11,811 research outputs found
Global Grids and Software Toolkits: A Study of Four Grid Middleware Technologies
Grid is an infrastructure that involves the integrated and collaborative use
of computers, networks, databases and scientific instruments owned and managed
by multiple organizations. Grid applications often involve large amounts of
data and/or computing resources that require secure resource sharing across
organizational boundaries. This makes Grid application management and
deployment a complex undertaking. Grid middlewares provide users with seamless
computing ability and uniform access to resources in the heterogeneous Grid
environment. Several software toolkits and systems have been developed, most of
which are results of academic research projects, all over the world. This
chapter will focus on four of these middlewares--UNICORE, Globus, Legion and
Gridbus. It also presents our implementation of a resource broker for UNICORE
as this functionality was not supported in it. A comparison of these systems on
the basis of the architecture, implementation model and several other features
is included.Comment: 19 pages, 10 figure
The Software Required for the Computer Generation of Virtual Environments
Presence, Vol. 2, No. 2, pp. 130-140..Accepted/Published Paper (Refereed
Enabling collaboration in virtual reality navigators
In this paper we characterize a feature superset for Collaborative
Virtual Reality Environments (CVRE), and derive a component
framework to transform stand-alone VR navigators into full-fledged
multithreaded collaborative environments. The contributions of our
approach rely on a cost-effective and extensible technique for
loading software components into separate POSIX threads for
rendering, user interaction and network communications, and adding a
top layer for managing session collaboration. The framework recasts
a VR navigator under a distributed peer-to-peer topology for scene
and object sharing, using callback hooks for broadcasting remote
events and multicamera perspective sharing with avatar interaction.
We validate the framework by applying it to our own ALICE VR
Navigator. Experimental results show that our approach has good
performance in the collaborative inspection of complex models.Postprint (published version
Components Interoperability through Mediating Connector Patterns
A key objective for ubiquitous environments is to enable system
interoperability between system's components that are highly heterogeneous. In
particular, the challenge is to embed in the system architecture the necessary
support to cope with behavioral diversity in order to allow components to
coordinate and communicate. The continuously evolving environment further asks
for an automated and on-the-fly approach. In this paper we present the design
building blocks for the dynamic and on-the-fly interoperability between
heterogeneous components. Specifically, we describe an Architectural Pattern
called Mediating Connector, that is the key enabler for communication. In
addition, we present a set of Basic Mediator Patterns, that describe the basic
mismatches which can occur when components try to interact, and their
corresponding solutions.Comment: In Proceedings WCSI 2010, arXiv:1010.233
Panel on future challenges in modeling methodology
This panel paper presents the views of six researchers and practitioners of simulation modeling. Collectively we attempt to address a range of key future challenges to modeling methodology. It is hoped that the views of this paper, and the presentations made by the panelists at the 2004 Winter Simulation Conference will raise awareness and stimulate further discussion on the future of modeling methodology in areas such as modeling problems in business applications, human factors and geographically dispersed networks; rapid model development and maintenance; legacy modeling approaches; markup languages; virtual interactive process design and simulation; standards; and Grid computing
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