranking

    Localisation faiblement supervisée des actions orientées vers un but

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    The goal of this thesis is to develop methods for automatic understanding of video content. We focus on instructional videos that demonstrate how to perform complex tasks, such as making an omelette or hanging a picture. First, we investigate learning visual models for the steps of tasks, using only a list of steps for each task, instead of costly and time consuming human annotations. Our model allows us to share the information between the tasks on the sub-step level, effectively multiplying the amount of available training data. We demonstrate the benefits of our method on a newly collected dataset of instructional videos, CrossTask. Next, we present a method for isolating task-related actions from the surrounding background, that doesn’t rely on human supervision. Finally, we learn to associate natural language instructions with the corresponding objects within the 3D scene, reconstructed from the videos.Le but de cette thèse est de développer des méthodes pour la compréhension automatique des vidéos d'instructions, qui démontrent des tâches humaines, comme, par exemple, faire une omelette ou accrocher une peinture. Nous proposons, d’abord, une méthode d'apprentissage des actions seulement à partir d'un script pour chaque tâche, au lieu des annotations manuelles. Notre modèle permet de réduire la quantité de données d'entraînement, en partageant l’information entre les tâches. Nous évaluons notre approche sur un nouveau jeu de données, CrossTask. Nous présentons, ensuite, une méthode non supervisée pour isoler les actions, liée à une tâche de leur contexte. Finally, we learn to associate natural language instructions with the corresponding objects within the 3D scene, reconstructed from the videos. Finalement, nous proposons une approche pour associer des instructions textuelles avec des objets correspondants dans la scène 3D, reconstruite à partir des vidéos

    Modeling Deep Context in Spatial and Temporal Domain

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    Context has been one of the most important aspects in computer vision researches because it provides useful guidance to solve variant tasks in both spatial and temporal domain. As the recent rise of deep learning methods, deep networks have shown impressive performances on many computer vision tasks. Model deep context explicitly and implicitly in deep networks can further boost the effectiveness and efficiency of deep models. In spatial domain, implicitly model context can be useful to learn discriminative texture representations. We present an effective deep fusion architecture to capture both the second order and first older statistics of texture features; Meanwhile, explicitly model context can also be important to challenging task such as fine-grained classification. We then present a deep multi-task network that explicitly captures geometry constraints by simultaneously conducting fine-grained classification and key-point localization. In temporal domain, explicitly model context can be crucial to activity recognition and localization. We present a temporal context network to explicitly capture relative context around a proposal, which samples two temporal scales pair-wisely for precise temporal localization of human activities; Meanwhile, implicitly model context can lead to better network architecture for video applications. We then present a temporal aggregation network that learns a deep hierarchical representation for capturing temporal consistency. Finally, we conduct research on jointly modeling context in both spatial and temporal domain for human action understanding, which requires to predict where, when and what a human action happens in a crowd scene. We present a decoupled framework that has dedicated branches for spatial localization and temporal recognition. Contexts in spatial and temporal branches are modeled explicitly and fused together later to generate final predictions

    Localizing spatially and temporally objects and actions in videos

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    The rise of deep learning has facilitated remarkable progress in video understanding. This thesis addresses three important tasks of video understanding: video object detection, joint object and action detection, and spatio-temporal action localization. Object class detection is one of the most important challenges in computer vision. Object detectors are usually trained on bounding-boxes from still images. Recently, video has been used as an alternative source of data. Yet, training an object detector on one domain (either still images or videos) and testing on the other one results in a significant performance gap compared to training and testing on the same domain. In the first part of this thesis, we examine the reasons behind this performance gap. We define and evaluate several domain shift factors: spatial location accuracy, appearance diversity, image quality, aspect distribution, and object size and camera framing. We examine the impact of these factors by comparing the detection performance before and after cancelling them out. The results show that all five factors affect the performance of the detectors and their combined effect explains the performance gap. While most existing approaches for detection in videos focus on objects or human actions separately, in the second part of this thesis we aim at detecting non-human centric actions, i.e., objects performing actions, such as cat eating or dog jumping. We introduce an end-to-end multitask objective that jointly learns object-action relationships. We compare it with different training objectives, validate its effectiveness for detecting object-action pairs in videos, and show that both tasks of object and action detection benefit from this joint learning. In experiments on the A2D dataset [Xu et al., 2015], we obtain state-of-the-art results on segmentation of object-action pairs. In the third part, we are the first to propose an action tubelet detector that leverages the temporal continuity of videos instead of operating at the frame level, as state-of-the-art approaches do. The same way modern detectors rely on anchor boxes, our tubelet detector is based on anchor cuboids by taking as input a sequence of frames and outputing tubelets, i.e., sequences of bounding boxes with associated scores. Our tubelet detector outperforms all state of the art on the UCF-Sports [Rodriguez et al., 2008], J-HMDB [Jhuang et al., 2013a], and UCF-101 [Soomro et al., 2012] action localization datasets especially at high overlap thresholds. The improvement in detection performance is explained by both more accurate scores and more precise localization

