11,531 research outputs found
A graphical model based solution to the facial feature point tracking problem
In this paper a facial feature point tracker that is motivated by applications
such as human-computer interfaces and facial expression analysis systems is
proposed. The proposed tracker is based on a graphical model framework. The
facial features are tracked through video streams by incorporating statistical relations in time as well as spatial relations between feature points. By exploiting the spatial relationships between feature points, the proposed method provides robustness in real-world conditions such as arbitrary head movements and occlusions. A Gabor feature-based occlusion detector is developed and used to handle occlusions. The performance of the proposed tracker has been evaluated
on real video data under various conditions including occluded facial gestures
and head movements. It is also compared to two popular methods, one based
on Kalman filtering exploiting temporal relations, and the other based on active
appearance models (AAM). Improvements provided by the proposed approach
are demonstrated through both visual displays and quantitative analysis
A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"
Recently, technologies such as face detection, facial landmark localisation
and face recognition and verification have matured enough to provide effective
and efficient solutions for imagery captured under arbitrary conditions
(referred to as "in-the-wild"). This is partially attributed to the fact that
comprehensive "in-the-wild" benchmarks have been developed for face detection,
landmark localisation and recognition/verification. A very important technology
that has not been thoroughly evaluated yet is deformable face tracking
"in-the-wild". Until now, the performance has mainly been assessed
qualitatively by visually assessing the result of a deformable face tracking
technology on short videos. In this paper, we perform the first, to the best of
our knowledge, thorough evaluation of state-of-the-art deformable face tracking
pipelines using the recently introduced 300VW benchmark. We evaluate many
different architectures focusing mainly on the task of on-line deformable face
tracking. In particular, we compare the following general strategies: (a)
generic face detection plus generic facial landmark localisation, (b) generic
model free tracking plus generic facial landmark localisation, as well as (c)
hybrid approaches using state-of-the-art face detection, model free tracking
and facial landmark localisation technologies. Our evaluation reveals future
avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second
authorshi
Recognition of nonmanual markers in American Sign Language (ASL) using non-parametric adaptive 2D-3D face tracking
This paper addresses the problem of automatically recognizing linguistically significant nonmanual expressions in American Sign Language from video. We develop a fully automatic system that is able to track facial expressions and head movements, and detect and recognize facial events continuously from video. The main contributions of the proposed framework are the following: (1) We have built a stochastic and adaptive ensemble of face trackers to address factors resulting in lost face track; (2) We combine 2D and 3D deformable face models to warp input frames, thus correcting for any variation in facial appearance resulting from changes in 3D head pose; (3) We use a combination of geometric features and texture features extracted from a canonical frontal representation. The proposed new framework makes it possible to detect grammatically significant nonmanual expressions from continuous signing and to differentiate successfully among linguistically significant expressions that involve subtle differences in appearance. We present results that are based on the use of a dataset containing 330 sentences from videos that were collected and linguistically annotated at Boston University
Machine Analysis of Facial Expressions
No abstract
HeadOn: Real-time Reenactment of Human Portrait Videos
We propose HeadOn, the first real-time source-to-target reenactment approach
for complete human portrait videos that enables transfer of torso and head
motion, face expression, and eye gaze. Given a short RGB-D video of the target
actor, we automatically construct a personalized geometry proxy that embeds a
parametric head, eye, and kinematic torso model. A novel real-time reenactment
algorithm employs this proxy to photo-realistically map the captured motion
from the source actor to the target actor. On top of the coarse geometric
proxy, we propose a video-based rendering technique that composites the
modified target portrait video via view- and pose-dependent texturing, and
creates photo-realistic imagery of the target actor under novel torso and head
poses, facial expressions, and gaze directions. To this end, we propose a
robust tracking of the face and torso of the source actor. We extensively
evaluate our approach and show significant improvements in enabling much
greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at
Siggraph'1
Visibility Constrained Generative Model for Depth-based 3D Facial Pose Tracking
In this paper, we propose a generative framework that unifies depth-based 3D
facial pose tracking and face model adaptation on-the-fly, in the unconstrained
scenarios with heavy occlusions and arbitrary facial expression variations.
Specifically, we introduce a statistical 3D morphable model that flexibly
describes the distribution of points on the surface of the face model, with an
efficient switchable online adaptation that gradually captures the identity of
the tracked subject and rapidly constructs a suitable face model when the
subject changes. Moreover, unlike prior art that employed ICP-based facial pose
estimation, to improve robustness to occlusions, we propose a ray visibility
constraint that regularizes the pose based on the face model's visibility with
respect to the input point cloud. Ablation studies and experimental results on
Biwi and ICT-3DHP datasets demonstrate that the proposed framework is effective
and outperforms completing state-of-the-art depth-based methods
Simultaneous Facial Landmark Detection, Pose and Deformation Estimation under Facial Occlusion
Facial landmark detection, head pose estimation, and facial deformation
analysis are typical facial behavior analysis tasks in computer vision. The
existing methods usually perform each task independently and sequentially,
ignoring their interactions. To tackle this problem, we propose a unified
framework for simultaneous facial landmark detection, head pose estimation, and
facial deformation analysis, and the proposed model is robust to facial
occlusion. Following a cascade procedure augmented with model-based head pose
estimation, we iteratively update the facial landmark locations, facial
occlusion, head pose and facial de- formation until convergence. The
experimental results on benchmark databases demonstrate the effectiveness of
the proposed method for simultaneous facial landmark detection, head pose and
facial deformation estimation, even if the images are under facial occlusion.Comment: International Conference on Computer Vision and Pattern Recognition,
201
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