827 research outputs found
A Bandit Approach to Maximum Inner Product Search
There has been substantial research on sub-linear time approximate algorithms
for Maximum Inner Product Search (MIPS). To achieve fast query time,
state-of-the-art techniques require significant preprocessing, which can be a
burden when the number of subsequent queries is not sufficiently large to
amortize the cost. Furthermore, existing methods do not have the ability to
directly control the suboptimality of their approximate results with
theoretical guarantees. In this paper, we propose the first approximate
algorithm for MIPS that does not require any preprocessing, and allows users to
control and bound the suboptimality of the results. We cast MIPS as a Best Arm
Identification problem, and introduce a new bandit setting that can fully
exploit the special structure of MIPS. Our approach outperforms
state-of-the-art methods on both synthetic and real-world datasets.Comment: AAAI 201
Pure Exploration with Multiple Correct Answers
We determine the sample complexity of pure exploration bandit problems with
multiple good answers. We derive a lower bound using a new game equilibrium
argument. We show how continuity and convexity properties of single-answer
problems ensures that the Track-and-Stop algorithm has asymptotically optimal
sample complexity. However, that convexity is lost when going to the
multiple-answer setting. We present a new algorithm which extends
Track-and-Stop to the multiple-answer case and has asymptotic sample complexity
matching the lower bound
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