    Recognising and localising human actions

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    Human action recognition in challenging video data is becoming an increasingly important research area. Given the growing number of cameras and robots pointing their lenses at humans, the need for automatic recognition of human actions arises, promising Google-style video search and automatic video summarisation/description. Furthermore, for any autonomous robotic system to interact with humans, it must rst be able to understand and quickly react to human actions. Although the best action classication methods aggregate features from the entire video clip in which the action unfolds, this global representation may include irrelevant scene context and movements which are shared amongst multiple action classes. For example, a waving action may be performed whilst walking, however if the walking movement appears in distinct action classes, then it should not be included in training a waving movement classier. For this reason, we propose an action classication framework in which more discriminative action subvolumes are learned in a weakly supervised setting, owing to the diculty of manually labelling massive video datasets. The learned models are used to simultaneously classify video clips and to localise actions to a given space-time subvolume. Each subvolume is cast as a bag-of-features (BoF) instance in a multiple-instance-learning framework, which in turn is used to learn its class membership. We demonstrate quantitatively that even with single xed-sized subvolumes, the classication performance of our proposed algorithm is superior to our BoF baseline on the majority of performance measures, and shows promise for space-time action localisation on the most challenging video datasets. Exploiting spatio-temporal structure in the video should also improve results, just as deformable part models have proven highly successful in object recognition. However, whereas objects have clear boundaries which means we can easily dene a ground truth for initialisation, 3D space-time actions are inherently ambiguous and expensive to annotate in large datasets. Thus, it is desirable to adapt pictorial star models to action datasets without location annotation, and to features invariant to changes in pose such as bag-of-feature and Fisher vectors, rather than low-level HoG. Thus, we propose local deformable spatial bag-of-features (LDSBoF) in which local discriminative regions are split into axed grid of parts that are allowed to deform in both space and time at test-time. In our experimental evaluation we demonstrate that by using local, deformable space-time action parts, we are able to achieve very competitive classification performance, whilst being able to localise actions even in the most challenging video datasets. A recent trend in action recognition is towards larger and more challenging datasets, an increasing number of action classes and larger visual vocabularies. For the global classication of human action video clips, the bag-of-visual-words pipeline is currently the best performing. However, the strategies chosen to sample features and construct a visual vocabulary are critical to performance, in fact often dominating performance. Thus, we provide a critical evaluation of various approaches to building a vocabulary and show that good practises do have a signicant impact. By subsampling and partitioning features strategically, we are able to achieve state-of-the-art results on 5 major action recognition datasets using relatively small visual vocabularies. Another promising approach to recognise human actions first encodes the action sequence via a generative dynamical model. However, using classical distances for their classication does not necessarily deliver good results. Therefore we propose a general framework for learning distance functions between dynamical models, given a training set of labelled videos. The optimal distance function is selected among a family of `pullback' ones, induced by a parametrised mapping of the space of models. We focus here on hidden Markov models and their model space, and show how pullback distance learning greatly improves action recognition performances with respect to base distances. Finally, the action classication systems that use a single global representation for each video clip are tailored for oine batch classication benchmarks. For human-robot interaction however, current systems fall short, either because they can only detect one human action per video frame, or because they assume the video is available ahead of time. In this work we propose an online human action detection system that can incrementally detect multiple concurrent space-time actions. In this way, it becomes possible to learn new action classes on-the-fly, allowing multiple people to actively teach and interact with a robot
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