1,825 research outputs found

    Smart rogaining for computer science orientation

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    In this paper, we address the problem of designing new formats of computer science orientation activities to be offered during high school students internships in Computer Science Bachelor degrees. In order to cover a wide range of computer science topics as well to deal with soft skills and gender gap issues, we propose a teamwork format, called smart rogaining, that offer engaging introductory activities to prospective students in a series of checkpoints dislocated along the different stages of a rogaine. The format is supported by a smart mobile and web application. Our proposal is aimed at stimulating the interest of participants in different areas of computer science and at improving digital and soft skills of participants and, as a side effect, of staff members (instructors and university students). In the paper, we introduce the proposed format and discuss our experience in the editions organized at the University of Genoa before the COVID-19 pandemic (2019 and 2020 waves)

    Smart rogaining for computer science orientation

    Get PDF
    In this paper, we address the problem of designing new formats of computer science orientation activities to be offered during high school students internships in Computer Science Bachelor degrees. In order to cover a wide range of computer science topics as well to deal with soft skills and gender gap issues, we propose a teamwork format, called smart rogaining, that offer engaging introductory activities to prospective students in a series of checkpoints dislocated along the different stages of a rogaine. The format is supported by a smart mobile and web application. Our proposal is aimed at stimulating the interest of participants in different areas of computer science and at improving digital and soft skills of participants and, as a side effect, of staff members (instructors and university students). In the paper, we introduce the proposed format and discuss our experience in the editions organized at the University of Genoa before the COVID-19 pandemic (2019 and 2020 waves)

    Challenges in Inclusiveness for People with Disabilities within STEM Learning and Working Environments

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    This report is a reflection on the necessity for the inclusion of people with disabilities in the field of STEM and the different methods and processes that need to be revised or implemented to achieve this goal. It will delve into further detail about the challenges facing PWDs in STEM through interview anecdotes and survey results. Each solution offered will be accompanied by thorough research and support. Policymakers, teachers and students may use these recommendations to break down barriers to STEM careers and build a more inclusive future

    Blast-Building Leaders for Advancing Science and Technology: A Partnership Between the Virginia Space Grant Consortium and the University of Virginia, Virginia Polytechnic Institute, and Old Dominion University

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    This paper presents the development and delivery of educational summer intensive programs for high school students that are designed to encourage students’ interests in the STEM-related fields and the motivation to pursue a STEM-related degrees in college. BLAST (Building Leaders to Advance Science and Technology) is designed as a summer-intensive, residential, on-campus STEM-learning experience for rising ninth and tenth graders. With the intention of improving the STEM-related workforce pipeline in the Commonwealth of Virginia, Virginia Space Grant Consortium (VSGC) offers multiple BLAST programs across the Commonwealth. BLAST programs are designed as intensive three-day, STEM-related three-hour lecture-lab experiences that are reinforced by evening STEM-related events. Funded by a grant by the National Aeronautics and Space Administration (NASA), VSGC targets approximately three hundred students annually who have a C+ or better average, and who have had no previous STEM-related experience. It is surmised that if more students are exposed to STEM-related fields, they may become more interested in and motivated to one-day pursue a STEM-related discipline which would help to alleviate the STEM-related workforce shortages in Virginia. BLAST is offered at three public universities in Virginia including the University of Virginia, Virginia Tech, and Old Dominion University. Faculty and graduate students at each of the respective universities design and implement programs that draw upon their respective faculty interests and strengths. In this paper, a content analysis of the various BLAST programs and interviews with the directors and faculty involved were conducted to identify common and unique strengths across the different BLAST programs. Impacts of COVID on the development and delivery of the BLAST programs are addressed, as are suggestions for program improvements. The purpose of this paper is to share the results of perceived impacts of the BLAST programs on increasing high school students\u27 interest in STEM-related fields and to increase their motivation in the pursuit of STEM-related college degrees. If the U.S. is to be successful at improving its STEM-ready workforce, one solution is to increase the number of high school students pursuing a STEM-related degree and career

    Engineering Education for the Future

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    An Education 4.0 Pedagogical Approach for Introducing Smart Manufacturing to 5th grade students

