4 research outputs found

    Dexterous Manipulation Graphs

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    We propose the Dexterous Manipulation Graph as a tool to address in-hand manipulation and reposition an object inside a robot's end-effector. This graph is used to plan a sequence of manipulation primitives so to bring the object to the desired end pose. This sequence of primitives is translated into motions of the robot to move the object held by the end-effector. We use a dual arm robot with parallel grippers to test our method on a real system and show successful planning and execution of in-hand manipulation

    SwingBot: Learning Physical Features from In-hand Tactile Exploration for Dynamic Swing-up Manipulation

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    Several robot manipulation tasks are extremely sensitive to variations of the physical properties of the manipulated objects. One such task is manipulating objects by using gravity or arm accelerations, increasing the importance of mass, center of mass, and friction information. We present SwingBot, a robot that is able to learn the physical features of a held object through tactile exploration. Two exploration actions (tilting and shaking) provide the tactile information used to create a physical feature embedding space. With this embedding, SwingBot is able to predict the swing angle achieved by a robot performing dynamic swing-up manipulations on a previously unseen object. Using these predictions, it is able to search for the optimal control parameters for a desired swing-up angle. We show that with the learned physical features our end-to-end self-supervised learning pipeline is able to substantially improve the accuracy of swinging up unseen objects. We also show that objects with similar dynamics are closer to each other on the embedding space and that the embedding can be disentangled into values of specific physical properties.Comment: IROS 202
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