4,538 research outputs found

    Distributed Iterative Graph Processing Using NoSQL with Data Locality

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    A tremendous amount of data is generated every day from a wide range of sources such as social networks, sensors, and application logs. Among them, graph data is one type that represents valuable relationships between various entities. Analytics of large graphs has become an essential part of business processes and scientific studies because it leads to deep and meaningful insights into the related domain based on the connections between various entities. However, the optimal processing of large-scale iterative graph computations is very challenging due to the issues like fault tolerance, high memory requirement, parallelization, and scalability. Most of the contemporary systems focus either on keeping the entire graph data in memory and minimizing the disk access or on processing the graph data completely on a single node with a centralized disk system. GraphMap is one of the state-of-the-art scalable and efficient out-of-core disk-based iterative graph processing systems that focus on using the secondary storage and optimizing the I/O access. In this thesis, we investigate two new extensions to the existing out-of-core NoSQL-based distributed iterative graph processing system: 1) Intra-worker data locality and 2) Mincut-based partitioning. We design an additional suite of data locality that moves the computation towards the data rather than the other way around. A significant improvement in performance, up to 39\%, is demonstrated by this locality implementation. Similarly, we use the mincut-based graph partitioning technique to distribute the graph data uniformly across the workers for parallelization so that the inter-worker communication volume is minimized. By extensive experiments, we also show that the mincut-based graph partitioning technique can lead to improper parallelization due to sub-optimal load-balancing

    On the efficiency of estimating penetrating rank on large graphs

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    P-Rank (Penetrating Rank) has been suggested as a useful measure of structural similarity that takes account of both incoming and outgoing edges in ubiquitous networks. Existing work often utilizes memoization to compute P-Rank similarity in an iterative fashion, which requires cubic time in the worst case. Besides, previous methods mainly focus on the deterministic computation of P-Rank, but lack the probabilistic framework that scales well for large graphs. In this paper, we propose two efficient algorithms for computing P-Rank on large graphs. The first observation is that a large body of objects in a real graph usually share similar neighborhood structures. By merging such objects with an explicit low-rank factorization, we devise a deterministic algorithm to compute P-Rank in quadratic time. The second observation is that by converting the iterative form of P-Rank into a matrix power series form, we can leverage the random sampling approach to probabilistically compute P-Rank in linear time with provable accuracy guarantees. The empirical results on both real and synthetic datasets show that our approaches achieve high time efficiency with controlled error and outperform the baseline algorithms by at least one order of magnitude

    Information extraction from multimedia web documents: an open-source platform and testbed

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    The LivingKnowledge project aimed to enhance the current state of the art in search, retrieval and knowledge management on the web by advancing the use of sentiment and opinion analysis within multimedia applications. To achieve this aim, a diverse set of novel and complementary analysis techniques have been integrated into a single, but extensible software platform on which such applications can be built. The platform combines state-of-the-art techniques for extracting facts, opinions and sentiment from multimedia documents, and unlike earlier platforms, it exploits both visual and textual techniques to support multimedia information retrieval. Foreseeing the usefulness of this software in the wider community, the platform has been made generally available as an open-source project. This paper describes the platform design, gives an overview of the analysis algorithms integrated into the system and describes two applications that utilise the system for multimedia information retrieval

    Encoding natural movement as an agent-based system: an investigation into human pedestrian behaviour in the built environment

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    Gibson's ecological theory of perception has received considerable attention within psychology literature, as well as in computer vision and robotics. However, few have applied Gibson's approach to agent-based models of human movement, because the ecological theory requires that individuals have a vision-based mental model of the world, and for large numbers of agents this becomes extremely expensive computationally. Thus, within current pedestrian models, path evaluation is based on calibration from observed data or on sophisticated but deterministic route-choice mechanisms; there is little open-ended behavioural modelling of human-movement patterns. One solution which allows individuals rapid concurrent access to the visual information within an environment is an 'exosomatic visual architecture" where the connections between mutually visible locations within a configuration are prestored in a lookup table. Here we demonstrate that, with the aid of an exosomatic visual architecture, it is possible to develop behavioural models in which movement rules originating from Gibson's principle of affordance are utilised. We apply large numbers of agents programmed with these rules to a built-environment example and show that, by varying parameters such as destination selection, field of view, and steps taken between decision points, it is possible to generate aggregate movement levels very similar to those found in an actual building context
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