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    Esta investigação é desenvolvida no âmbito do projeto Europeu "ShapiNG" (Shaping the next Generation of Manufacturing Professionals), cujo objetivo principal é atrair estudantes para atividades no campo da indústria. Proporcionar aos estudantes experiências de aprendizagem que os ajudem a compreender as competências necessárias para ser bem sucedido no local de trabalho é uma proposta desafiante no mundo de hoje em rápida mudança e dominado pela tecnologia. O objetivo deste estudo é identificar as tecnologias e abordagens-chave que, combinadas, podem constituir uma arquitetura pedagógica adequada para criar consciência e motivação entre os jovens estudantes, a fim de os inspirar a escolher uma carreira em Engenharia. Com base na teoria de aprendizagem de David Ausubel, foi realizado um estudo de caso para avaliar a eficácia da arquitetura concebida. A população da metodologia de pesquisa consistiu em 60 alunos do 5º ano de escolaridade que frequentavam a aula de "STEM" na "Escola Global". Os tópicos abordados foram modelação e impressão 3D. Após uma revisão minuciosa da literatura e um profundo trabalho de campo envolvendo observação direta e participante, questionários e entrevistas foram feitas com o objetivo de recolher dados relativos a (a) conhecimentos obtidos sobre os tópicos abordados, (b) benefícios de trabalhar colaborativamente e individualmente, (c) eficácia do material instrucional, e (d) motivação para seguir uma carreira em Engenharia. Por fim, através do trabalho realizado conseguimos obter os seguintes resultados principais: não há diferenças significativas no conhecimento adquirido entre o trabalho individual e colaborativo para as atividades propostas; os benefícios do trabalho colaborativo estão associados à possibilidade de negociar conceitos e aprimorar as competências de liderança e organização, enquanto os benefícios do trabalho individual estão relacionados com a possibilidade de auto-superação e de ser criativo; a motivação influenciou a qualidade percebida do material instrucional, sendo que os estudantes motivados classificaram melhor o material instrucional do que os não motivados; os estudantes do sexo masculino estão mais motivados a seguir uma carreira na Engenharia do que os do sexo feminino. Em última análise, os principais resultados deste estudo proporcionam um ponto de partida conceptual e prático para o desenvolvimento de abordagens eficazes em futuros trabalhos de investigação e para atividades que pretendam motivar jovens estudantes para seguir uma carreira na Engenharia.This research is developed within the scope of the European project "ShapiNG" (Shaping the next Generation of Manufacturing Professionals), whose main goal is to attract young students for activities in the field of manufacturing. Providing students with learning experiences that help them to understand the skills they need to succeed in the workplace is a difficult proposition in today's quickly changing world pervaded by technology. The purpose of this study is to identify key technologies and approaches that combined may constitute a suitable pedagogical architecture to create awareness and motivation among young students as to inspire them to pursue a career in Engineering. Drawing on David Ausubel's theory of learning, a case study was conducted to evaluate the effectiveness of the conceived architecture. The research methodology population consisted of 60 students from the 5th grade attending the "STEM" class at "Escola Global". The covered topics were 3D modeling and 3D printing. After a thorough literature review and an in-depth fieldwork involving both direct and participant observation, questionnaires and interviews were done in order to collect data regarding the (a) knowledge obtained on the covered topics, (b) benefits of working collaboratively and individually, (c) effectiveness of the instructional material, and (d) motivation to pursue a career in Engineering. Ultimately, through our research we were able to obtain the following main results: there are no significant differences on the acquired knowledge between individual and collaborative work for the proposed activities; benefits of collaborative work are related to the possibility of negotiating concepts and enhancing leadership and organizational skills, whilst benefits of individual work are related to the possibility of self-overcoming and being creative; motivation influenced the perceived quality of instructional material with motivated students rating better the instructional material than the unmotivated ones; male students are more motivated to pursue a career in Engineering than female. Ultimately, the main results of this study provide a conceptual and practical gateway to bring in effective approaches to future research and activities focused on motivating young students to pursue a career in Engineering

    Utilising smart water monitoring with IoT in science learning with problem-based learning model: Impact on critical thinking skills and the role of learning interest

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    This research explores the impact of integrating smart water monitoring with internet of things (IoT) into 7th-grade science education using the problem-based learning (PBL) model. A quasi-experimental research design with a post-test-only control group is employed to compare the effectiveness of two learning groups: one using the regular PBL model and the other incorporating smart water monitoring through IoT within the PBL framework. The study includes 7th-grade students from two different secondary schools as participants. The independent variables are the regular PBL model and the PBL model with smart water monitoring using IoT. In contrast, the dependent variable is students' critical thinking skills, with prior knowledge and learning interest as covariates. Students utilize an observation worksheet for Water Quality Assessment to observe different types of water and assess their suitability or water quality. The findings reveal that integrating smart water monitoring with IoT in the PBL model significantly positively impacts students' critical thinking skills. The group of smart water monitoring students demonstrated a more considerable improvement in critical thinking skills than those following the regular PBL model. The study highlights the essential role of students' learning interest in developing necessary thinking skills. Students with higher learning interest in the science subject tend to exhibit more significant improvement in critical thinking skills after participating in learning with smart water monitoring or the regular PBL model

    2018 February

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    Press releases for February of 2018
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