71,484 research outputs found

    ROM-based computation: quantum versus classical

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    We introduce a model of computation based on read only memory (ROM), which allows us to compare the space-efficiency of reversible, error-free classical computation with reversible, error-free quantum computation. We show that a ROM-based quantum computer with one writable qubit is universal, whilst two writable bits are required for a universal classical ROM-based computer. We also comment on the time-efficiency advantages of quantum computation within this model.Comment: 12 pages, 3 figures, minor corrections + section 5 substantially change

    Reversible Simulation of Irreversible Computation by Pebble Games

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    Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible' pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space during the computation. The reacheable reversible simulation instantaneous descriptions (pebble configurations) are characterized completely. As a corollary we obtain the reversible simulation by Bennett and that among all simulations that can be modelled by the pebble game, Bennett's simulation is optimal in that it uses the least auxiliary space for the greatest number of simulated steps. One can reduce the auxiliary storage overhead incurred by the reversible simulation at the cost of allowing limited erasing leading to an irreversibility-space tradeoff. We show that in this resource-bounded setting the limited erasing needs to be performed at precise instants during the simulation. We show that the reversible simulation can be modified so that it is applicable also when the simulated computation time is unknown.Comment: 11 pages, Latex, Submitted to Physica

    Reversible Computation in Term Rewriting

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    Essentially, in a reversible programming language, for each forward computation from state SS to state S′S', there exists a constructive method to go backwards from state S′S' to state SS. Besides its theoretical interest, reversible computation is a fundamental concept which is relevant in many different areas like cellular automata, bidirectional program transformation, or quantum computing, to name a few. In this work, we focus on term rewriting, a computation model that underlies most rule-based programming languages. In general, term rewriting is not reversible, even for injective functions; namely, given a rewrite step t1→t2t_1 \rightarrow t_2, we do not always have a decidable method to get t1t_1 from t2t_2. Here, we introduce a conservative extension of term rewriting that becomes reversible. Furthermore, we also define two transformations, injectivization and inversion, to make a rewrite system reversible using standard term rewriting. We illustrate the usefulness of our transformations in the context of bidirectional program transformation.Comment: To appear in the Journal of Logical and Algebraic Methods in Programmin

    Reversibility and Adiabatic Computation: Trading Time and Space for Energy

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    Future miniaturization and mobilization of computing devices requires energy parsimonious `adiabatic' computation. This is contingent on logical reversibility of computation. An example is the idea of quantum computations which are reversible except for the irreversible observation steps. We propose to study quantitatively the exchange of computational resources like time and space for irreversibility in computations. Reversible simulations of irreversible computations are memory intensive. Such (polynomial time) simulations are analysed here in terms of `reversible' pebble games. We show that Bennett's pebbling strategy uses least additional space for the greatest number of simulated steps. We derive a trade-off for storage space versus irreversible erasure. Next we consider reversible computation itself. An alternative proof is provided for the precise expression of the ultimate irreversibility cost of an otherwise reversible computation without restrictions on time and space use. A time-irreversibility trade-off hierarchy in the exponential time region is exhibited. Finally, extreme time-irreversibility trade-offs for reversible computations in the thoroughly unrealistic range of computable versus noncomputable time-bounds are given.Comment: 30 pages, Latex. Lemma 2.3 should be replaced by the slightly better ``There is a winning strategy with n+2n+2 pebbles and m−1m-1 erasures for pebble games GG with TG=m2nT_G= m2^n, for all m≥1m \geq 1'' with appropriate further changes (as pointed out by Wim van Dam). This and further work on reversible simulations as in Section 2 appears in quant-ph/970300

    Are all reversible computations tidy?

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    It has long been known that to minimise the heat emitted by a deterministic computer during it's operation it is necessary to make the computation act in a logically reversible manner\cite{Lan61}. Such logically reversible operations require a number of auxiliary bits to be stored, maintaining a history of the computation, and which allows the initial state to be reconstructed by running the computation in reverse. These auxiliary bits are wasteful of resources and may require a dissipation of energy for them to be reused. A simple procedure due to Bennett\cite{Ben73} allows these auxiliary bits to be "tidied", without dissipating energy, on a classical computer. All reversible classical computations can be made tidy in this way. However, this procedure depends upon a classical operation ("cloning") that cannot be generalised to quantum computers\cite{WZ82}. Quantum computations must be logically reversible, and therefore produce auxiliary qbits during their operation. We show that there are classes of quantum computation for which Bennett's procedure cannot be implemented. For some of these computations there may exist another method for which the computation may be "tidied". However, we also show there are quantum computations for which there is no possible method for tidying the auxiliary qbits. Not all reversible quantum computations can be made "tidy". This represents a fundamental additional energy burden to quantum computations. This paper extends results in \cite{Mar01}.Comment: 7 pages, 1 figure ep

    Logics between classical reversible logic and quantum logic

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    Classical reversible logic and quantum computing share the common feature that all computations are reversible, each result of a computation can be brought back to the initial state without loss of information
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