19,506 research outputs found
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
Integration of an adaptive infotainment system in a vehicle and validation in real driving scenarios
More services, functionalities, and interfaces are increasingly being incorporated into current vehicles and may overload the driver capacity to perform primary driving tasks adequately. For this reason, a strategy for easing driver interaction with the infotainment system must be defined, and a good balance between road safety and driver experience must also be achieved. An adaptive Human Machine Interface (HMI) that manages the presentation of information and restricts driversâ interaction in accordance with the driving complexity was designed and evaluated. For this purpose, the driving complexity value employed as a reference was computed by a predictive model, and the adaptive interface was designed following a set of proposed HMI principles. The system was validated performing acceptance and usability tests in real driving scenarios. Results showed the system performs well in real driving scenarios. Also, positive feedbacks were received from participants endorsing the benefits of integrating this kind of system as regards driving experience and road safety.Postprint (published version
Map-Based Navigation in a Graphical MOO
Traditional MUDs and MOOs lack support for global wareness and simple navigation. These problems can be addressed by the introduction of a map-based navigation tool. In this paper we report on the design and evaluation of such a tool for MOOsburg, a graphical 2D MOO based on the town of Blacksburg, Virginia. The tool supports exploration and place-based tasks in the MOO. It also allows navigation of a large-scale map and encourages users to develop survey knowledge of the town. An evaluation revealed some initial usability problems with our prototype and suggested new design ideas that may better support users. Using these results, the lessons learned about map-based navigation are presented
Applying a User-centred Approach to Interactive Visualization Design
Analysing users in their context of work and finding out how and why they use different information resources is essential to provide interactive visualisation systems that match their goals and needs. Designers should actively involve the intended users throughout the whole process. This chapter presents a user-centered approach for the design of interactive visualisation systems. We describe three phases of the iterative visualisation design process: the early envisioning phase, the global specification hase, and the detailed specification phase. The whole design cycle is repeated until some criterion of success is reached. We discuss different techniques for the analysis of users, their tasks and domain. Subsequently, the design of prototypes and evaluation methods in visualisation practice are presented. Finally, we discuss the practical challenges in design and evaluation of collaborative visualisation environments. Our own case studies and those of others are used throughout the whole chapter to illustrate various approaches
The Effect of Security Education and Expertise on Security Assessments: the Case of Software Vulnerabilities
In spite of the growing importance of software security and the industry
demand for more cyber security expertise in the workforce, the effect of
security education and experience on the ability to assess complex software
security problems has only been recently investigated. As proxy for the full
range of software security skills, we considered the problem of assessing the
severity of software vulnerabilities by means of a structured analysis
methodology widely used in industry (i.e. the Common Vulnerability Scoring
System (\CVSS) v3), and designed a study to compare how accurately individuals
with background in information technology but different professional experience
and education in cyber security are able to assess the severity of software
vulnerabilities. Our results provide some structural insights into the complex
relationship between education or experience of assessors and the quality of
their assessments. In particular we find that individual characteristics matter
more than professional experience or formal education; apparently it is the
\emph{combination} of skills that one owns (including the actual knowledge of
the system under study), rather than the specialization or the years of
experience, to influence more the assessment quality. Similarly, we find that
the overall advantage given by professional expertise significantly depends on
the composition of the individual security skills as well as on the available
information.Comment: Presented at the Workshop on the Economics of Information Security
(WEIS 2018), Innsbruck, Austria, June 201
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