18,307 research outputs found

    An Empirical Study of a Repeatable Method for Reengineering Procedural Software Systems to Object- Oriented Systems

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    This paper describes a repeatable method for reengineering a procedural system to an object-oriented system. The method uses coupling metrics to assist a domain expert in identifying candidate objects. An application of the method to a simple program is given, and the effectiveness of the various coupling metrics are discussed. We perform a detailed comparison of our repeatable method with an ad hoc, manual reengineering effort based on the same procedural program. The repeatable method was found to be effective for identifying objects. It produced code that was much smaller, more efficient, and passed more regression tests than the ad hoc method. Analysis of object-oriented metrics indicated both simpler code and less variability among classes for the repeatable method

    Automated Game Design Learning

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    While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL and the theoretical foundations that enable them, point to promising applications enabled by AGDL, and discuss next steps for this exciting area of study. The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201

    Transitioning Applications to Semantic Web Services: An Automated Formal Approach

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    Semantic Web Services have been recognized as a promising technology that exhibits huge commercial potential, and attract significant attention from both industry and the research community. Despite expectations being high, the industrial take-up of Semantic Web Service technologies has been slower than expected. One of the main reasons is that many systems have been developed without considering the potential of the web in integrating services and sharing resources. Without a systematic methodology and proper tool support, the migration from legacy systems to Semantic Web Service-based systems can be a very tedious and expensive process, which carries a definite risk of failure. There is an urgent need to provide strategies which allow the migration of legacy systems to Semantic Web Services platforms, and also tools to support such a strategy. In this paper we propose a methodology for transitioning these applications to Semantic Web Services by taking the advantage of rigorous mathematical methods. Our methodology allows users to migrate their applications to Semantic Web Services platform automatically or semi-automatically

    Automated assembly of large space structures using an expert system executive

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    NASA LaRC has developed a unique testbed for investigating the practical problems associated with the assembly of large space structures using robotic manipulators. The testbed is an interdisciplinary effort which considers the full spectrum of assembly problems from the design of mechanisms to the development of software. This paper will describe the automated structures assembly testbed and its operation, detail the expert system executive and its development, and discuss the planned system evolution. Emphasis will be placed on the expert system development of the program executive. The executive program must be capable of directing and reliably performing complex assembly tasks with the flexibility to recover from realistic system errors. By employing an expert system, information pertaining to the operation of the system was encapsulated concisely within a knowledge base. This lead to a substantial reduction in code, increased flexibility, eased software upgrades, and realized a savings in software maintenance costs

    Redocumentation through design pattern recovery:: an investigation and an implementation

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    In this thesis, two methods are developed in an aid to help users capture valuable design information and knowledge and reuse them. They are the design pattern recovery (DPR) method and pattern-based redocumentation (PBR) method. The DPR method is for matching up metrics of patterns with patterns themselves in order to capture valuable design information. Patterns are used as a container for storing the information. Two new metrics, i.e., p-value and s-value are introduced. They are obtained by analysing product metrics statistically. Once patterns have been detected from a system, the system can be redocumented using these patterns. Some existing XML (extensible Markup Language) technologies are utilised in order to realise the PRB method. Next, a case study is carried out to validate the soundness and usefulness of the DPR method. Finally, some conclusions drawn from this research are summarised, and further work is suggested for the researchers in software engineering
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