2 research outputs found

    Quantifying the Effectiveness of Interactive Tutorials in Medical Library Instruction

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    The goal of this study was to determine whether a passive or an interactive tutorial design improves understanding of key concepts, as measured by pre- and post-test data. The authors also collected data regarding the participants’ preference for taking an interactive versus a passive tutorial. The interactive tutorial group improved statistically significantly from pre-test to post-test for all three learning questions. While the passive tutorial group improved from pre-test to post-test on all three questions, the improvement was statistically significant for just two of the three questions. The majority of the participants preferred interactive tutorials (78%) to passive tutorials (22%)

    Princípios ergonômicos e usabilidade de interfaces de realidade aumentada em ambientes virtuais de aprendizagem: visão geral e tendências

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    The objective of this research was to present a revision of recent researches involving ergonomics and usability in environments of mixed reality. The challenges associated to the future of virtual environments of training that arise with those technologies and what computational, educational and ergonomics resources should be implemented, were investigated. The bibliographical revision was carried out through the search in three service of index-linking in the Web, indicate that few researches utilize technologies of increased and mixed reality with emphasis in the educational aspects.O objetivo da pesquisa foi apresentar uma visão geral e tendências de pesquisas envolvendo ergonomia e usabilidade em ambientes de realidade aumentada e mista. Procurou-se investigar os desafios associados ao futuro dos ambientes virtuais de aprendizado que surgem com essas tecnologias e que recursos computacionais, educacionais e ergonômicos devem ser implementados. Foram investigadas pesquisas publicados nos principais serviços de indexação na área da informática e educação. Os resultados indicam que poucas pesquisas utilizam tecnologias de realidade aumentada e realidade mista com ênfase no aspectos educacionais
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