141 research outputs found

    Evolution of a robotic soccer player

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    Robotic soccer is a complex domain where, rather than hand-coding computer programs to control the players, it is possible to create them through evolutionary methods. This has been successfully done before by using genetic programming with high-level genes. Such an approach is, however, limiting. This work attempts to reduce that limit by evolving control programs using genetic programming with low-level nodes

    On combining the facial movements of a talking head

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    We present work on Obie, an embodied conversational agent framework. An embodied conversational agent, or talking head, consists of three main components. The graphical part consists of a face model and a facial muscle model. Besides the graphical part, we have implemented an emotion model and a mapping from emotions to facial expressions. The animation part of the framework focuses on the combination of different facial movements temporally. In this paper we propose a scheme of combining facial movements on a 3D talking head

    Coordinación global basada en controladores locales reactivos en la RoboCup

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    Actas del Primer Workshop Hispano-Luso en Agentes Físicos, Tarragona, 12/13-X-2000El principal problema a que nos enfrentamos al diseñar sistemas multi-agente es cómo coordinar los agentes que pertenecen a este sistema para obtener un comportamiento global eficiente. En algunos trabajos, el comportamiento coordinado de los agentes se obtiene gracias a un conocimiento total del dominio en el que se pueden aplicar planificadores tradicionales. Sin embargo, en muchos dominios esta aproximación no es posible por tratarse de dominios demasiado grandes y la comunicación y capacidad de memoria de los agentes muy limitada. En este trabajo se presenta un diseño multi-agente que permite obtener un comportamiento global coordinado basado en los comportamientos reactivos de los agentes que son controlados o dirigidos por la información local que poseen. En el diseño se ha minimizado la comunicación entre los agentes, ya que el proceso de coordinación se basa en reglas locales reactivas. Esta propuesta tiene una primera aplicación en el dominio de la RoboCup (Robot World Cup Iniciative), proyecto ampliamente utilizado por la comunidad investigadora. Palabras Clave: Inteligencia artificial distribuida, sistemas multi-agente, comportamientos cooperativos, comportamientos reactivos, RoboCupComisión Interministerial de Ciencia y TecnologíaRed Temática EUROBOT-IBEscola Técnica Superior d'Enginyeria (ETSE)Grup de Robótica i Visió Intel•ligents (RIVI)Departament d'Enginyeria Electrónica, Eléctrica i Automática (DEEEA)Departament d'Enginyeria Informática i Matemática (DEIM)Publicad

    Using ABC² in the RoboCup domain

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    Proceeding of: Robot Soccer World Cup I, RoboCup-97, Nagoya, Japan, 1997This paper presents an architecture for the control of autonomus agents that allows explicit cooperation among them. The structure of the software agents controlling the robots is based on a general purpose multi-agent architecture based on a two level approach. One level is composed of reactive skills capable of achieving simple actions by their own. The other is based on an agenda used as an opportunistic planning mechanism to compound, activate and coordinate the basic skills. This agenda handles actions both from the internal goals of the robot or from other robots. This paper describes the work already accomplished, as well as the issues arising from the implementation of the architecture and its use in the RoboCup domain.Publicad

    Cooperación en sistemas distribuidos de robots reactivos minimizando la cantidad de información comunicada

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    Actas de: Simposio Español de Infomática Distribuida (SEID 2000), Ourense, 25-27 de septiembre de 2000La coordinación emergente pretende obtener comportamientos colaborativos entre diversos agentes sin que eso implique que cada individuo deba tener un conocimiento global del dominio, y sin que ese conocimiento deba estar centralizado. Al no requerir conocimiento global, se minimiza la comunicación entre los agentes de forma que cada uno de ellos puede comportarse de forma reactiva y totalmente autónoma. En este trabajo se presenta una primera aproximación a este modelo de coordinación aplicado al dominio de la RoboCup.Publicad

    RoboCup 2D Soccer Simulation League: Evaluation Challenges

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    We summarise the results of RoboCup 2D Soccer Simulation League in 2016 (Leipzig), including the main competition and the evaluation round. The evaluation round held in Leipzig confirmed the strength of RoboCup-2015 champion (WrightEagle, i.e. WE2015) in the League, with only eventual finalists of 2016 competition capable of defeating WE2015. An extended, post-Leipzig, round-robin tournament which included the top 8 teams of 2016, as well as WE2015, with over 1000 games played for each pair, placed WE2015 third behind the champion team (Gliders2016) and the runner-up (HELIOS2016). This establishes WE2015 as a stable benchmark for the 2D Simulation League. We then contrast two ranking methods and suggest two options for future evaluation challenges. The first one, "The Champions Simulation League", is proposed to include 6 previous champions, directly competing against each other in a round-robin tournament, with the view to systematically trace the advancements in the League. The second proposal, "The Global Challenge", is aimed to increase the realism of the environmental conditions during the simulated games, by simulating specific features of different participating countries.Comment: 12 pages, RoboCup-2017, Nagoya, Japan, July 201
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