99 research outputs found
SELFISHMIGRATE: A Scalable Algorithm for Non-clairvoyantly Scheduling Heterogeneous Processors
We consider the classical problem of minimizing the total weighted flow-time
for unrelated machines in the online \emph{non-clairvoyant} setting. In this
problem, a set of jobs arrive over time to be scheduled on a set of
machines. Each job has processing length , weight , and is
processed at a rate of when scheduled on machine . The online
scheduler knows the values of and upon arrival of the job,
but is not aware of the quantity . We present the {\em first} online
algorithm that is {\em scalable} ((1+\eps)-speed
-competitive for any constant \eps > 0) for the
total weighted flow-time objective. No non-trivial results were known for this
setting, except for the most basic case of identical machines. Our result
resolves a major open problem in online scheduling theory. Moreover, we also
show that no job needs more than a logarithmic number of migrations. We further
extend our result and give a scalable algorithm for the objective of minimizing
total weighted flow-time plus energy cost for the case of unrelated machines
and obtain a scalable algorithm. The key algorithmic idea is to let jobs
migrate selfishly until they converge to an equilibrium. Towards this end, we
define a game where each job's utility which is closely tied to the
instantaneous increase in the objective the job is responsible for, and each
machine declares a policy that assigns priorities to jobs based on when they
migrate to it, and the execution speeds. This has a spirit similar to
coordination mechanisms that attempt to achieve near optimum welfare in the
presence of selfish agents (jobs). To the best our knowledge, this is the first
work that demonstrates the usefulness of ideas from coordination mechanisms and
Nash equilibria for designing and analyzing online algorithms
Multiprocessor speed scaling for jobs with arbitrary sizes and deadlines
In this paper we study energy efficient deadline scheduling on multiprocessors in which the processors consumes power at a rate of sα when running at speeds, where α ≥ 2. The problem is to dispatch jobs to processors and determine the speed and jobs to run for each processor so as to complete all jobs by their deadlines using the minimum energy. The problem has been well studied for the single processor case. For the multiprocessor setting, constant competitive online algorithms for special cases of unit size jobs or arbitrary size jobs with agreeable deadlines have been proposed by Albers et al. (2007). A randomized algorithm has been proposed for jobs of arbitrary sizes and arbitrary deadlines by Greiner et al. (2009). We propose a deterministic online algorithm for the general setting and show that it is O(logαP)-competitive, where P is the ratio of the maximum and minimum job size
Machine speed scaling by adapting methods for convex optimization with submodular constraints
In this paper, we propose a new methodology for the speed-scaling problem based on its link to scheduling with controllable processing times and submodular optimization. It results in faster algorithms for traditional speed-scaling models, characterized by a common speed/energy function. Additionally, it efficiently handles the most general models with job-dependent speed/energy functions with single and multiple machines. To the best of our knowledge, this has not been addressed prior to this study. In particular, the general version of the single-machine case is solvable by the new technique in O(n2) time
Archer: A Community Distributed Computing Infrastructure for Computer Architecture Research and Education
This paper introduces Archer, a community-based computing resource for
computer architecture research and education. The Archer infrastructure
integrates virtualization and batch scheduling middleware to deliver
high-throughput computing resources aggregated from resources distributed
across wide-area networks and owned by different participating entities in a
seamless manner. The paper discusses the motivations leading to the design of
Archer, describes its core middleware components, and presents an analysis of
the functionality and performance of a prototype wide-area deployment running a
representative computer architecture simulation workload.Comment: 11 pages, 2 figures. Describes the Archer project,
http://archer-project.or
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