9 research outputs found

    Graphs, Matrices, and the GraphBLAS: Seven Good Reasons

    Get PDF
    The analysis of graphs has become increasingly important to a wide range of applications. Graph analysis presents a number of unique challenges in the areas of (1) software complexity, (2) data complexity, (3) security, (4) mathematical complexity, (5) theoretical analysis, (6) serial performance, and (7) parallel performance. Implementing graph algorithms using matrix-based approaches provides a number of promising solutions to these challenges. The GraphBLAS standard (istc- bigdata.org/GraphBlas) is being developed to bring the potential of matrix based graph algorithms to the broadest possible audience. The GraphBLAS mathematically defines a core set of matrix-based graph operations that can be used to implement a wide class of graph algorithms in a wide range of programming environments. This paper provides an introduction to the GraphBLAS and describes how the GraphBLAS can be used to address many of the challenges associated with analysis of graphs.Comment: 10 pages; International Conference on Computational Science workshop on the Applications of Matrix Computational Methods in the Analysis of Modern Dat

    Gunrock: A High-Performance Graph Processing Library on the GPU

    Full text link
    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We evaluate Gunrock on five key graph primitives and show that Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the previous version v5

    Gunrock: GPU Graph Analytics

    Full text link
    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.Comment: 52 pages, invited paper to ACM Transactions on Parallel Computing (TOPC), an extended version of PPoPP'16 paper "Gunrock: A High-Performance Graph Processing Library on the GPU

    Scalable and High Performance Betweenness Centrality on the GPU

    No full text
    Abstract—Graphs that model social networks, numerical sim-ulations, and the structure of the Internet are enormous and cannot be manually inspected. A popular metric used to analyze these networks is betweenness centrality, which has applications in community detection, power grid contingency analysis, and the study of the human brain. However, these analyses come with a high computational cost that prevents the examination of large graphs of interest. Prior GPU implementations suffer from large local data struc-tures and inefficient graph traversals that limit scalability and per-formance. Here we present several hybrid GPU implementations, providing good performance on graphs of arbitrary structure rather than just scale-free graphs as was done previously. We achieve up to 13x speedup on high-diameter graphs and an average of 2.71x speedup overall over the best existing GPU algorithm. We observe near linear speedup and performance exceeding tens of GTEPS when running betweenness centrality on 192 GPUs. Keywords—GPUs, Graph Algorithms, Parallel Algorithms I
    corecore