8 research outputs found

    Robotic Soccer in RDS

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    Tato práce je zaměřena na tvorbu rešerše robotických simulátorů, vhodných pro simulaci hry robotický fotbal. Dále je v ní zvolen simulátor Microsoft Robotics Developer studio a v něm implementován algoritmus pro ovládání diferencielně řízeného rabota pomocí vektorových polí.The aim of this thesis is to create a list of robotic simulators suitable for simulating robotic soccer. Simulation environment included in Microsoft Robotic Developer Studio is also used to implement the vector field path planning algorithm for robotic soccer.

    RoboLog Koblenz 2000

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    RoboLog Koblenz 2002 – Team Description 1 Background

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    Outline. For RoboCup agents, a modular architecture for multiagent systems is desirable, that enables us to build a useful world model for each agent, that includes information about the position of the agent and other objects, and a history of past situations. It should also be possible to specify high-level behavior, such as a kick to a certain destination and cooperative behavior. Therefore, the current work concentrates on formal agent design. The decision process of soccer agents can be made more flexible by introducing utility functions for rational behavior as proposed in [8]. A formalism for the specification of multiagent systems should be expressive enough to model not only the behavior of one single agent, but also the collaboration among several agents and the influences caused by external events. For this, state machines [7] provide an adequate means. Therefore, the approach of the team RoboLog Koblenz 2002 employs techniques from software engineering and artificial intelligence research by using UML statecharts and implementing them systematically in Prolog [6]. The RoboLog Team. The RoboLog team participated in the simulator competitions i
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